Jump to content

RaVaGe

Ladder Tester
  • Posts

    1478
  • Joined

  • Last visited

Everything posted by RaVaGe

  1. It's due to the locomotor of the unit (the movement code). The Chrono miner teleports, as by default the drone drops from the miner however when enough damage is dealt the drone is 'disabled' thus disappears from the miner when teleported. This could be an unintended side effect of the Chrono locomotor (teleport) or the original developers didn't finish programming the game mechanic. It's difficult to tell at this point, what they actually intended. It could be that they intended drones to release their target when the specified amount of damage is dealt, similar to the giant squid.
  2. I think I'm tired of your 'assumptions'. Here are extracts from rulesmd.ini ; Terror Drone, ooohhh scary [DRON] UIName=Name:DRON Name=Terror Drone SuppressionThreshold=5; damage below this amount won't suppress the parasite ; Ginormous Squid! Even scarier! [SQD] UIName=Name:SQD Name=Giant Squid SuppressionThreshold=250; damage below this amount won't suppress the parasite It's difficult to know what they actually intended with this code. Did they intend the functionality we have now, only affecting teleporting units or damage from certain types of units (eg dolphin on squid attacking a ship). Perhaps they wanted to make it so any damage beyond some amount would suppress the parasite. It's widely known the game was rushed and some things were not fully developed per design plans, especially with YR.
  3. There's a damage threshold that's supposed to remove the drone. It's no bug.
  4. You can play sovs in the RA2 mode then, won't notice the difference between YR / RA2.
  5. 6 Flak Track Deso bombs split from either side, say otherwise.
  6. What you're good at! Use your talents to better the game for all.
  7. The solution will be a RA2 ladder so stop complaining and do something useful instead.
  8. So far the progress is great though the updates bring it very close to RA2 once the bugs are fixed, it will be indistinguishable. Any luck with the Psi sensor fixes?
  9. There most certainly is, at least in the original CD version of the game. See this youtube video, on the updated RA2 mode that 'slam' sound that plays after the deploy animation is nearly finished gets muted out/doesn't play. Here's the error log : EXCEPT_CNCNET_23_2_2018_1_22.TXT.zip Why is the Yuri clone stuff changed when the release notes state that the original rules.ini is used... AFAIK the Yuri clones were fine before the update. Here's the default Yuri clone weapon on RA2. [MindControl] Damage=10;Needed to be considered offensive unit Here's the default Yuri clone weapon on YR. [MindControl] Damage=1;Number of mind control links Due to minor game engine differences, the same INI code doesn't result in the same functions. You need to be careful with these. As far as I know, there are not many changes like these so it shouldn't be that difficult to fix em.
  10. @dkeeton Some bugs I found during testing the new update... MCV Deploy sound is not played towards the end of the deploying process. Game crashes at the end of a match (I have score screen disabled). Yuri clones are able to mind control more than 1 unit.
  11. Thank you! C&C Dev of the year.
  12. Nice, awesome stuff dkeeton.
  13. There is a sub forum 'ladder' and hof on the ladder. The lag should be less of an issue now that all servers are back online.
  14. Happens to me too, all the time, it's really weird, bro.
  15. Nicknames should be reserved for a time since first & subsequent logons. Player makes a nickname and logs on. That nickname is reserved/locked to that player for 30 days. Player logs on after 10 days, reservation is renewed to 30 days. The player doesn't log on for 31 days the reservation/lock is released and anyone can reuse. @dkeeton Thoughts on this possible solution? @Grant
  16. Just use time stamped links so the video starts from where you intended.
  17. Also list ini mods here so people know what to expect. Personally I'd keep them out of multiplayer maps.
  18. @dkeeton Can we separate the user and scenario pool configuration vetos on the software side of things? So that scenario configuration 'vetos' don't affect user allowed vetos, the current setup has confused just about everyone and as mentioned by ZigZag does have its limitations.
  19. I've done plenty of that to all the Yuri wannabe's in QM already.
  20. On RA2 Allied can sell all vehicles on the Service Depot. Soviet can sell only miners occasionally. On YR Can't sell any vehicle on any Service Depot. So I noticed that on RA2 the Soviets can still sell miners on the service depot, but it's glitched. The miner has to be 1 cell away from the centre of the service depot, basically on the edge for the cursor to change into "vehicle sell mode". This only worked for me only on the first miner, with all subsequent attempts the cursor did not change. I doubt that perfect 1:1 fix would be possible so I'd say make it so that the Soviet service depot acts the same way as the Allied one. Also yeah it is a significant change to high-level play as I've had games where selling a few miners or non-essential units gave me enough income to rebuild a refinery that I would otherwise have no funds for.
  21. His reason was that you linked to adverts instead of directly to the source.
  22. You know you can set the starting spot for the video with your link...?
  23. Correction, it hasn't been in QM for the last 2 months. I had it in. Though I never saw him mention it before or hell just veto it. No way, that should be reserved for some unranked auto-match option. Do we have enough data or evidence from other players to decide which course is the best to take?
  24. RaVaGe

    Forum Bugs - Chrome

    I've noticed some bugs on the forums over the last few months. Browser windows freezes when quoting large posts eg: some 3 paragraphs. (need to kill the page/tab) When highlighting/selecting text in a quoted post the text is randomly deselected. (usually happens with mouse select) The above happen both on desktop and mobile. Got an 8 Core 16 Thread CPU + 16GB DDR4 so this is something that I never expected. @Grant
×
×
  • Create New...