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Everything posted by Holland

  1. How to turn map preview into image of your choice First you need XCC Mixer, download here: http://xhp.xwis.net/utilities/XCC_Utilities.exe I recommend installing it into the TiberianSun_Online\ folder To avoid your map file from being huge, i recommend resizing your image under 257 x 257 Now we need to convert the image you want as preview, to a PCX file, which you can do easily on https://convertio.co/jpg-pcx/ To make it easier, place the image, in the folder where u installed XCC Utilities now open XCC Utilies with Administrator rights!!! When opened, you should already see your image file, if not, browse through it in xcc mixer Right click on your PCX image file and click > Copy as MAP (TS) Preview You should see a confirmation from xcc on the bottom that says: Copy Succeeded. Now XCC Mixer placed a file with your preview codes, in the XCC Utilities's folder. Replace the codes with the ones inside your map Only your map preview will change, you can play the map normally IF YOU DIDN'T KNOW's: • you can open .MPR files by right click -> open with -> wordpad) • All maps and your Final sun maps will be saved In YourDirectory\TiberianSun_Online\Maps\ You can press CTRL+F inside wordpad to find the section you need real quick I meant to put this in tutorials, sorrryy I meant to put this in tutorials, sorrryy
  2. It all works Rampastring!!! xme gave me the new ts-spawn.exe sooo awesome!!! I'm very exicited, I made a list of all the stuff thats working: Place ready building HOTKEY build previous structure HOTKEY Request to controll allie's units HOTKEY Enable short game TRIGGER ACTION Give Credits TRIGGER ACTION SPAWN LOCATIONS FOR TRIGGER EVENTS!!! TRIGGERS CAN BE OWNED BY SPAWNS!! Fake Houses 4 to 49 oTHER NEW STUFF: shft+1 will now add units to team no need to hold alt to rally point a building harvesters will harvest when told to guard harvesters will come out of war factory in guard mode info panel can be toggled fully off no more cheating veterancy by killing your own units or allies units you can add an entry under [Options] in SUN.INI that will force you to hold alt to undeploy art/ticks/mcv. [Options] MoveToUndeploy=No double-tap team number to center team All you guys are so amazing to do all of this for us! Can't wait till all of this is being uploaded
  3. Holland

    Race map

    I'm still gonna work on this map. It's been alot of fun but i'm gonna turn the race into a real Multiplayer towerdefense, where instead of destroying eachothers and racing with just 1 buggy, you can build more vehicles, and everytime you get a vehicle over the finish and through your gate, you get more credits, and the way to win is to reach a certain amount of money: For example You can upgrade to First tech when reaching 50.000, second tech 100.000, etc. With alot more text triggers ofcourse. It will be very easy and quick to make, but it is just an idea for now. first need the new trigger "Give Credits" to work, plus the multiplayer spawn houses to work as event, the developers are working on that!!! so awesome! Cant wait!! Somehow I had the mappreview generator working when i deleted the [triggers] section. Version 24 for now. rally race.mpr
  4. Hey Rampastring, I tested these but i can't get them to work. Have you tested it on tiberian sun?
  5. I'd be using it for map named "All vs player 1", Spawn1 gets a massive base after 7 minuts. I've been struggling with finding the right balance for it, but if i can turn on multi factory with a second timer, then it would take out the imbalance! Second I will use it for mission maps and towerdefense maps, together with Give Credits, Multi factory would be a great reward!
  6. Wow Rampastring, you did it! This will make so many maps more interesting. Especially my race map! Get credits for every lap! AMAZING. or with a text trigger on towerdefensive maps: EVERY PLAYER RECEIVED 5000$. i will let my imagination go on the short game trigger. I wonder Rampastring, if you could do the same for Multifactory
  7. Attached a simple test map, Take 'Start 4'. Just drive MCV over line, and Refinery should explode Event 'Entered by ' - Parameter: Spawn4 testspwn.mpr
  8. Hey don't know if this is discussed some other topic yet, but what happened to all the attachments on messages? Was this done on purpose or accident. hopefully this (pretty awesome) theme is able to restore them if it was not on purpose
  9. Awesome dkeeton! Ok, im very happy to test. I get online usually around 7-9 pm, and in the weekends random times (-06:00 Central Time)
  10. paint random cliffs, hmm... do you mean Paint random trees? that one is fixed. The water can be ugly indeed, but there's nothing wrong with it. It is just the graphics of the game. The water got to be made with very square corners, just look at standard maps, the water is very rectangly
  11. BILINGUAL PEOPLE! ENGLISH AND SPANISH! We are gonna create A SPANISH VERSION, of Final Alert and Final Sun. It is alot of work to translate all of it, so please just translate what you want to translate, even if its just a few lines, just reply on this topic with your translated sections, and we will build from there! Thanks! Replace the english words after the = symbol
  12. EDIT 3/25/2020: So i've created a StandAlone Final sun, it will include all the public Mods that are uploaded on CnCnet, and a bunch of great utilities as well. Simply install, read readme if it doesn't start. DOWNLOAD: https://drive.google.com/file/d/1HY_ldhqVFitNVNTtR6uD6xvONETJdACf/view?usp=sharing Oh and here the files for if u just wanna update/fix a vanilla final sun. Don't worry so much about the rest of this topic. Final sun files 8-12-2018.zip Introduction video: Final Sun Updates - Fixed Paint random trees - Fixed missing trigger numbers - Fixed Text triggers (Under [Actions], "11,4,1" should be "11,0,1") - Added Text triggers Tutorial & Auto-ally tutorial - Added Marble Mode - Beginners Mode already Disabled - Added all Spawn Locations - Free Radar enabled Utilities MapNameLinker (by ptapiok) A new tool by Ptapiok which allows you to see the real map names instead of the file names. Just Open up your map folder and Put it on alphabetic order by Pressing the 'Map Name' Tab. CnCnet gives all map file names horrible names, so thanks Ptapiok for this amazing time saver! TSWaveMaker (by ptapiok) Another GIANT time saver for if you're into AI mission,compstomp or tower defensive map making. You can organise and clone your teams & scripts, you can multiple select everything and give it ascending orders, plus there are some fixes and better explanations. Make a MASSIVE AI map in Just a FEW Minuts! Read about TSWaveMaker on https://ppmforums.com/viewtopic.php?p=531511 TibEd Do not allow this software to make changes to your map! Instead, just use it to look up the codes u need. All the codes you need are organised and easy to change, copy and paste into your map! (Install TibEd yourself) SunEdit 2k If you install this, you can open it in final sun, make easy changes to your units, and save it back into your map! it needs a serial after 1 month, but the maker gave us a keygen, which is included. TS & RA2 Tunnel Drawer v1.02 Create a Tunnel in Final Sun, then use this flash file to fix the code, tutorial: https://forums.cncnet.org/index.php?topic=6225.msg45922#msg45922 NOTE: Please check out all the tutorials on ppmsite.com and cncnet.com forum, also use the manual in final sun. DOWNLOAD: Utilities + Fixed Files to replace/add in finalsun folder: mirror 1 https://drive.google.com/file/d/0B6M2MyqeyRCzRjBKRWxVVTFPc2s/view?usp=sharing mirror 2 http://www.filedropper.com/fixutilities All files + Final Sun itself: mirror 1 https://drive.google.com/open?id=0B6M2MyqeyRCzeWVkUGlXMFlUS1E mirror 2 https://ufile.io/0653a UPDATED THIS, CHECK MESSAGE BELOW! (#comment-69076 ) Replacable files mapnamelinker and tutorial.zip
  13. They look pretty cool to me... http://jp3d.net/retro/cnc/maps.shtml Cool1 to Cool7.1 rock garden HyperX
  14. Did you activate the weird symbols mode? Try pressing Ctrl+Shift (both left) or try Ctrl+fn+right Shift Did you press a chat key like F8? (hate when that happends accidently) Does your shift work at all?
  15. I understand its hard to understand how to make a bridge, so here you go, a video tutorial: https://www.youtube.com/watch?v=vk3uYnktlEw&feature=youtu.be HOW TO CREATE BRIDGES
  16. Just real quick. Final Sun Tutorial: How to make a riding train in your map https://youtu.be/Fzmw7weQhuQ keep them maps coming
  17. So I can't figure out how the right way to add green and blue(mold) crystal in final sun. There is only the cliff and tiles to draw into the map, shown on this picture: But if we look in a standard firestorm map, we can see how the edges are all nicely done the proper way, see pic below Does anyone have any idea on how to do this? It seems pretty ridiculous trying to copy it from the map codes, but its now the only solution i can think of.
  18. I love it when giants get played with lots of GDI. It makes it more fun. I'm always GDI on Giants, just cuz me too, dont like the way its modded. I mean its great if you don't like dying and don't wanna learn. other then that I love to rush with GDI on giants as well! I don't really like your strategy to be honest, let me tell you mine: when the loadscreen ends, im already pressing E+D with index and middle finger like crazy, while im doing that Im already clicking like a maniac on powerplant, get my screen in the position to place it as fast as i can, clicking barracks as fast as i can. I build my buildings like this the entire game, but mostly during start cuz i always wanna rush. I just build a few infs (if in back) to save money, 1 ref, radar, build JJ as fast as i can and order it to fly as fast as i can, 50/50 of times i fly through more then 1 base, I ALT my warfactory on the tib while i make 2 harvs right after building it, so i have time to make jj's dodge sams, i also Shift+F9 my First target's base so i dont have to scroll. I make an mk2 as fast as i can, selling depot,radar,tech right after i don't need them anymore. I build second ref, ghost, apc and another carryall, they might go slower cuz of low money, build while im doing this, my mk2 is killing all sams, all rocket man and threats to clear the way for the ghost. As my screen camera goes from home (H) to enemy base (F9), I team the ghost #1 and carryall #2, for easy controll of units. Hopefully i destroyed the base real quick and can move on to the next base, hopefully game finishes real quick. If it all fails im just hoping i will die quick cuz i hate long ass giant games.
  19. As much as I enjoy being creative, spending too much time in maps have to come to an end for me. I'm spending the same time now, on making tutorials on what i've learned along the way. I made a bunch of tutorial video's already and two of them already uploaded on youtube. I just really want people to know how great Tiberian Sun is! The way they made C&C is incredible: So much is edit-able, mod-able, so many idea's are born cuz of how well they structured all of it. Even tho its pretty old by now, I'm still impressed! I don't see this type of editing possible any where else! And I enjoyed making maps so much, it always gave me such joy because every idea always works and for people to play it online makes me so happy! There is so much too it! Also, the tutorials on ppmsite are often for advanced map makers, so I want to simplify everything and really get into the basics. I really hope more people would make maps and are not afraid to explore whats beyond terrain editing. Just ask for help! So far I made an Intro video and only a "how to properly make cliffs" video. I really suggest to find the proper way of editing! Cuz you can lose a lot of time by not knowing the short cuts. And thats the second reason i'm making tutorials: Know what works and more importantly what Doesn't! CnCnet TS MAP MAKING TUTS: Intro: What you can create https://www.youtube.com/watch?v=bAsJmFJ_kRA FinalSun Tutorial: Update & How to properly make cliffs https://www.youtube.com/watch?v=mhIorPyiCek More video's are coming up!!!
  20. I've actually never seen shroud to regrow! Are you sure its possible? Regrowing shroud also crashed with the Trigger "101 Reshroud Map At...", The crate goodie that makes the entire map reshroud does work ofcourse, just like the trigger "51 Reshroud Map", but never a small piece like in RA2
  21. Oh wow, i was wondering why that 1 was there! thanks for clearing that up! So just to make it clear, you can have [AllyBySpawnLocation] in your map, and [AllyBySpawnLocation1] and [AllyBySpawnLocation2] and [AllyBySpawnLocation3] in your map too? Or is it numbered 1 to 4? And just like allying in game, a player can be part of multiple teams too so you can mix up the numbers too. That could be interesting gameplay hihi
  22. Holland

    Race map

    Alright, version 20. Never thought ppl would enjoy this map so much. Its just getting better Map in Attachment of this message
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