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Holland

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Everything posted by Holland

  1. @FunkyFr3sh Can we have the custom map preview image back?? I know you guys disabled it cuz I misused it , im sorry about that. Anyway, its been a while now and was hoping we can have it back? The reason for me asking is that people quickly judge the map preview image, without seeing mods or triggers. So they leave. If they will see a unique map preview with like 3d lasers and a map title, they will be more interested.
  2. Yeah try to make the owner of the trigger to be Neutral. i'm not sure if gdi,special or nod work,.. i know Spawn1/8 works too, but dont know about revealing map, just try Neutral. Yeah u need triggers to make the multiplayer own their buildings, if u just turn them a spawn owner, it wont work if the players arent present. I made this in my boat map, look at the triggers in my map "Harbor wars [vxls] " /map 6af6ecacc7d236ad48fbf793bbf93c51c88770fc (type that code in console) its a good example of how to do it
  3. Not sure if this is the same as in TS, but with TS maps you add your text under [Tutorial] 1=welcome to my map. 2=destroy enemy. Etc. U can insert that under ini editing in final alert or just add it in map file. Then use any event as a trigger event and trigger action 11 and parameter your text #. But thats for TS/final sun. not sure its the same for ra2 but i doubt its much different
  4. Great topic here @XGalaxyZ I also like the idea of a list of balances to choose from, instead of it being in only a single map. If the changes you would want to see in the game was to be pickable when hosting a game, then we could make everyone happy, plus we keep the original balance as standard ofcourse. also a bunch of custom fan made 3d models were uploaded last december, im sure you've seen them and im making tutorials on how to use them. So lets say for example you want the nod bike's weapon to be anti-air, its good to change its image/voxel too, as a reminder its been edited. The admins have been so great, im sure we can work something out and make more improvements happen. so i really hope we could see a list to pick a balance from. @dkeeton what do u think? So we can create a balance for everyone, maybe. We could sit around the table, work together and work on 1 by one ( i know i could make a dozen, with boats, new mechs, etc lol). I would love to test them out with you guys since i know each modding code straight outta my head lol. What you guys think? @[email protected] @HumbleJust imagine a dropdown box next to a checkbox: □ Enable custom balance: pick: c0rpsmakers balance, HUmbles balance, assists balance.. etc. maybe with a (details) infopanel
  5. I personally would want to see more mods. The original gdi nod balance is quite brilliant and took an entire team to balance out, its been basically impossible for me to create a complete new balance all by myself. Some have gotten very close. Waterworld was awesome. Coollinks mod maps too. I like to get more in the psychology of why we still TS. Habits. most ppl dont wanna play this old ass game lol. And if it wasnt for cncnet, many would have quit TS. Which means change need to happen. I even wanna look into changing the sidebar template ingame... wouldnt it be awesome to be able to pick a brand new look!
  6. sure bro. do u got Discord? get it if not, and add me: Holland #0142
  7. Under Edit> Map > CHange. you can see the following order: Width, Height, Left Top Under Action Type #40 its in this Order: Bottom, Left RIght, TOp Left = Left Top = Top Bottom = Height Right = Width I'd make a quick trigger and just test to get a hang of it. I also assume you're adjusting the 'visible area' as well, with this. I used this many times in my map "waveloop pyramids": http://mapdb.cncnet.org/ts/6aa193908df8d53738f1f3cfddcaa5b39691d1c4.zip THe triggers are called "CHange 1" , change 2" etc. It just holds a value in memory and can be read by a trigger. Set = on Clear = off , so basically just a switch. You can even Set or Clear a local in in SCripts, which will activate a trigger, i made one in my boat map: http://mapdb.cncnet.org/ts/c595848409b7f07167ee275cb0b18df10f32bcb0.zip Hmm interesting, Are you using from SPecial/ Overay > Veinhole monster? Place a monster, and place veins all the way around them to make them work. Sorry for the wait dude
  8. I will give a full answer on that when i got time! Veinhole monster and veins should be in Special overlay. If final sun glitches for you and you and its all white when using veins its a little trickier uhu, but you can just place the veinhole monster, add veins all around it, save it and test it and it shld be there eventho u cant see it
  9. Yes. You easily write your own mods and just copy them in every map u want to play them. If u want orca transport buildable, just add [ORCATRAN] TechLevel=1 into your map file. Or make specific buildings capturable, find the building code and add Capturable=yes and whatever u wanna mod. check rules.ini, use ctrl+f to lookup the codes you want. I can give you the codes for paratroopers jumping out with parashute if you want, lol. Anyway look up some tutorials, its pretty easy to mod.
  10. uhmm, no idea man. You can only use that option on PCX files tho, it won't work on anything else. PRetty cool that u found that program tho. YOu can also just use xcc mixer, when u click a map, it will show the map preview. I'd just use print screen, paste on paint, and save image :P. (or greenshot ofc.)
  11. Awesome. YEah i'm happy to tell you how to do it, its just gonna be alot of work and pain lol. So i recommend u not to do it, but i'll tell u how anyway. This is gonna be very tricky, for multiple players can destroy the defences at the same time, and we only have the event "44 Attacked by (house)..." to decide which player is gonna get the house. But here are the steps: First ofcourse, Create a Trigger with event "48 Destroyed by anything" and action "56 Local Set...". Clone the trigger multiplied with the amount of defence buildings, Create the same amount of Locals (Edit > Local Variables), and use those in the trigger actions you just made. Attach the triggers to the defences. (double click on a building and use Attached Tag) Second, Create a new trigger, disable it. lets name it 'player1' ' Event "36 Local is set..." , create same amount of these events as the locals, and pick each local. Action: 14 Change House... Pick SPawn1 (or type 50 if its not in the list) Attach this trigger to all the buildings that will change house. Clone this trigger 7 times so you have for all 8 players (depending on how many players ur map has ofcourse), rename them all and edit the action parameter to all players (Spawn2, spawn3, or type 51, 52, etc) also name them player2, player3, etc. Now go back to trigger "player1", and pick Attached trigger, 'player2' . NOw go to trigger "player2", and pick in attached trigger" "player3", do this for all 8. NOw we have to get a little creative. Lets say only 1 player is attacking the base, Create new trigger, lets name it "decide house1" use Event"44 Attacked by (house)..." and pick spawn1, (or type in 50). Action "53 Enable Trigger", and choose the trigger "player1". Clone this trigger also as many times as the players in your map, change name and change the events to their spawns, same for the action parameters., then use "attached trigger" same way we did before, with all 8 triggers. TO prevent having too much work on this (Which it already is, lol), i would recommend using 1 main building that will decide who's house it will be, and attach "decide house" to that building. Final step you have to take (when u use "Attached triggers"), go to edit > tag editor, and delete all the attached trigger's tags. SO delete player2 to player8, and delete "decide house2" to "decide house 8" SO now, who ever hits that building first, will enable his trigger, and when all the locals are set -so when all defenses are destroyed-, they will all turn that house. ANyway i havn't tried this yet cuz its so much work. Not sure if we also need to disable the other player's triggers, tbh. this can scratch ur brain right? This is some oldskool scripting, lol. but yeah all this work is the dilemma when using different spawn options. Its easier to just create 1 trigger, or just build engies, lol. or only using the first step i mentioned with locals and just a single "player1" trigger. ANyway i wouldnt do it if I were you. We can finally create stuff with different spawns, but its so much freaking work. download TSwavemaker, made by ptapiok to make this stuff easier, u can just use events in ascending order and stuff, and even clone scripts and teams etc. I use it if i wanna make something crazy like this. it just sucks that buildings will lose their triggers when the house is changed. Anyway i'm hoping i at least helped you with something
  12. That Radar is buildable now in cncnet TS!! just copy this code into ur map: [GARADR] Name=GDI Radar Center Image=GACOMM Upgrades=2 [GARADR1] Cost=0 Name=Drop Pod Node Armor=wood Owner=GDI,Nod Power=0 Sight=1 Crewed=no Points=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Capturable=no AIBuildThis=no SuperWeapon=DropPodSpecial ThreatPosed=0 Prerequisite=GARADR PowersUpToLevel=-1 PowersUpBuilding=GARADR [GARADR2] Cost=0 Name=Hunter Seeker Controller Armor=wood Owner=GDI,Nod Power=0 Sight=1 Crewed=no Points=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=1 Capturable=no AIBuildThis=no SuperWeapon=HuntSeekSpecial ThreatPosed=0 Prerequisite=GARADR PowersUpToLevel=-1 PowersUpBuilding=GARADR [GARADR3] Cost=0 Name=Ion Cannon uplink Armor=wood Owner=GDI,Nod Power=0 Sight=1 Crewed=no Points=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=1 Capturable=no AIBuildThis=no SuperWeapon=IonCannonSpecial ThreatPosed=0 Prerequisite=GARADR PowersUpToLevel=-1 PowersUpBuilding=GARADR [BuildingTypes] 201=GARADR1 202=GARADR2 203=GARADR3 [Animation] 901=GARADR1 902=GARADR2 903=GARADR3
  13. Kinda shamefull of me to reply 2 years later lol, anyway: Good question, well you can swap turrets and give any turret to any structure. u can also give some structures a different Image and alot of them wil mix both images together. U can use almost all animations as projectiles, and even warheads. and u can use projectiles as walking units, lol. There is a whole lot of that, but there is no image editing, you can use all images inside the mix files, but the limit is at the Art.ini, here is where the animation loop count, theaters and coordination of calibrating files meet. And there there is the landscape stuff, inside of temperate.ini. But the magic happends inside the rules, like Is land buildable? or increasing/reducing speed to certain unit types. ANyway, To my understanding there are only 2 veterancys. Veteran and Elite, you can only change the factors in rules. It would be cool to have more, need som hax editing on that one. So really to awnser your question primarily,, You can go REAL far and edit ALL behaviours, but you can not add anything into rules. YOu can edit Armors and Verses, but not take health out completely and only leave armor. But if you combine edting TS with Triggers, you can become real creative. Its just real awesome that all rules are editable in a map, would be cool if it would be the same for the Art.ini! But no the things u stated are not possible unless u edit the exe file yourself, Wow thats a splinter. Damn i would have no idea how to fix that. ill have to really look in to it. Have you tried looking up the error code? No man!! i want to get into it, but im just glued to TS. lol
  14. Did you fix the ion storm and the train with bridge- problem yet?
  15. @Rampastring @dkeetonSo i'm hoping to resolve the issue with the event "Credits exceed..." it's very buggy. I've been doing tests all day with all kinds of different value's. Sometimes it works, sometimes it doesnt. no matter using the "give credits" action, start money,, anything.. its just.. " sometimes it works, sometimes it doesnt". Help would be greatly appreciated Anyway, in final sun's FS Data, its listed like this (events): 12=Credits exceed...,0,6,0,0,Triggers when the house (for this trigger) credit total exceeds this specified amount.,1,1,12
  16. EVERYONE CHECK OUT NEW TS!!! OMG YES!!!!!!! ITS THERE!!! WOOOOOOOOHOOOOOOOOOOOO EVERYONE CHECK OUT NEW TS!!!
  17. Ah thats understandable Grant. Too bad though. .. I'm at 13.000 satoshi now, don't have any referals yet. Anyway i'm planning to donate every 45.000 satoshi ($5,-).. I just need a wallet adress
  18. It does look like a scam right, lol. there are so many out there, its too crazy, but i can tell you this is real stuff. I guess only the people on cncnet that knows me will know its real cuz i will never scam, and i've always been helpful to everyone. ANyway this is the real deal, just need to convince people, i only made 7000 satoshi since wednesday, but its still around 75 cents, i will get more with referals too. just a click between games!, thought it sounds funny too lol. just join dude!!! no scam!!!
  19. You don't have to use my referral link, just go to the site itself, all im giving you is an oppurtunity to give, which i think is a great!! i know i sound like a nasty sales person lol, sorry it did increase value x10000 times, many got really rich, and its still growing, but thats not what im trying to say. To be completely honest, i've seen what the admins can do with RA and TS, and its FREAKING amazing, i mean ts is turning into the most impressive strategy games ever with the new update thats waiting to be uploaded, not that i want to push it or something but I'm just creating an opportunity to show appreciation. what better way is there, if you're not donating money that is, then this is a great way!! Just a click every game. Once again i did this without their permission and they don't ask anything from us, im just a player
  20. I expected some hate, honestly i wouldve said the same thing, chem, if i never got into it. I ignored it many times as a friend wanted me in too, i'm like wtf man come on. Anyway, i'm doing this for cncnet, and its not surveys but i understand u only read the first 3 sentences, i wouldve done the same lol. Its just 1 click, on 1 website, between games. If u play 2 hours every day, u can donate $5 to CnCnet every week to show ur appreciation, which is $250 a year, and tell me chem, how long do play CnCnet already? I mean i work hard for my family and don't think i wouldve ever donated my money to cncnet, but now i found a way i can, so i will.
  21. Update: I've been very excited about my idea here, to get some other people along with me collecting coins for donation, and my offer still stands but i just have to delete the moondash link. I thought i collected 10.000 satoshi (1 dollar) with that website, but the amount of which i thought was satoshi, is actually Dash, which is 17x less value. So ima delete that one and edit some text. The other ones still stand. They don't make as much on the beginning, but it will be fun anyway if you get into it. Anyway i'll still be claiming between games for donation. To start off, I’m making about 8 cents per game, by simply clicking "ROLL" on a free website, between the games I play. Its great to do this between games cuz it has an hour waiting time to roll again. The currency is bitcoin and its very popular and known from the free ‘faucet’ websites, where you can also watch ads for bitcoin, fill out a survey, or start ‘mining’ anyway, we’re not doing any of that, waste of time. There are a bunch of sites with faucets, and a few of them are the best( spam free, simple, quick, it’s a real deal right now) which I will provide. Anyway, I made a few accounts on bitcoin faucet websites, that I call my CnCnet Donation accounts. I will donate 100% of my ‘claims’ on those accounts to CnCnet. There are all kinds of bonuses, like the more u claim the more u get, people you can refer, mystery bonuses, etc.. If you already know about bitcoin and knows how it works, go ahead and click on the following links if you like this idea! If you need some more explanation, read introduction first. https://freebitco.in/?r=8966002 (you “roll”, gamble your satoshi with multiplier and gain bonuses, its fun! (I made 20$ playing with it for a few days) http://bonusbitcoin.co/?ref=28CF0A3EDCE2 (besides using the ‘claim’, u got a lot of offers. I personally like to run offertoro’s videolab on my old phones.) These are my referral links to my cncnet donations accounts. If you sign up using these links you will automatically donate to CnCnet, because I will get a bonus and will donate 100% of my bitcoin income. It would be awesome if you would donate -i'm suggesting- 50%. Or keep it, up to you. I’m pretty sure there are generous players who will donate more then 50% or even 100%. The idea is to get as many CnC players to refer each other (or refer my links) Because we have a great community to help each other out and show our appreciation to Funkyfr3sh and the admins. @FunkyFr3sh : I hope you will allow this funky, for your intentions are not for profit but for our joy. If you do, I suggest making a bitcoin wallet if you don’t have one already, so we can donate into there! Introduction – how it works. Bitcoins are real popular, people that bought bitcoin back in 2007, are rich now. ONE single bitcoin is worth $10.000 while I write this. It was just $9000 last month. Its a great investment, and because its so special, there are many ways to get small amounts for free, anyway lets get down to it: Most Faucet websites contain a digital ‘wallet’ which you can double secure with what’s called a 2FA Code. So you can store your bitcoin with no problem. I personally like the one on freebitcoin, but I have stored all the money I made on an App wallet called Blockchain Okay back to making money between games: When u open up the freebitco.in website I provided above, , You can click ROLL, and u will receive some satoshi, you can play a little Multiplier game to win some more, and u will ROLL more and more with everything you wager. I already make 680 Satoshi (7 cents) per roll, and so it takes some patience, but if u do the math u can make a little money with it. So lets say we are in an 8 player game, all 8 players participate and click the Claim button after an half hour game, we would have 5000 satoshi (50 cents) or more, per game. and - if you want to- dedicate to giving 50% donation to CnCnet. On the link above you'll use my referal link, which will give me a 25% bonus on my claims (i dont have any yet), and again, i will donate 100% to CnCnet. So even if you only make an account you will donate some to CnCNet! (sign up is free easy, spam free ads free, its the real deal.,) My personal ways to make bitcoin: Part of me sharing this is that I want you to know that its been a lot of fun, interesting, and its all free. I’m at $225 so far. I Also lost a $100 on BTC with poker . But don’t be stupid like me lol. (yes gambling with bitcoins is legal in usa) So we know, there are alot of ways to make bitcoin with just a few clicks, you just need a website with a 'faucet' .I've had 2 other laptops and 2 old phones working for me with playing video's, making about $6 a day, too bad they canceled that option, its alot less atm so not worth my electricity anymore. but i aint giving up. Anyway you can do your research. I have some other ways too for if you're interested, ask me (lets just say i'm a techie geek on some levels ;). I’m suggesting you to make some bitcoins. Its gone up a ridiculous 10.000 times since created. The way that works is cuz of a ‘digital signature’ behind left after every transaction, making it worth more and more, you can do some research on how that works. Anyway, even if you only make $1 –which is easily done in your first day -, it might be worth $100 in 5 years. Seriously its not a joke. lets have fun with this I LOVE cncnet games so much, RA2 and especially Tiberian sun, its worth for me just a few clicks in between games. Makes me feel good to donate to them. Also it has potential to use some for tournaments! Play a game with a 1000 satoshi bet, or pay a Pro to teach you. That will make games interesting! Also, for the TS players that know my maps, I will take btc offers to create or fix a map for you!! (which I will donate too) So hopefully I got you hooked! Its free money after all!
  22. I turn off music volume, and listen to terence mckenna or freeman fly in the background. Conspiracies are awesome to listen to while playing
  23. Any luck on the old attachments from old theme? Would love to retrieve those
  24. Haha ok. I'll work on it when i have time, today or tomorrow hopefully. What about removing the timer? and make it a little harder, u want me to add some crazy attacks every now and then? Or instead of winning after timer, an invasion of massive units will come, whatever you want hihi
  25. tell me which missions and how long u want the timer and i'll send u the missions, download XCC Mixer utilities, open XCC Mixer (with admin rights) and i'll tell you how to replace the files. I'll find out where.
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