Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

Everything posted by Holland

  1. Holland

    Holland's maps

    Extract maps in %YOURFOLDER\TiberianSun_Online\Maps\
  2. Holland

    Holland's maps

    Made some more recently. Title: [4] Multi [email protected] [ALL GDI] Everyone starts with a base, (see GIF) Tib is x10 value, ref and harv are immune, u can make 1 more harv (with carryal), Unlimited amounts of Mutant Hijackers makes this game very intresting and fun. Wolverines are a bit stronger so they can kill the hijackers real quick. U can't build factories, so take care of what u got. If played with less then 4 players, the base will be neutrals, perfect for capturing then. MULTI FACTORY ON! ALL GDI!, Nod doesnt work proper on this map. Giants 2v2, Hope you don't mind, nodrescue Title: The Valley [nodrescue mods] Just a normal map with bridges and same mods as nodrescue (power, tib, mcv etc) Title: WEED! Build walls fast! [4] Map reveals, only a power mod. Weed grows real fast, so build walls Right away. As an extra, viscs in the middle waiting to be released. Plus -I added a big blunts green 4, that reveals the center square of the map -And for the mod haters, giants 8 with mods removed. giants4.mpr multifac.mpr weed.mpr bbgreveal.mpr maze_waves_medium.mpr
  3. Yeah they don't have a selling animation What you can do, is create a new building like a clone from laser, and just add (or change) 'Image=GALITE' If you don't know how to add/clone new buildings (I use the software TibEd), just add this to your map: Just copy the other stuff from laser or something in there and edit from there. I'll put laser's codes without turret here for ya: Sorry dont know how skilled you are with modding The easier thing it, to just use existing building that does have a build up/selling animation, like Light Tower Or sandbags, lol. just edit them to not to be a wall. It might look weird in game tho, but i don't think so.
  4. Holland

    Holland's maps

    I think its about time to put my maps here. Its been like 3 years, with a few hours every few week I'm editing my maps. Thats how much work they take. Just because every little thing have to be tested to know if its even possible. And lots of crazy stuff is possible with modding, scripts and triggers on Tiberian Sun! And its fun like hell! Some players are already enjoying the maps I'm posting here right now, but there's a ton of other fantastic maps that other people created. I just want to ask you not to take them for granted. It can be very frustrating to make a map. But because of hard work and determination we are able to play them. Not only map makers ofcourse, but the makers of cncnet too! My gratitude goes to all the people who made cncnet as how it is today! Now here are my maps, explained one by one : Title: Waveloop Canyon Its too hard for 4 players, so play with as many players as you can -All Team A -Add 1 AI -Enable MCV undeployable & Firestorm -The rest is normal settings ($10k, multi eng, etc) Intro: THIS IS MY FIRST WAVELOOP MAP, waveloop means the units that attacking you, will keep re spawning until you completed the mission. The missions (in order) are: Destroy a barrack, Destroy Pyramid, Destroy purple pyramid, Destroy Moving train, Destroy UFO, Destroy Pyramid, Destroy Montauk. (Cncnet doesnt support Text-triggers, so you wont be able to read your mission, but its basicly: Destroy the things that stand out the most! Tip: Move mcv+base forward after barrack is destroyed, Blue tib will run out (and explode) and some waves will come from that direction later in game. Mods: Silo is worth money, capture and sell. Last wave has a unit (repair vehicle image) that shoots oblisk of light's laser. Title: Waveloop Pyramids [8] This is a very cool map. It contains many triggers and suprises! It needs some explanation for first time players, read intro. Map is pretty hard, so try to play with 8 players. -All Team A -Add 1 AI -Multi engineer off -Try with normal settings first Intro: quickly prepare for infs. When the first Pyramid shows, Destroy it AS QUICK AS YOU CAN, but at the same time, defend too! A line of ants (infs) keep coming, untill the pyramid is destroyed. Now with every wave, there is a Pyramid on the bottom LEFT, and one at the RIGHT, when destroyed the LEFT one, Waves stop coming from the LEFT. same for the right. When they're both destroyed, the timer for the next wave activates. Same as waveloop canyon, the silo's are worth money, but in this map they also contain LOTS OF POWER! So its up to you to sell it. Some buildings will be automatically yours. Mods: Defensive towers have a bigger range (adjacent) to build The map picture is not the entire map. Because there are triggers that extend the map, the preview pic only shows you how you start. On this picture you can see the numbers ( 1, 2, 3), to where the map extends one by one after each waveloop. Tips: -At wave 3, destroy the moving train to deactivate firewall. -At the end, when all the massive mk2's appear, each player will gain an bunch of Hijackers. Use those wisely to destroy the mk2's -Play smart Title: Curses of Egypt [3 v AI] Previous title: Waveloop Desert You and two other players found yourself in Egypte. You're in the middle of a curse, as the map is mirrored. Infs come from left, vehicles from right, First timer is Easy, second is Medium and the third Hard, after the hard the easy ones come again, And this will loop until you destroyed the pyramid. The map extends and you'll have to do the same thing with other stuff. Keep on extending the map untill You can destroy the UFO., -Add 1 AI -Multi engineer off. -Normal settings. Mods: -AI's Emp & towers have heavy weapons. -AI Bombers Have infinite bombs but are slow Tip: Be smart with harvs Note: Map needs some fixes: some waves don't work after the third map extension Same with the map Waveloop pyramids, preview is smaller then actual map size, see true size on minimap: Title: Maze Waves [4] TOWER DEFENSE! I'm very proud at this map! This took me a crazy 100 versions online to improve it and make it perfect. But now, November 25th 2015, I'm just gonna say it, ITS READY. This is one of the maps that took the most time. It might not look very nice on the picture, but wait till you start playing! It has a very friendly feel to it as you can already start building towers right away and with the x10 build speed. BUILD A MAZE Build towers and use sandbags to create a maze. You can only build Everywhere! but only on the grey area's. The more you make the units walk around, the more they will get shot at. Force them to the gates that open very slowly. Gather them and use ion cannon. Find ways to kill them cuz theyre strong! (don't worry the sandbags are uncrushable, and the units have no weapon) The pyramids are lifes. Everytime a unit gets inside the tunnel, a life explodes. There's only 1 more life after they all got destroyed. TECH You can build towers as soon as you deploy your MCV. You start with a warfactory & refinery. Ion Cannon is already charging. A barrack you'll get automatically after a few waves, so you can start heading for tech. -4 Players -Multi engineer OFF -Firestorm ON! -1 AI on 5 -Normal other options MONEY There are 3 ways of getting money! The first one is normal tib, the second option is gathering crates in the area with veins. Loaded trucks & trains will come there to give you your money crate. Destroy the trains, tho. Later you can fix the bridges to the blue tib, and after that, capture a Water Mill (silo) to build more Water Mills. They cost MINUS 1000, so you get money by building them. Place them on water, You have to destroy them to be able to make some more. MODS Massive amount of mods, all tested a dozen times: Web launchers, tesla coils, Super ranged railguns, some awesome new weapon combinations. Some structures with a new look, like: Missle silo with EMP head that shoots GAS! And much more like this. MAP HAS BEEN ADJUSTED TO KEEP SPEED! The things that lag the most (besides laggy players) are too much weapon animations. Thats why Laser is Pistola, ion cannon has no beam, most particles (like gas) has only 1 frame to reduce lag, and railguns are invisible. To optimize speed, Go to TS Settings in CnCnet, and enable Graphics Patch. If game is pretty slow on the start already, remake and kick laggers. Buildspeed = x10! (believe me its needed) VERY IMPORTANT TO PUT AI ON START 5! (This is because the buildings you start with are connected with starting positions) 3 player and 2 player version will be posted soon Title: Battle Of Gods You're team is a God, fighting the AI God. AI sends meteorites, and as soon as they crash, units come out of their explosions! Defend with some cool modded structures and units. On this map you can see 3 defense lines: A train track, Firewall, and Laser defence. And in the middle of the map, you see three mountains. These are the "switches" to activate each defense system. Simply drop your droppods on the desired system. The light of the mountain will turn off as it activates. When the light turns on again, its charged and you can use it again as soon as your droppods are loaded again. After a few waves, You will see a mutant running towards the pyramid. This is the God in physical form, kill him quick before he RELOOPS all the waves. You can play this map with 3 to 6 players! You're all on the same team. As soon as the game starts, Drop pod is already loading. Refinery has a big Adjacent, so place it top left. Same like the other AI maps:- All pick team A, and put AI on start 5. Tip: Vulcan tower = flamethrower! build it in front of ur allie's nod base at start. Note: I'm making more waves atm. Title: Eating Enemy's Previous Title: Steve's happy meal I made this map for Steve, as he told me exactly what he wanted. He had a pretty cool idea. I just changed the title to "Eating Enemy's" cuz i thought it will attract players more with this name. This map is simply a 4v4 map, or less. The only thing that's different is that AI is attacking both sides. There is a little base between the cliffs. Lots of units will spawn there heading both sides. You can see the arrows to which base is targeting which side. The waves are: infs, infs, vehicles, vehicles, heavy units. And that will loop for ever, untill the bases are destroyed. Its pretty fun, give it a try. -Make sure you have 1 AI -Enable Firestorm Note: Some firestorm units are under patrol at some places. Carefull with ur infs at start. Title: Rescue Prisoners! This is a 2 player map. 1 GDI, 1 NOD, 1 AI. There are lots of missions and cool stuff as you go through the map. You start with a mcv that's a redeploy able barrack. You also have unit that looks like a disrupter but without the turret. It shoots RPG, and when you deploy it, it shoots flamethrower. Use it wisely. The missions will speak for them self, head over to get a mobile warfactory, rescue all prisoners on your way by simply touch the prison walls with a unit, or fire on them. Capture the train station and fix the bridges. Lots of suprises at this map! Took me a long ass time to make this, still need to add some more waves, but its already lots of fun. Title: All vs player 1 The one that picks Start 1 will be the one with the massive base. Or nobody picks a start and a random player will be the one. At the start, the timer will countdown 7 minutes. When the timer runs out, all neutral structures will be owned by player 1. Around the time where the other players have a barrack, some defensive towers will already be player 1's, just to avoid player 1 to be rushed. As for some infantry to scout too, try hard not to let player 1 scout you otherwise you might be his first victim after the 7 minuts. It's alot of fun!! No AI on this map. Enable firestorm if u want the blue tib trees to work. Normal settings Title: Battle of the Caribbean You can make boats on this map. I explain how I made these mods in this topic http://cnc-comm.com/community/index.php?topic=3915 the only thing is there are only 3 factorys. which means i had to steal one to make another element. So there is no warfactory. There is a shipyard which u can place in water, with some other water structures and awesome ship mods made from firestorm units. U can't build a harvy, so build lots of refinery's !!! A very cool mod is the Paratroopers! build a pad, build it, insert infantry, and attack something or ctrl-attack to make the infs jump out with a PARACHUTE!! -Enable Firestorm. -have fun Title: Mk2 Arena This is just something quick and silly, everyone starts with a mk2, carryall and service depot. Practice ur mk2 skills on here. Title: 10 Bridges ] A Normal 4v4 (or less) map, with a timer that runs all the time. Every time the timer runs out, all the bridges get destroyed. (fix yourself) Title: Terraces Skip Start This is just for fun! Everyone starts with a base already. Options: 4 Players only! change from 10k to $2000, ALL GDI!!: This map is for fun, not for serious gaming Thats it so far, I will always update these maps cuz I really enjoy doing it. As you can see, there is this new feature that CnCnet made possible to do with finalsun. Its that you can make players start with buildings or units with Final Sun. Simply Create new trigger, Event: Any event. Action: Change house. Parameter 50!! 50=player1 ,51= player2, 52=player3 etc. Then double click on a building, and attach that trigger! Easy peasy! Everone should learn how to work with triggers. Download maps attached to this message, or in attached rar package. I added a 4 player version for waveloop canyon. and a 2 and 3 plyr version of maze waves, which i started to edit again and will update new versions soon Also check out Ptapiok's maps: http://cnc-comm.com/community/index.php?topic=3952 http://cnc-comm.com/community/index.php?topic=3909 Coolinks mod maps: http://cnc-comm.com/community/index.php?topic=4839.0 Hitman's multiplayer maps: http://cnc-comm.com/community/index.php?topic=4809 mk2arena.mpr ALL_MAPS_working.rar
  5. I love these maps! He's very creative. I like the idea of all the buildings being undeployable! He just didnt make them to deploy back to the building, but that's an easy fix! I think I'll do that for him when i got time. Some interesting mods for sure. I enjoy some awesome weapons like The Infantry shooter, it shoots dying civilians, genius! lmao! The building "Fix it tower" is great!! it fixes your buildings, now that will make for new interesting online gameplay! Think i'll copy some to update my own maps. Or i can try to balance some modded units/structures to where its fair. Like 'fix-it tower' has to be buildlimit 1. This=greatt!! Thanks for this post hamster
  6. *an extra add-on* I hope this isn't too much asked for the programmers, but to give it a little twist, what would you think of this: "A list of all played maps, with a ladder for each map". Just as an extra! :laugh: With this extra list, you can see and meet up with people who like to play the maps you enjoy playing too. This means more gameplay and competitions. Me and the other pro map makers (TS) can see a big chunk of players LOVE to play our maps (compstomps, tower defenses, mod maps ("Giants of war") etc.). If we could have a list to see who likes what, we can improve maps and make better ones, creating more variety thus attracting more people! :mammoth: :sethisdeath:
  7. What about mod maps?? Do they count? or only ww?
  8. [glow=red,2,300]1[/glow]- Can you guys get the info from the credits at the end of a game? Because Westwood created the points statistics perfectly. and you can add that to the ladder. A win should be just 1 win point, and a loss should be 1 loss point, and points from credits decide the diffrence between players with the same win/lose score. [glow=red,2,300]2[/glow]- Every month. [glow=red,2,300]3[/glow]- No, not if only Westwood maps. (Or make mod maps 0.5 winning points) [glow=red,2,300]4[/glow]- Good question!! This happened alot in Westwood server! I think a 3 limit a day. [glow=red,2,300]5[/glow]- Thats a great idea!! Best to make a top 5, I think: "Most games played: 10 points" Second one, 5, third, 3, 2,1 OR SOMETHING LIKE THAT, LOL!! or maybe a top hunderd, so that people will play more!! But not only 1 player!
  9. [TS] In my opinion, only the original WW maps should be allowed to play tournaments in, just like on the old westwood server. Because then, new and mod players will learn how to play them. And that's just the best way of learning TS. I've seen new players become really good cuz they only play terraces. Allowing mod maps for ladders can rather be done after the ladder option is launched, cuz it can cause disagreements and discussions. Maybe to have a mod map in a vote-bar, so that it could be inspected, or TWO tourny options as u start a game: WW tourny, or MOD tourny. And all the options are just left to discuss for the players themselfs, there shouldn't be a fixed options, only disable 'Allies Allowed' and perhaps Multiple Factory, cuz TS is not build for that. Besides the laddering, I personally LOVE a huge prepared tournament will all players. When that was launched on TS last year, I've never been so excited for TS!! Perhaps somebody has a idea how to make that an auto- thing?
  10. @ SPEED & EFFECTIVE BUILD: Focus on your speed of building: As soon as game starts, Press: E and D, very quick. Its the fastest way to deploy your MCV, while you do that, your mouse should already be clicking on powerplant. If you can, keep your menu right at the spot where ur gonna place it, deploy it fast and click barrack super quick. Do the same, and KEEP building infantry as you're making 3, 4 maybe more refinery's in a row, maybe sell your second refinery and send those 4 men too. Keep clicking and you'll overwhelm your opponent with infs, especially in small maps. NOTE:make it a habit to focus on speed build. Component towers are build pretty quick, so place them quick. Some ppl are lazy to build components with upgrades but they're actually very effective as you learn to click as fast as you can. with enough money you're menu bar is always making 4 things, ALL THE TIME: infs,vehicles,planes,buildings! GDI: As you're building disc throwers and light infantry's, select a disc thrower and press T (or assign 'select same type' with a different key), now order them to force fire on ground to throw discs further towards enemy infantry's. Every player should know this. NOD: A harpy is a good technique to stop disc throwers. They're great to kill engineers as well.
  11. I've being this alot lately, very effective: GDI: when base is full with decent economy, Keep building Jumpjets. try to make like a hunderd, but a dozen or so will also be very nice to distract all Sams in enemy base! Go ahead an time ur bombers and dis/carryalls, as all sams only target 1 jumpjet at a time, your jumpjets can also kill stuff! keep m flying tho
  12. Lol yeah, i saw that right after i posted it. i got it yesterday in my mail from sharewareonsale.com lol
  13. For just a limited time you can get the full version of RA2 & Yuri's revenge on origin.com, click link https://www.origin.com/en-us/store/buy/c-c-the-ultimate-collection/pc-download/base-game/standard-edition Which means everyone can get CNCNET RA2 without buying a copy! BE FAST, ITS ONLY FOR A LIMITED TIME!
  14. In Tiberian Sun, if we play a map with text triggers, the text won't show up like it did in xwis. [Actions] 01000000=1,11,0,1,0,0,0,0,A Now this should say 1 Harvest the Tiberium to the north. All map makers would appreciate! Thanks
  15. PTapioK is the creator of many great maps! Like: Mammoth battle, City Race, AI Labyrinth. And severalAnd many more fun ones that most people don't know about. And ofcourse his great missions http://cnc-comm.com/community/index.php?topic=3909.0 And all his compstomps!!! THEYRE AWESOME!! Please post m
  16. So I knew it was possible, and made it happen. Simply by making units 100% Amphibious and some Land type 0% Amphibious The only thing is, the Boat units, are seen as vehicles. This means that Warfactory thinks its his! So if you make a boat, make sure to Primary Set the Harbor. Otherwise the boat will be stuck in your warfactory. And the otherway around: vehicles will appear in the water and die instantly. So If you're gonna add this code to your map, make sure to tell the players this. You will get used to it quick and you'll notice that it gives an whole new element/feeling to it. Its handy to put the information needed as comments on top of your map file, like in the attached map (with this post). In CnCnet, you can simply right-click the map preview and copy/paste this info: You may edit anything as you like! (Like making Bombers unbuildable, you have to rely more on ships, or make vehicles cheaper, whatever will be more intresting!) Make sure firestorm is turned on, because the boats have the image from some Firestorm units! You can edit that yourself too. ( The codes you can look up in the software: TibEd or your rules.ini file. They are online too! ) Here they are, just simply add this to your map: ships.mpr
  17. Please, i need ideas for boats, and stuff for in the water! So I want to use already excising images added to the Boats elements I'm working on. (So no civilian types without a picture, i dont like the grey blank images) I've noticed that by removing a turret from a vehicle looks pretty awesome ! Just add: Turret=no under the code of a specific vehicle. I havn't tried them all, but i know it looks so cool on the disruptor [sONIC]. Its perfect for a boat! and I bet Hover MRLS will too. I have added a Laser turret to the Light Post, it looks pretty well for in water! Second, does somebody know how to replace the picture in the menu on a vehicle, but keeping the original image of the vehicles it self? I mean, if we use the code for example: [4TNK] Image=SONIC Both the picture in the menu, and the vehicle image will change to disruptor. It would be great if someone knows something about the graphics, seperating or picking a brand new one. I've seen some menu pictures that i can use, and most people never seen before, like BBOARD, actually has his own picture in the menu! It looks like crap, but at least its unique, and not grey! LAST, actually any knowledge you have about image transforming would be great! Any ideas for boats and water stuff is very welcome.
  18. You guys keep amazing me on how TS is getting better everyday! The rate of new players coming in, is getting higher and higher. Ranking,quick match, clans, map generator.. everything that could be added will attract more and more people. This is why I started making tutorials on creating and modding tiberian sun maps, missions and compstomps. I will make a youtube channel for it and I'm thinking about a website.Because - As a map maker -, I see more people making their own maps, and I love it! Also I tested out making Boats and a bay, it simply works very well. It adds a new element to it!! and with the right amount of testing I will make the right costs and strengths of the new units. The only problem is I that I have to replace it with an excisting factory, in this case War Factory. SO, - or i delete warfactory - -or people gotta know to Primary Select the right building. Its no fun if vehicles appear in water, and boats on land So just maybe, and i know I'm asking alot here: Is it possible to add a Vessel type in the game? A factory can already be set as a Vesseltype, (I don't know why, prolly cuz of the old missions or something), but sadly there are only 4 types: Infantry, Vehicles, Aircrafts & Buildings. Don't worry about it if its too much too much asked, because personally i believe it will attract ALOT of people if theres a new element to it!
  19. WOw man. i love it! good work! You know how to handle cliffs!
  20. Thanks! I just wanted to search the GDI1 map, cuz i want to see how the maker made those mods.. i remember the file named GDI3. Thanks man!
  21. Everyone should know about Ninite.com I set up hundreds of pc's along the year! I use ninite for this: I recommend Avast! just register with email. and Super! antispyware! For a nice easy clean up, download Adwcleaner. But the best one I personally use, is Emisoft emergency kit. you should be able to download it if you use search engine. Other then that, buying a subscription to mcafee or norton covers it all.
  22. I've been making maps alot recently. I can say I almost know every code and how every trigger and event works. So there are basicly almost no more limits. I can make a chess game, a battleship game.. I can make a harbor and create Boats, i'm supergood in making Compstomps and tower defenses. So if you have a request, let me know! If you wanna learn how to make maps, just let me know
  23. meeeeeeeeeeeeeeeeeeee!!!!!!!!!
  • Create New...