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Holland

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Everything posted by Holland

  1. Holland

    Race map

    Ptapiok has a map, he once made for fun. called 'City rally', it made me give an idea to create a race map! The only way to do it was to give everyone gates and a laserfence. It was pretty tricky so it took me 11 triggers for every player's gate to create it. Deploy your mcv, you can build lasers and component towers. The lights go red, orange, green. and text triggers: Ready, Set, Go! Everyone starts with a buggy, and you gotta move into your gate. Move close to the laserfence to turn it off. Some obstacles and crates come along your way, repair vehicles every now and there, they are Civilian so anyone can use them. Right after the finish line, everyone will have pitstop: 3 ticktanks that will fix your buggy real quick if you need to. After the first lap, You will get a techcenter and you can make Oblisks. The 2nd lap will give you EMP and fast charging missles. The 3rd lap is (so far) the end of the game, and makes the player win by gaining the temple of nod with infinite seekers. Its the only way i could make a player win. Its fun as hell, try it out! - You can only drive on the clear land - You can build Towers everywhere but not on the clear land As you can see, needed alot of triggers lol] created more stuff and more fun triggers, better explanation and added bomber and sam. Its perfect now. Hopefully no more edits needed Version 18 -No more bugs or unfair tower buildups anymore -A bunch more trigger able obstacles: -Leftover buggies will disappear when less then 8 players Ion Cannon trap; Missle clearing; Destroy/repair bridge; Railgun Controlll; Activate meteorites; Civilians crossing; Activate trains, Fire EMP along path; Firestorm trap; Hunting JJ's, Crossing Mk2 -Just drive over the smudges (burned spots). -preview has hot babe with big boobies -Its exciting when playing with people that know map ideas are always welcome. Cant upload map file above 1 MB appearently, lol big size titties on preview makes it hard to handle i guess https://drive.google.com/file/d/0B6M2MyqeyRCzLVlIekNHR2pLTzQ/view?usp=sharing
  2. Does anyone know if there is still a way to make text triggers work? Or are they fully disabled in cncnet?
  3. added 2 of my own maps :roll: bbgreveal.mpr allvsplyr1.mpr maze_waves_medium.mpr
  4. Recent update has fixed lots of errors on TS, but it also made some maps not work like they did before. If there is a map that had special Triggers, like 'reveal all map' at the start of the game, then please consider doing this. So here is what you got to do: Change all the triggers in the map, to the house "Neutral". This is because with the update, GDI and NOD can't own the trigger anymore. Method 1: Open Final Sun Open the map you want to fix Edit > Trigger options House (dropdown menu)> Neutral Do this with all triggers. If there are too many triggers, see method 2 In this GIF example, i used the map "Small Ville" (download map in attachment) Method 2 Open map folder \TiberianSun_Online\Maps\ All maps untouched are in the Custom folder Open desired map file. If asked for program to open, use wordpad press Ctrl+F (or click on Find..) enter: [Triggers] press enter You will see under [triggers] lines like this: 01000000=GDI,<none>,reveal map,0,1,1,1,0 01000001=GDI,<none>,other stuff,0,1,1,3,0 Press Ctrl+H or click Replace.. type in Find what: GDI type in Replace: Neutral Now keep clicking 'Replace' untill you replaced all the lines under the [trigger] section. If you went to far, you can easily undo 1 line at a time with ctrl+z you are done, but do us a favor and edit the name and add something like 'Fixed triggers' You can edit the map name by finding the "[basic]" section and edit the map name there. Now Save (ctrl+s) Use the attached tool "MapNameLinker" to have a list of all map names and the file name. open map folder in program. Ptapiok created this software and will possibly make it better. -small_ville-.mpr MapNameLinker.zip
  5. This is still an issue to many TS players! For me it happend when upgraded to windows 10, so i'm sure we can fix it ourselfs instead of fixing cncnet. Does anyone have an idea?
  6. i feel like such a noob, can't believe i really thought the cause was the w10 upgrade. the reason was cuz they changed the trigger houses, now i'm finally getting what u said funkyfr3sh. Have to change all Trigger's house to neutral, they work again then ive been judging to quickly omg..
  7. EDIT!! OH NEVER MIND WHAT I JUST SAID i FOUND OUT THAT ALL THE TRIGGERS ON MY MAPS DON'T WORK, AFTER UPDATING TO WINDOWS 10!!! THANKFULLY i uploaded all of m on the forum, cuz theres a bug in them now that I can't fix.. Things are clear now, thanks.
  8. I just found out what funky actually said lol... I'm very sad that triggers don't work anymore. There are lots of maps out there with triggers that are played alot. Even 'reveal map' doesn't work anymore. Deleting triggers messed up many maps, I hope it will come back soon!
  9. Thank you for your answer Funky! So good, its for a better cause. Thankfully the Spawn1 houses can be added
  10. Holland

    Holland's maps

    Looks like i'm gonna use this option Iran. Most of my maps uploaded here won't work anymore cuz they recently removed houses 50 to 57 But it's for the best! If it fixes disconnection/error problems then its an improvement. Its just that in my maps, errors are not caused by house changes 50 to 57. Oh well. Gotta go with the change
  11. I've been away for a few weeks and discovered with the new update that the maps that let you start with buildings with using the Trigger Action 'Change house' with parameter 50 to 57, won't work anymore. Do I have to change to spawn1,spawn2 etc? it would be nice if cncnet would enable this options again, because me and my map makers friends have made maps like this. We love to play them, but now we have to work hard to change them again It would be great if you could enable this again!
  12. Holland

    Holland's maps

    Updated 10 Bridges Bridge houses are fixed. No more ion storms Weed doesnt reach bases anymore ADDED 3 NEW UNITS FOR BOTH GDI AND NOD (use techlevel 9 to play without these mods) NOD: - Chem Spray Infantry - Shroud Scouter Aircraft - stealthy EMP vehicle (disables a vehicle or building as long as its attacking it) GDI: - Sniper - ORCA Transport (5 infs with parashute) - Upgraded Wolverine (A bit stronger+ shoots AIR) Tested online, Weapons are fair. Lots of fun when playing with ppl that know map too, so play it often! Download in this message's attachment Other news 2/28/2016: 'MAZE WAVES' ALMOST COMPLETE, WORKING HARD ON IT 10_bridges.mpr
  13. Holland

    Holland's maps

    The Boat map has been updated, get new version in this message Map has become way better, and lots more balanced and fun! Map title is now: Caribbean Battles! What to know: Place Shipyard in water; comes with free Jet ski Jet Ski (Attack cycle) has wolverines weapon, 1 inf can enter to scout! Magmanier(hvrmrls) rides on land and water. is effective in large quantity, but very weak against structures, Dragon Wings (jumpjet) is expensive but fires Flamthrower from the air. GDI Sam upgrade is Juggernaut artillery. Air Lookout, GDI'S SAM! but more expensive then nod's Sam. Whale of NOD (temple of nod) Place in water, is gonna have small superweapon in future update PARADROPSHIP Expensive and slow, but 10 infs can enter, they drop out with parashute when you (force)fire with aircraft Infantry griever ( cyborg reaper), weblauncher and vulcans MG. Goes on land too Solarbeam Focus Expensive, slow, shoots slow to, its laser is not weak and has a HUGE range. great for defense and attack. SeaDevil (apc with mammoth turret), Cloak unit with flamethrower, goes on land too. Emp Bomber Bomber with a single emp bomb, but very weak. Deployable Tesla Coil (mk2) Find a good spot to deploy it cuz u can't undeploy it. It has a very powerfull tesla weapon. You can build around it. Defend this structure. Bay Defender shoots at air and ground/water RPG/SAM FLOAT gdi's powerfull defense ships. GDI can make lots of anti air so there is no firewall, the generator is now buildable on water and shoots a strong disruptor Mutant hijacker is invisible MAKE SURE FIRESTORM IS ENABLED MAP WILL ONLY WORK WHEN THERE IS AT LEAST 1 GDI PLAYING download in attachment: battle_of_the_caribbean.mpr
  14. First post is not updated, get updatednversion in this message! Map has become way better, and lots more balanced and fun! Map title is now: Caribbean Battles! What to know: Place Shipyard in water; comes with free Jet ski Jet Ski (Attack cycle) has wolverines weapon, 1 inf can enter to scout! Magmanier(hvrmrls) rides on land and water. is effective in large quantity, but very weak against structures, Dragon Wings (jumpjet) is expensive but fires Flamthrower from the air. GDI Sam upgrade is Juggernaut artillery. Air Lookout, GDI'S SAM! but more expensive then nod's Sam. Whale of NOD (temple of nod) Place in water, is gonna have small superweapon in future update PARADROPSHIP Expensive and slow, but 10 infs can enter, they drop out with parashute when you (force)fire with aircraft Infantry griever ( cyborg reaper), weblauncher and vulcans MG. Goes on land too Solarbeam Focus Expensive, slow, shoots slow to, its laser is not weak and has a HUGE range. great for defense and attack. SeaDevil (apc with mammoth turret), Cloak unit with flamethrower, goes on land too. Emp Bomber Bomber with a single emp bomb, but very weak. Deployable Tesla Coil (mk2) Find a good spot to deploy it cuz u can't undeploy it. It has a very powerfull tesla weapon. You can build around it. Defend this structure. Bay Defender shoots at air and ground/water RPG/SAM FLOAT gdi's powerfull defense ships. GDI can make lots of anti air so there is no firewall, the generator is now buildable on water and shoots a strong disruptor Mutant hijacker is invisible MAKE SURE FIRESTORM IS ENABLED MAP WILL ONLY WORK WHEN THERE IS AT LEAST 1 GDI PLAYING download in attachment: battle_of_the_caribbean.mpr
  15. oH GUYS, this is just great!!! OMG! :laugh: Very happy! good job!
  16. Working with triggers is very easy, and I hope by watching a video or a GIF, you could be inspired to make a map with triggers once you can see how simple it is. (make sure your browser allows GIF). In final sun, first you have to disable 'Beginner mode' under 'options' How to make your map to reveal entire map: **EDIT: Under trigger options Set trigger's house to Neutral (in the gif its GDI, but that won't work anymore) Try this on your own map and discover the awesome possibilities. As you can see, there is a big list in the tabs Events and Action! You can pick whatever you want, and they work! Now here I show you how to create Infantrys that appears to come out of the Hand of Nod, and move in and attack everything close by. Obviously, this is gonna be a compstomp and so 'Neutral' is the enemy. To make sure that Neutral is gonna be a valid opponent, you have to edit the map file, and add this code: [Neutral] Multiplay=yes MultiplayPassive=false Your map file is located in your install directory \TiberianSun_Online\Maps You can edit the file easily with wordpad or any other editor. If you have difficulty doing this, you can add the codes in the INI Editor in Final sun, see GIF: The INI editor is a great way to quickly make any changes to units. You just have to know the codes, you can look them up easily in the rules.ini file, Just use ctrl+f to find a code you like to edit. What I use to easily look up codes is the software TibEd. http://www.tibed.net/downloads are you handy with Final Sun too? please get a screenshot software (like Greenshot), and use makeagif.com to create a gif!
  17. I know its been a while, but do you still have problems?
  18. I got the answer bro! You have to create a Team for every single unit (that's gonna enter the cel), even for all the other players. In house, type: Spawn1, Spawn2, to Spawn8 in the Team section for every unit. also add [Houses] 0=GDI 1=Nod 2=Neutral 3=Special in your map file, otherwise the "spawn1" etc, won't work i think. Get yourself TSwaveMaker http://www.ppmforums.com/viewtopic.php?t=40202 So you can easily clone the teams etc.
  19. Holland

    Holland's maps

    Thanks man, changed it. also made the factorys buildlimit 1, so that when they destroyed, u can at least build another one. edit: lol, ref insignificant makes the harv think there is no ref. ill made the ref very strong instead
  20. Holland

    Holland's maps

    Extract maps in %YOURFOLDER\TiberianSun_Online\Maps\
  21. Holland

    Holland's maps

    Made some more recently. Title: [4] Multi [email protected] [ALL GDI] Everyone starts with a base, (see GIF) Tib is x10 value, ref and harv are immune, u can make 1 more harv (with carryal), Unlimited amounts of Mutant Hijackers makes this game very intresting and fun. Wolverines are a bit stronger so they can kill the hijackers real quick. U can't build factories, so take care of what u got. If played with less then 4 players, the base will be neutrals, perfect for capturing then. MULTI FACTORY ON! ALL GDI!, Nod doesnt work proper on this map. Giants 2v2, Hope you don't mind, nodrescue Title: The Valley [nodrescue mods] Just a normal map with bridges and same mods as nodrescue (power, tib, mcv etc) Title: WEED! Build walls fast! [4] Map reveals, only a power mod. Weed grows real fast, so build walls Right away. As an extra, viscs in the middle waiting to be released. Plus -I added a big blunts green 4, that reveals the center square of the map -And for the mod haters, giants 8 with mods removed. giants4.mpr multifac.mpr weed.mpr bbgreveal.mpr maze_waves_medium.mpr
  22. Yeah they don't have a selling animation What you can do, is create a new building like a clone from laser, and just add (or change) 'Image=GALITE' If you don't know how to add/clone new buildings (I use the software TibEd), just add this to your map: Just copy the other stuff from laser or something in there and edit from there. I'll put laser's codes without turret here for ya: Sorry dont know how skilled you are with modding The easier thing it, to just use existing building that does have a build up/selling animation, like Light Tower Or sandbags, lol. just edit them to not to be a wall. It might look weird in game tho, but i don't think so.
  23. Holland

    Holland's maps

    I think its about time to put my maps here. Its been like 3 years, with a few hours every few week I'm editing my maps. Thats how much work they take. Just because every little thing have to be tested to know if its even possible. And lots of crazy stuff is possible with modding, scripts and triggers on Tiberian Sun! And its fun like hell! Some players are already enjoying the maps I'm posting here right now, but there's a ton of other fantastic maps that other people created. I just want to ask you not to take them for granted. It can be very frustrating to make a map. But because of hard work and determination we are able to play them. Not only map makers ofcourse, but the makers of cncnet too! My gratitude goes to all the people who made cncnet as how it is today! Now here are my maps, explained one by one : Title: Waveloop Canyon Its too hard for 4 players, so play with as many players as you can -All Team A -Add 1 AI -Enable MCV undeployable & Firestorm -The rest is normal settings ($10k, multi eng, etc) Intro: THIS IS MY FIRST WAVELOOP MAP, waveloop means the units that attacking you, will keep re spawning until you completed the mission. The missions (in order) are: Destroy a barrack, Destroy Pyramid, Destroy purple pyramid, Destroy Moving train, Destroy UFO, Destroy Pyramid, Destroy Montauk. (Cncnet doesnt support Text-triggers, so you wont be able to read your mission, but its basicly: Destroy the things that stand out the most! Tip: Move mcv+base forward after barrack is destroyed, Blue tib will run out (and explode) and some waves will come from that direction later in game. Mods: Silo is worth money, capture and sell. Last wave has a unit (repair vehicle image) that shoots oblisk of light's laser. Title: Waveloop Pyramids [8] This is a very cool map. It contains many triggers and suprises! It needs some explanation for first time players, read intro. Map is pretty hard, so try to play with 8 players. -All Team A -Add 1 AI -Multi engineer off -Try with normal settings first Intro: quickly prepare for infs. When the first Pyramid shows, Destroy it AS QUICK AS YOU CAN, but at the same time, defend too! A line of ants (infs) keep coming, untill the pyramid is destroyed. Now with every wave, there is a Pyramid on the bottom LEFT, and one at the RIGHT, when destroyed the LEFT one, Waves stop coming from the LEFT. same for the right. When they're both destroyed, the timer for the next wave activates. Same as waveloop canyon, the silo's are worth money, but in this map they also contain LOTS OF POWER! So its up to you to sell it. Some buildings will be automatically yours. Mods: Defensive towers have a bigger range (adjacent) to build The map picture is not the entire map. Because there are triggers that extend the map, the preview pic only shows you how you start. On this picture you can see the numbers ( 1, 2, 3), to where the map extends one by one after each waveloop. Tips: -At wave 3, destroy the moving train to deactivate firewall. -At the end, when all the massive mk2's appear, each player will gain an bunch of Hijackers. Use those wisely to destroy the mk2's -Play smart Title: Curses of Egypt [3 v AI] Previous title: Waveloop Desert You and two other players found yourself in Egypte. You're in the middle of a curse, as the map is mirrored. Infs come from left, vehicles from right, First timer is Easy, second is Medium and the third Hard, after the hard the easy ones come again, And this will loop until you destroyed the pyramid. The map extends and you'll have to do the same thing with other stuff. Keep on extending the map untill You can destroy the UFO., -Add 1 AI -Multi engineer off. -Normal settings. Mods: -AI's Emp & towers have heavy weapons. -AI Bombers Have infinite bombs but are slow Tip: Be smart with harvs Note: Map needs some fixes: some waves don't work after the third map extension Same with the map Waveloop pyramids, preview is smaller then actual map size, see true size on minimap: Title: Maze Waves [4] TOWER DEFENSE! I'm very proud at this map! This took me a crazy 100 versions online to improve it and make it perfect. But now, November 25th 2015, I'm just gonna say it, ITS READY. This is one of the maps that took the most time. It might not look very nice on the picture, but wait till you start playing! It has a very friendly feel to it as you can already start building towers right away and with the x10 build speed. BUILD A MAZE Build towers and use sandbags to create a maze. You can only build Everywhere! but only on the grey area's. The more you make the units walk around, the more they will get shot at. Force them to the gates that open very slowly. Gather them and use ion cannon. Find ways to kill them cuz theyre strong! (don't worry the sandbags are uncrushable, and the units have no weapon) The pyramids are lifes. Everytime a unit gets inside the tunnel, a life explodes. There's only 1 more life after they all got destroyed. TECH You can build towers as soon as you deploy your MCV. You start with a warfactory & refinery. Ion Cannon is already charging. A barrack you'll get automatically after a few waves, so you can start heading for tech. -4 Players -Multi engineer OFF -Firestorm ON! -1 AI on 5 -Normal other options MONEY There are 3 ways of getting money! The first one is normal tib, the second option is gathering crates in the area with veins. Loaded trucks & trains will come there to give you your money crate. Destroy the trains, tho. Later you can fix the bridges to the blue tib, and after that, capture a Water Mill (silo) to build more Water Mills. They cost MINUS 1000, so you get money by building them. Place them on water, You have to destroy them to be able to make some more. MODS Massive amount of mods, all tested a dozen times: Web launchers, tesla coils, Super ranged railguns, some awesome new weapon combinations. Some structures with a new look, like: Missle silo with EMP head that shoots GAS! And much more like this. MAP HAS BEEN ADJUSTED TO KEEP SPEED! The things that lag the most (besides laggy players) are too much weapon animations. Thats why Laser is Pistola, ion cannon has no beam, most particles (like gas) has only 1 frame to reduce lag, and railguns are invisible. To optimize speed, Go to TS Settings in CnCnet, and enable Graphics Patch. If game is pretty slow on the start already, remake and kick laggers. Buildspeed = x10! (believe me its needed) VERY IMPORTANT TO PUT AI ON START 5! (This is because the buildings you start with are connected with starting positions) 3 player and 2 player version will be posted soon Title: Battle Of Gods You're team is a God, fighting the AI God. AI sends meteorites, and as soon as they crash, units come out of their explosions! Defend with some cool modded structures and units. On this map you can see 3 defense lines: A train track, Firewall, and Laser defence. And in the middle of the map, you see three mountains. These are the "switches" to activate each defense system. Simply drop your droppods on the desired system. The light of the mountain will turn off as it activates. When the light turns on again, its charged and you can use it again as soon as your droppods are loaded again. After a few waves, You will see a mutant running towards the pyramid. This is the God in physical form, kill him quick before he RELOOPS all the waves. You can play this map with 3 to 6 players! You're all on the same team. As soon as the game starts, Drop pod is already loading. Refinery has a big Adjacent, so place it top left. Same like the other AI maps:- All pick team A, and put AI on start 5. Tip: Vulcan tower = flamethrower! build it in front of ur allie's nod base at start. Note: I'm making more waves atm. Title: Eating Enemy's Previous Title: Steve's happy meal I made this map for Steve, as he told me exactly what he wanted. He had a pretty cool idea. I just changed the title to "Eating Enemy's" cuz i thought it will attract players more with this name. This map is simply a 4v4 map, or less. The only thing that's different is that AI is attacking both sides. There is a little base between the cliffs. Lots of units will spawn there heading both sides. You can see the arrows to which base is targeting which side. The waves are: infs, infs, vehicles, vehicles, heavy units. And that will loop for ever, untill the bases are destroyed. Its pretty fun, give it a try. -Make sure you have 1 AI -Enable Firestorm Note: Some firestorm units are under patrol at some places. Carefull with ur infs at start. Title: Rescue Prisoners! This is a 2 player map. 1 GDI, 1 NOD, 1 AI. There are lots of missions and cool stuff as you go through the map. You start with a mcv that's a redeploy able barrack. You also have unit that looks like a disrupter but without the turret. It shoots RPG, and when you deploy it, it shoots flamethrower. Use it wisely. The missions will speak for them self, head over to get a mobile warfactory, rescue all prisoners on your way by simply touch the prison walls with a unit, or fire on them. Capture the train station and fix the bridges. Lots of suprises at this map! Took me a long ass time to make this, still need to add some more waves, but its already lots of fun. Title: All vs player 1 The one that picks Start 1 will be the one with the massive base. Or nobody picks a start and a random player will be the one. At the start, the timer will countdown 7 minutes. When the timer runs out, all neutral structures will be owned by player 1. Around the time where the other players have a barrack, some defensive towers will already be player 1's, just to avoid player 1 to be rushed. As for some infantry to scout too, try hard not to let player 1 scout you otherwise you might be his first victim after the 7 minuts. It's alot of fun!! No AI on this map. Enable firestorm if u want the blue tib trees to work. Normal settings Title: Battle of the Caribbean You can make boats on this map. I explain how I made these mods in this topic http://cnc-comm.com/community/index.php?topic=3915 the only thing is there are only 3 factorys. which means i had to steal one to make another element. So there is no warfactory. There is a shipyard which u can place in water, with some other water structures and awesome ship mods made from firestorm units. U can't build a harvy, so build lots of refinery's !!! A very cool mod is the Paratroopers! build a pad, build it, insert infantry, and attack something or ctrl-attack to make the infs jump out with a PARACHUTE!! -Enable Firestorm. -have fun Title: Mk2 Arena This is just something quick and silly, everyone starts with a mk2, carryall and service depot. Practice ur mk2 skills on here. Title: 10 Bridges ] A Normal 4v4 (or less) map, with a timer that runs all the time. Every time the timer runs out, all the bridges get destroyed. (fix yourself) Title: Terraces Skip Start This is just for fun! Everyone starts with a base already. Options: 4 Players only! change from 10k to $2000, ALL GDI!!: This map is for fun, not for serious gaming Thats it so far, I will always update these maps cuz I really enjoy doing it. As you can see, there is this new feature that CnCnet made possible to do with finalsun. Its that you can make players start with buildings or units with Final Sun. Simply Create new trigger, Event: Any event. Action: Change house. Parameter 50!! 50=player1 ,51= player2, 52=player3 etc. Then double click on a building, and attach that trigger! Easy peasy! Everone should learn how to work with triggers. Download maps attached to this message, or in attached rar package. I added a 4 player version for waveloop canyon. and a 2 and 3 plyr version of maze waves, which i started to edit again and will update new versions soon Also check out Ptapiok's maps: http://cnc-comm.com/community/index.php?topic=3952 http://cnc-comm.com/community/index.php?topic=3909 Coolinks mod maps: http://cnc-comm.com/community/index.php?topic=4839.0 Hitman's multiplayer maps: http://cnc-comm.com/community/index.php?topic=4809 mk2arena.mpr ALL_MAPS_working.rar
  24. I love these maps! He's very creative. I like the idea of all the buildings being undeployable! He just didnt make them to deploy back to the building, but that's an easy fix! I think I'll do that for him when i got time. Some interesting mods for sure. I enjoy some awesome weapons like The Infantry shooter, it shoots dying civilians, genius! lmao! The building "Fix it tower" is great!! it fixes your buildings, now that will make for new interesting online gameplay! Think i'll copy some to update my own maps. Or i can try to balance some modded units/structures to where its fair. Like 'fix-it tower' has to be buildlimit 1. This=greatt!! Thanks for this post hamster
  25. *an extra add-on* I hope this isn't too much asked for the programmers, but to give it a little twist, what would you think of this: "A list of all played maps, with a ladder for each map". Just as an extra! :laugh: With this extra list, you can see and meet up with people who like to play the maps you enjoy playing too. This means more gameplay and competitions. Me and the other pro map makers (TS) can see a big chunk of players LOVE to play our maps (compstomps, tower defenses, mod maps ("Giants of war") etc.). If we could have a list to see who likes what, we can improve maps and make better ones, creating more variety thus attracting more people! :mammoth: :sethisdeath:
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