-
Posts
1474 -
Joined
-
Last visited
Everything posted by RaVaGe
-
Look in the tutorial I made for making maps.
-
Sounds like people lack self respect.
-
Updated first post with the most recent version of the map. Added 4 more starting spots. Added water in the middle. Updated preview & download.
-
A lot of things are missing I'm not bothered to cover everything, there's too much, I just noticed that a lot of people get the basics wrong and it's going to cause problems on their maps. If there is a lot of demand for a certain subject I will add it. I suggest you look on ppmsite if you really want to make single player missions. If you want to make multiplayer missions you should try to find some that you can 'copy' open the maps up in FA2 and look at the triggers, it's the triggers that turn maps into missions. The pink thing is a tutorial for making cliffs... In any map.
-
Menu works fine for me @ 2560 x 1440. (2K)
-
It's a heavily edited official YR map, Downtown something...
-
Thread moved and updated here due to forum limitations.
-
Sorry I haven't made a note of the specifics, seeing as they were team games with lobbies > 4. At times only a single player receives an internal error, other times all of the participants. It happens to me sometimes when I host, only my game gets an internal error while others are fine.
-
@dkeeton @Grant Since last update, it seems that certain maps cause Internal Errors on YR mode. Immediately after starting the game.
-
You can just copy and paste the ini edits.
-
Please list the custom mods you've added to the map. No one likes surprises.
-
No.. Reinstall the game. If it doesn't help ppst more information about your game version and hardware.
-
@Grant Can this get a sticky?
-
Just played a series vs "Alpha" and my game got an internal error every second game, for unknown reasons. A DC screen would pop up once he quit and after a little while it would give an internal. The tech hospital is not attackable when captured. @dkeeton EXCEPT_CNCNET_17_3_2018_1_59.TXT.zip EXCEPT_CNCNET_17_3_2018_1_47.TXT.zip EXCEPT_CNCNET_17_3_2018_1_38.TXT.zip
-
That's weird, I thought most of the DirectDraw functionality was removed in Windows 10. At least according to some articles...
-
Final Alert renders at your screen resolution, same as in-game the items get smaller with increasing reso. I edit maps @ 2560 x 1440 now imagine doing it @ 1024 x 768 which was available when FA2 was released. @ZiGZaG Get makin em maps.
-
I expect to see perfect cliffs on your maps from now!
-
Miscellaneous Video Tutorials How to build slopes and cliffs. How to create waterfalls. How to create a river with a land bridge, sound effects and display text on a map. How to add streets and bridges. How to create a high bridge between cliffs. How to copy & clone map features. How to add entirely new units and buildings to a map. How to add reinforcement infantry inside Units. How to give a super weapon after losing the base. How to destroy buildings with triggers. How to add Arnold and Rambo infantry units from the missions to your map. How to make a trigger that gives you a structure or reinforcements on destroying a building. How to destroy a bridge with a Crazy Ivan. How to delete team members after they exit the map. How to create reinforcements by amphibious transport. How to reveal the whole map and re-shroud it. How to add rocks, stones and sound effects. (warning: this method of adding rocks may cause map problems). How to make single player missions. How to create a trigger to sell buildings. How to create bonus crates with triggers. How to create a nuclear missile strike with a timer. How to create a building with a trigger. How to bring Allied Rocketeers by paradrop. How to add text to a map preview image. How to make infantry go into a building. How to give a player the ownership of a base. For additional videos please see this playlist. All videos by @YosefAnan Additional Resources & Reading Information regarding C&C map editors: https://forums.cncnet.org/topic/185-mapping-tools/ Basic information regarding map files: https://forums.cncnet.org/topic/230-information-about-maps-and-map-packs/ General map making discussion section: https://forums.cncnet.org/forum/12-mapping-discussion/ How to add new units to maps: https://ppmforums.com/viewtopic.php?t=4830 General tutorials to making mods: https://ppmforums.com/viewtopic.php?t=17399 Join our map designers, content creators and developers at the CnCnet Creatives Discord : https://discord.gg/gRGesRQE73
-
@FunkyFr3sh Mind cleaning tech support outta this thread?
-
Rendering Map Previews To present your maps to the community you can render full-size previews of the maps with the CnC Maps Renderer. Download the latest GUI version from the link below. CNCMaps_v2.4.0_Installer.7z After the download, extract the installer from the zip archive and install it in your preferred directory. Once installed start it up and configure it to get it ready for rendering maps. First, you will need to browse to the game installation directory to allow the renderer find the game's mix files which contain the graphics required to render your map previews. Next, you will need to specify the game that you're rendering maps for, to avoid any crashes you must Force a game engine type. Once these basic settings are done move to the misc settings section. Here you can enable some useful effects, such as highlighting resource areas and marking starting positions. I have mine configured as shown above, for best experience rendering full map previews. Let's render a map! Browse for your map file for the Input Map section or alternatively paste the file path into the area. Once you have browsed for a map, just click "Render map" and your preview will be generated in the same folder as your map. With the above settings, you can expect the following result. This map was created during the course of making this tutorial, you may download it below. example.map Enjoy creating maps as much as you expect players to enjoy playing them!
-
Terrain Detailing with Trees Shrubs & Trees can be used to add a bit of detail to an otherwise flat map, while also providing some strategical dynamic as well. Infantry that's deployed between trees will be more difficult to crush, Mirage tanks can easily confuse an opponent if kept amongst trees, they can easily break a tight tank formation as well, enabling a player to take advantage. To start placing trees, expand the "Terrain Objects" menu on the left and then expand the category called "Trees". You can manually pick trees from this list and place them on the map like any other object or use the "Paint Random Trees" option to generate a random brush that will vary the tree selection automatically. Clicking on the "Paint Random Trees" will open a dialogue letting you choose which trees to use for the brush and also give you a preview of what each tree looks like. After clicking OK just move your mouse cursor around to see a random tree appear, click to place. Terrain Detailing with Tiles If your maps is only covered by grass it can appear a bit boring and flat, so using different types of terrain tiles is a great way to add more detail. This is best done with brush size set to 1x1. To choose different tiles expand the ground menu option on the left. Just by holding shift and painting around the terrain randomly can achieve a nice effect, just be careful around cliffs. The pavement set can be used to enhance the look of tech and neutral buildings or even player starting locations. Terrain Detailing with Rocks To add overlay rocks to your terrain for additional detail use the "Overlay & Specials" Menu drop down. This little bit of detail can make maps look exceptionally nice. Saving your map While it might sound simple there are some choices to make when saving your map. The first dialogue that comes up after clicking save will show you any errors/mistakes that the map editor might have discovered while checking your map. There should be none, however, some can be dismissed, such as a note telling you that the map can only be played on YR. After clicking OK you should see the following dialogue. Here you can choose a name for your map, generate a preview that will be used during loading and in online multiplayer lobby map preview display. For people using custom preview images for their maps, the additional preview options can be used. It's also useful to define what game modes you'd like your map to be playable in, though keep in mind that game modes such as Mega Wealth and Land Rush require you to rework your map. I would recommend opening existing maps that use those game modes to find out what they look like. Once you're satisfied with your set options, click OK. Note that to play your maps on CnCNet you will need to copy your map file to the custom maps folder in the CnCNet directory and change the file extension from .mpr to .map. Let me know if this guide helped you create some maps and like or upvote this post.
