
Holland
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Everything posted by Holland
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SUp fireworx! Oh yeah that states it pretty clearly. But it's impossible as long as you are your mind', so we need some more direction to become aware that our minds have taken us over, and so when we become aware of it, we become that awareness, and we can make our minds our servant while doing every thing it is you're doing, in immense joy. (i got all this from eckhart tolle's teachings,) What I mean with 'you are your mind', is that when your thinking has taken you over, and you are its slave. It will trick you with the most smartest strategies. It's just trying to survive, thats all. And it needs time to survive. Just notice that it's always thinking about some future event, or past event. It can't accept the present moment. Now the trick to make your mind your servant, is to enjoy every little thing you do at this moment. Just to focus on what you're doing in the NOW, everything you're doing will improve. You will create little gaps, when your awareness is focused on what you're doing, and so in that little space that you've created for yourself you will feel abundance of joy. Great gateways are, to feel yourself inside your body. If you can feel yourself inside your body at all times, you're a pretty enlightened person, and will effect everyone around you with your presence. Or just focus on your breath. Ofcourse the mind will think its super boring and you need some more stimulation, thats very normal at first, but if you'r reading this it means your interested, and if your interested it means the process for you has began. De ego might delay it, and thats what happened to me too: Like 5 years ago i love to read the power of now, and tried to become as present as i could be, but i thought it was impossible and really hard because i can't stop my mind. But now it has returned to me, because its our primary purpose in life: to become aware. Just think about these times like the story of fish going on to land and so develop legs and become humans. Ofcourse this process was very long, firstly the pressure of gravity was too heavy, they went back. But tried again and again, and then after generations they would develop lungs etc etc. They must have done that because the waters they were in was cut off from the main ocean, and so to get on land was the only option left. So basically we are those fish, and we've been cut off from the main ocean. And as you can see in the world today, the painbody will only drive itself to his own grave, so we have to become aware of it. That's why i love this game. Everything you build is meant for destruction. Its a great example of all of this. All we do is kill each other, lmao. And there are people that just surrender cuz they don't wanna face the pain of losing, or are in any other way afraid of feeling pain. The fact that youre being killed by maybe all 4 opponents, all on you, or just an opponent that's owning you with his skills, you can't do nothing about it. And that's beautifull. You're forced to accept whats happening to your base. And you can observe how people IDENTIFY THEMSELFS with their base. So when they die, they get super upset. lol. Its just the ego denying the present moment. Its also a good reason why players love to play Giants of war (TS) : More chance to survive, abundance of money to build destruction. Now come and play Terraces and learn new ways, and ofcourse enjoy the game. Enjoy the skills of your opponent. Its not only a new skill you'd gain on this game, but it will reflect back in all aspects of your life. for really billy
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I'd like to open up the disscussions about cnc reloaded, I just watched a youtube vid today about it, and love this mod omg!! i'm trying to install it, but it seems like the cncnet version on it is outdated now. there hasnt been any updates by FS-21 for a year it seems. Would there be a way for myself to update the cncnet inside of this mod? No idea how or what to do...
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Here i'm gonna explain, why Gaming is NOT a waste of time! How ridiculous, and super un-interesting this may sound, what you're about to read here might change your life First of all, I've talked to many players on cnc. A lot of them play after work, to relax, get out of 'the burden of life' for a moment, some are jobless and play all day because they hate the system (consciously or subconsciously), and want to focus their minds into the amazing entertaining games of cnc. Me personally, When I chat with players, i'm very interested in people's mind and how they conversate online, so no matter if they're swearing or cursing people out, I still appreciate the person, recognize his behaviour, and want them to open up so I can see whats truely going on. And to be honest, i sometimes really get a kick out of the madness of our minds. Even me get annoyed sometimes too when getting owned, and wanna defend my noobness. But its actually very rare for me since I regulary practice to be fully present in my body, which is the dimension where all suffering ends. For me to be mentally challenged while playing Tiberian Sun, is a sign that i know that this is one of the best practices to reclaim consciousness back from your mind. Wait what? Yes we can 'RECLAIM consciousness, back from our minds. Ok hold on, this does sound a little 'floaty', and i'm not intended to go floaty, i'm being as REAL as it GETS. I mean come on! We all know 99% of humanity suffer from thinking too much. Most of us has become unaware of our thoughts that create emotions, and emotions that gets us stuck. SO why not USE this game as a spiritual practice to become Enlightened, as to speak. C&C gaming, you can either WIN or LOSE. Can you accept your LOSS? I'm going deeper into this in a bit. First, let me explain a little about our human psyche. ALMOST everyone suffers from his/her painbody. Whats the painbody? It is an accumulation of painful life experience that was not fully faced and accepted in the moment it arose. It leaves behind an energy form of emotional pain. It comes together with other energy forms from other instances, and so after some years you have a “painbody,” an energy entity consisting of old emotion. The Painbody believes that through negativity, it can manipulate reality and get what it wants. Its only usefull function is to strengthen the ego tho, which ofcourse the ego loves. And of course because of the ego, we are actually 2 persons, and thats why we suffer, cuz we don't know who we truely are. We think we are the ego, which is actually just an accumulation of thoughts. And its a very common phenomenon and its considered NORMAL, but its also insane. But even though to me it seems insane, its also part of evolution. On the lower level we see it as insanity, but on a higher level we see that it's a part of our evolution. Trust me, its ok, to be a dick time to time. Some of us has experience tragic things we didnt fully face. Even in nature we will see for example Gazelle's that have witnessed the death of their kids. SO its ok.. We can't deny that we're Warriors. ANd if you think about it, we are all warriors. Every animal and even plants have their own unique ability to survive, so we can't deny it. Anyway, now that you're aware of the madness in your mind, you can be aware of it. And thats all it takes. Being concious is like shining with your flashlight through the fog. Your flashlight is your consciounsess, its you being fully present, and see what's going on. and the fog might be... an irritation for example. Just by shining your flash light, the fog goes away. So whenever you feel something negative, or a slight irritation, use that feeling to tell you you're not present, that way you become present. Just take a look at the feeling inside you. Resistance is the mind. In the state of surrender, you see very clearly what need to be done. Now I'm not talking about in game options > abort> surrender, lol no. I'm talking about surrender to what is. Surrender to how you feel and what your thinking, to what is happening right now. If you can't change the situation, use the situation to become deeper present. Use it to surrender. Now you don't have to literally surrender in game, as I said, the game is WIN or Lose, and me personally sometimes have more fun losing, by just still trying my best to defend my last building eventho its being attacked by 100 tanks, lol. Use the situation in the game, to surrender spiritually. But ofcourse if you're annoyed very often, and you try to apply a change like this, you might not bare fruit immediately. Change comes real easy in strange ways without a lot of action, its in the state of presence. Don't confuse Surrendering with an attitude of " I just don't care anymore", if you look at it closely, you can see such an attitude is filled with negativity in the form of hidden resentment, and so is not surrender, but masked resistance. As you surrender, check within yourself if there is any forms of resistance of 'what is', and dissolve it by discovering it. If you don't do so, the pocket of resistance may hide in a dark corner; in the form of a thought or unacknowledged emotion. Start by acknowledging there is resistance. Be there when it happends. Just feel it. Notice how the mind created it. By witnessing the resistance, you will notice it serves no purpose . By focusing all your attention on the NOW, the unconscious resistance is made conscious, and thats the end of it. You cannot be conscious and unhappy, or conscious and in negativity. Negativity, unhappiness, suffering in whatever form means there is resistance. And resistance is always unconscious. Even if you're conscious of your unhappy feelings, the truth is that you're identified with them, and keep that process alive through compulsive thinking. Its all unconcious. If you're conscious, which means totally present in the now, all negativity would drop almost instantly, it could not survive in your presence. It can only survive in your absence. -- Alright so this might be a little too much for you, so i will stop with the facts right here, even tho i have alot more notes written down. I just want you to know great ways of getting present. . Ofcourse the breath is a great gateway to use to get present. Just focus on your breath, another way is to feel the inner energy field inside your body, just feel it. Another way is to just observe your thoughts, your emotions, just look at it, its all it takes. Its like I said earlier, by shining the flashlight, you see through the fog, and you will become still. So you;re using your focus on what's going on right now. Then, just notice how your mind want ALL your focus. Every little thought wants your FULLEST attention, its like a train that easily carries you with it. I know it could be real hard at first to claim consciousness from your mind, and focus it into your body, but with practice it will become easier and easier. Don't worry if you don't succeed. I'm sure many of you have tried to meditate, and came to the conclusion you can't meditate, or are just not interested. Truth is that alot of the new-age techniques don't involve presence, and is basically just another form of religion. So please, everything i've typed here, don't believe in it or don't believe it in. Put it to the test. Don't just agree or disagree with what i'm saying, just be fully aware of the present moment right now. And no matter if its unsuccesfull, after you've read this is, it can become a growing seed in your mind. So don't worry So thaha ofcourse i care about all the cnc players, so I really wanted to share this with you guys. Knowing that we can use every thing in our lifes to become present, and even enlightened, as a fully present person, so even your relationships, all the slightest annoyances could be used for this spiritual practice, especially this game you can use as a spiritual practice. And ofcourse I know the ego really wants to disagree with all of this, cuz we're gonna die eventually anyway and it doesnt matter. typically ego speaking, the truth is that the only thing that dies, is the illusion of death itself. The ego does NOT wanna die, and guess what.... the present moment is the ego's death, so it will try its 100% best to convince you out of this teaching. and oh yea.. i had this in my clipboard: People complain alot about the little errors, and we all know by now that the original makers of RA2 and TS etc did leave a bunch of big problems for cncnet, just enjoy them for now. Use these too, as a spiritual practice, to observe your mind, your emotions, or a real great technique too is to ask yourself: WHAT GOING ON INSIDE OF ME, RIGHT NOW? u don't have to answer it, just observe. I might add some replies to this, lol tho i don't want this to become my blog lmao. Just wanna wake people up out of their ego state - if you think you're finished with it, ofcourse.
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try LKO on ppmsite, co-maker of TI
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Thanks corps!!! This is real good info for everyone. Especially new and mod players. Maybe someone wants to record reading your guide outloud, adding a compilation of the best TS vids for youtube. That will be great!
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What would you do to make Tiberian Sun Better balanced?
Holland replied to XGalaxyZ's topic in Tiberian Sun
SO the new update contained some new voxels. I kept in mind the things discussed in this topic, and luckily i found some stuff that might be good for some vehicle replacements, so lets say you do want to give the nod bike's projectile AA=yes (aa=anti aircraft), like discussed before it might be better to then also actually change the whole image of the bike, their named: BGGYB, BIKERE, and NSTNK3 also a Wolverine as infantry!! named: WOLVE (pretty cool as they exit the APC) Its all ready to use right now. I put it all in this topic, https://forums.cncnet.org/topic/8661-ts-the-new-units-and-buildings-expand11/ -
I didn't really edit anything, i just collected all the stuff from other people that fixed things, and put them all together. I can't hex edit or anything. I hope someone would make repairs for final alert, that would be great cuz ra2 just got so much more triggers and special stuff. I never looked into it either cuz even final sun has its own set of problems.. and i'm finally aware of all the little glitches which took eons of testing, crashing and frustration. I don't like ra2 as much as TS, so i don't think i'll get into it. I guess i'm waiting for openra's TS to finish lol. Im sorry man
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Tiberian Sun [TS] The new units and buildings (expand11)
Holland replied to Holland's topic in Modding Discussion
All of these are in ecache18.mix inside the MIX folder which is recently uploaded. /map 6422ff350b05252d60c8ed4f9e02767bba117447 2018 VOXELS [be GDI SPAWN1] Its just another pack of voxels, but the most interesting must be the wolverine which is an infantry!! its coded with WOLVE, so use [WOLVE] if you wanna use it, also cameo and buildup animation for the civilian radar and civilian armory! An actual KODIAK aircraft, a cameo for the dropship! and that crazy spaceship tho! lmao! great for invasion maps hihi!! All the other ones are real neat too! omg! -
Tiberian Sun [TS] The new units and buildings (expand11)
Holland replied to Holland's topic in Modding Discussion
This is a screenshot of my boat-testing map /map 21cbe469d6f8f07a3175e97e8e66543c4a7de72c Harbor Wars [VXLS] V2.3 by Holland I will explain the boats into a different topic, since i'm trying to find a good balance for it, i need some help (cuz its not the funnest gameplay, lol)! Anyway, just to show you the concrete cliffs i used on this map. To create these concrete cliffs, along with many other fixes (crystal tiles, mold tiles, road fixes, swamp tiles, download the attachment on this message. Drag files into TiberianSun_Online\FinalSun drag the ecache files and temperat.ini into the tiberiansun_online folder, so finalsun can read the files! It includes some more stuff, you can read on https://forums.cncnet.org/topic/6720-final-sun-complete-fixed/?tab=comments#comment-69076 Final sun files 8-12-2018.zip -
Tiberian Sun [TS] The new units and buildings (expand11)
Holland replied to Holland's topic in Modding Discussion
PRETTY TREES!!! there are 21 new trees Since I can't find an options to add these trees to the list of final sun, we're gonna have to edit them manually in your map: Note: You're about to change all the normal ts trees [TREE] into the new trees [RATREE], so go ahead and put normal trees in your map, with or without Place random trees, doesnt matter. Save your map, open your map file with wordpad, and add this into your map file: [TerrainTypes] 45=RATREE04 46=RATREE05 47=RATREE03 48=RATREE06 49=RATREE07 50=RATREE08 51=RATREE09 52=RATREE10 53=RATREE11 54=RATREE12 55=RATREE13 56=RATREE14 57=RATREE15 58=RATREE16 59=RATREE17 60=RATREE18 61=RATREE19 62=RATREE23 63=RATREE20 64=RATREE21 65=RATREE22 66=RATREE23 67=RATREE24 68=RATREE25 [RATREE01] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE02] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE03] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE04] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE05] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE06] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE07] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE08] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE09] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE10] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE11] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE12] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE13] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE14] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE15] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE16] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE17] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE18] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE19] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE20] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE21] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE23] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE24] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE25] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 NEXT, press Ctrl+F, click on the tab "Replace", find what: "TREE", replace with: "RATREE" , and BEFORE you click on Replace all, make sure checkbox "Match Case" is enabled with replacing in wordpad. or select everything under [Terrain] and make sure the checkbox "In selection" is enabled! Putting the = in there is important, so you will only change the TREE into RATREE under [Terrain], so you're actually changing the normal TS tree into the trees you just added! This is so far my way of adding in the pretty trees, i believe RATREE23, RATREE24 are the pretty palm trees, so if you want the island feeling, use tree 23 and 24 in your map :). Also, if you open up final sun you can see the trees too. If you found a way to add in those trees without tempering with the rules.ini, let me know. Final sun works in strange ways so please let me know any little thing you found. EDITED 8/31: Changed it, i made a mistake telling u to replace all the =TREE, just make sure checkbox "Match Case" is enabled with replacing in wordpad. or select everything under [Terrain] and make sure the checkbox "In selection" is enabled! -
I didnt update the frist message, so just download the attachment on this message for just the latest final sun files. Drag files into TiberianSun_Online\FinalSun drag the ecache files and temperat.ini into the tiberiansun_online folder, so finalsun can read the files! Update: Terrain/ground: Crystal, mold and swamp now buildable; concrete cliffs; Pavement LAT, more road fixes, concrete slopes and stairs new Trigger actions: Disable+enable short game, and giving credits. remember, you can use spawn locations now as trigger owner, and all events and actions! also kept the marble mode in this pack (for cliffs), paint random trees and text trigger fix. Final sun files 8-12-2018.zip
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Yeah go ahead. which map? i don't mind helping either.
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Hey admins! I have another request, this will be really cool cuz we have some new cool fun made radars uploaded, and I had an idea to create the reshroud building like in ra2, where your base gets covered in with fog for your enemy's! I just need your help @Rampastring , In Final sun the trigger action "101 Reshroud Map At... " Doesn't work at all. perhaps some numbers need to be changed? It would be really cool if u wanna spend time on this.. 101=Reshroud Map At...,0,30,0,0,0,0,0,0,0,Does an anti-map ping at waypoint specified.,1,1,101
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Seems like Dkeeton added that file in there to manage or give proper credit to the fanmade voxels that are in expand11. We used that file when we were adding those new units. At least its the same name
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Tiberian Sun [TS] The new units and buildings (expand11)
Holland replied to Holland's topic in Modding Discussion
Thanks Assist! Yeah i'm not sure if they want the sound ini to be changed, anyway i didnt add them cuz its just adds up the massive pile of work it takes. Plus the original sound mix file has alot to pick from too. But if we ever decide to add some sounds, i'll create my own voices too lol! thanks for replying here. Next ill show u how to add/replace trees into the pretty trees and palm trees -
Tiberian Sun [TS] The new units and buildings (expand11)
Holland replied to Holland's topic in Modding Discussion
Second, the sick SCORPION made by LKO, And here a little hint for if you're totally new to modding: I hope you get to see how easy modding is by copying and pasting into your map (mpr file). As you can see under [SCORPION], it includes Prerequisite=NAWEAP,NATMPL you can build this with making nod warfactory (NAWEAP), and temple of nod (NATMPL). If you want to change this into a different structure(s) (up to 3 buildings), just go to rules.ini in the cncnet folder, and Use Ctrl+F to easily find the code for the structure you want. Anyway, if you don't have any other mods in your map, just copy and paste this into your map. if you do, make sure to correct the [VehicleTypes] list and [Warheads] list. [SCORPION] ROT=5 Cost=2500 Name=Score-P-Ion Armor=concrete Elite=ScorpionLaserElite Owner=GDI,Nod Sight=10 Speed=3 Points=25 Turret=no Weight=3.5 Crusher=yes Primary=ScorpionLaser Category=AFV Explodes=no IsTilter=no Strength=1000 Explosion=SCDETH1X Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} MaxDebris=4 TechLevel=9 VoiceMove=drrpmov1,drrpmov2,drrpsel1,drrpsel2 BuildLimit=2 Accelerates=false CrateGoodie=no DebrisTypes=PIECE,GASTANK SelfHealing=yes TargetLaser=no ThreatPosed=15 VoiceAttack=drrpatk1,drrpatk2,drrpatk3,drrpatk4,drrpsel3,drrpsel1 VoiceSelect=drrpsel1,drrpsel2,drrpsel3 MovementZone=Destroyer Prerequisite=NAWEAP,NATMPL ImmuneToVeins=yes VoiceFeedback= DebrisMaximums=2,2 EliteAbilities=SENSORS VeteranAbilities=SELF_HEAL,STRONGER DamageParticleSystems=SparkSys,SmallGreySSys TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [ScorpionLaser] ROF=150 Range=10 Speed=100 Damage=200 Report=MOBEMP1 Charges=yes IsLaser=true Warhead=SuperScorpion IsBigLaser=true Projectile=LLine LaserDuration=20 LaserInnerColor=255,175,175 LaserOuterColor=255,0,0 LaserOuterSpread=20,40,40 [SuperScorpion] Sparky=yes Spread=1024 Verses=100%,100%,100%,100%,100% AnimList=SCEXPLOINIT InfDeath=5 Tiberium=yes ProneDamage=60% [Warheads] 53=SuperScorpion [VehicleTypes] 169=SCORPION [ScorpionLaserElite] ROF=150 Range=13 Speed=100 Damage=300 Report=MOBEMP1 Charges=yes IsLaser=true Warhead=SuperScorpion IsBigLaser=true Projectile=LLine LaserDuration=25 LaserInnerColor=255,175,175 LaserOuterColor=255,0,0 LaserOuterSpread=20,40,40 This one is SO awesome! Original topic: https://ppmforums.com/viewtopic.php?t=12364 -
Tiberian Sun [TS] The new units and buildings (expand11)
Holland replied to Holland's topic in Modding Discussion
First up, the GDI radar with uplinks, so you don't need the Upgrade Center for ion canon and seeker, you can just place it on your Radar Here are the codes: [GARADR] Cost=1000 Name=GDI Radar Center Image=GACOMM Upgrades=2 [GARADR1] Cost=0 Name=Drop Pod Node Armor=wood Owner=GDI,Nod Power=0 Sight=1 Crewed=no Points=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Capturable=no AIBuildThis=no SuperWeapon=DropPodSpecial ThreatPosed=0 Prerequisite=GARADR,GATECH PowersUpToLevel=-1 PowersUpBuilding=GARADR [GARADR2] Cost=0 Name=Hunter Seeker Controller Armor=wood Owner=GDI,Nod Power=0 Sight=1 Crewed=no Points=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=1 Capturable=no AIBuildThis=no SuperWeapon=HuntSeekSpecial ThreatPosed=0 Prerequisite=GARADR,GATECH PowersUpToLevel=-1 PowersUpBuilding=GARADR [GARADR3] Cost=0 Name=Ion Cannon uplink Armor=wood Owner=GDI,Nod Power=0 Sight=1 Crewed=no Points=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=1 Capturable=no AIBuildThis=no SuperWeapon=IonCannonSpecial ThreatPosed=0 Prerequisite=GARADR,GATECH PowersUpToLevel=-1 PowersUpBuilding=GARADR [BuildingTypes] 205=GARADR1 206=GARADR2 207=GARADR3 [Animations] 967=GARADR1 968=GARADR2 969=GARADR3 As you can see, the file the radar uses with 'Image=' is called GACOMM. You can also just Copy the entire original [GARADR] from rules.ini, and change [GARADR] Into [GACOMM], and add GACOMM under [BuildingTypes]. Thats the right way to do it, but since they are very similar in art.ini, there's no need. Just copy paste this code into your map, make some edits if you want, and enjoy. -
Tiberian Sun [TS] The new units and buildings (expand11)
Holland posted a topic in Modding Discussion
I'd like to explain some of the new units that have been uploaded recently: a package full of (most) fan made voxels and animations (infantry, vehicles, buildings, weapons, terrain), created over the years and years since TS started. Some of you already have seen some maps with these, and so far they're mostly test maps. Any map with the word 'VXLS' or 'Voxel' is a (test) map with some of them. http://mapdb.cncnet.org/search.php?game=ts&age=0&search=VOXEL http://mapdb.cncnet.org/search.php?game=ts&age=0&search=VXLS THeyre also in these (copy /map and code into cncnet) : /map e917eed3aa50bef39f6f265c9c690b788cd3de9e Fortress Tower Forest [4] /map 58b6f72c996c3e80d21d68270f6ab68b3db43576 Fortress Tower Forest 2 /map be2dacfcea0e3d1dd522abc75fe1e31b8f01dfea King of the Jungle /map 92c384a01632dc2a8de4a94f41a30ef5c1438f1e TowerDefense Rally RACE! Jungle [V1] /map 4f573c8775f769ec4ec02b83b5af98e2009011b0 Oil Derricks but if you wanna peak at all of them, try this one: /map d77a5b52251353621a58cfa79c8130ae6b858542 Voxel Arena - All new models v1 All you need to do is open the map file (with wordpad) and pick the one you want, and copy it in your map. If you want to do it more efficiently, download XCC Utilities and open XCC Mixer, and browse to \CnCNet\TiberianSun_Online\MIX\expand11.mix, so you can see the unit (VXL or SHP file) and its name, and you simply Use "Image=" on your modded units or structures, or use animlist= for different explosions For Example we want CYBORG to have the image of the zone trooper, then we add this into your map: [CYBORG] Image=ZONE But ofcourse we can add the Zone trooper in our map as a new infantry as well. As for all the other ones. Please look at some modding tutorials on how to do that I will use this topic to explain more about it, but i'm glad i finally started this lol, for now, i will answer any question and will help you getting you the right codes for your mod. Oh and if you are a creator of one of these animations please tell me so we can give you credit, or tell me if you want it removed! -
How to turn map preview into image of your choice
Holland replied to Holland's topic in Mapping Tutorials
@FunkyFr3sh Can we have the custom map preview image back?? I know you guys disabled it cuz I misused it , im sorry about that. Anyway, its been a while now and was hoping we can have it back? The reason for me asking is that people quickly judge the map preview image, without seeing mods or triggers. So they leave. If they will see a unique map preview with like 3d lasers and a map title, they will be more interested. -
Tiberian Sun crashing on start when using trigger (new mp-map made with FinalSun)
Holland replied to GeneralNoob's question in Support
Yeah try to make the owner of the trigger to be Neutral. i'm not sure if gdi,special or nod work,.. i know Spawn1/8 works too, but dont know about revealing map, just try Neutral. Yeah u need triggers to make the multiplayer own their buildings, if u just turn them a spawn owner, it wont work if the players arent present. I made this in my boat map, look at the triggers in my map "Harbor wars [vxls] " /map 6af6ecacc7d236ad48fbf793bbf93c51c88770fc (type that code in console) its a good example of how to do it -
Not sure if this is the same as in TS, but with TS maps you add your text under [Tutorial] 1=welcome to my map. 2=destroy enemy. Etc. U can insert that under ini editing in final alert or just add it in map file. Then use any event as a trigger event and trigger action 11 and parameter your text #. But thats for TS/final sun. not sure its the same for ra2 but i doubt its much different
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What would you do to make Tiberian Sun Better balanced?
Holland replied to XGalaxyZ's topic in Tiberian Sun
Great topic here @XGalaxyZ I also like the idea of a list of balances to choose from, instead of it being in only a single map. If the changes you would want to see in the game was to be pickable when hosting a game, then we could make everyone happy, plus we keep the original balance as standard ofcourse. also a bunch of custom fan made 3d models were uploaded last december, im sure you've seen them and im making tutorials on how to use them. So lets say for example you want the nod bike's weapon to be anti-air, its good to change its image/voxel too, as a reminder its been edited. The admins have been so great, im sure we can work something out and make more improvements happen. so i really hope we could see a list to pick a balance from. @dkeeton what do u think? So we can create a balance for everyone, maybe. We could sit around the table, work together and work on 1 by one ( i know i could make a dozen, with boats, new mechs, etc lol). I would love to test them out with you guys since i know each modding code straight outta my head lol. What you guys think? @Assist@c0rpsmakr @HumbleJust imagine a dropdown box next to a checkbox: □ Enable custom balance: pick: c0rpsmakers balance, HUmbles balance, assists balance.. etc. maybe with a (details) infopanel -
What would you do to make Tiberian Sun Better balanced?
Holland replied to XGalaxyZ's topic in Tiberian Sun
I personally would want to see more mods. The original gdi nod balance is quite brilliant and took an entire team to balance out, its been basically impossible for me to create a complete new balance all by myself. Some have gotten very close. Waterworld was awesome. Coollinks mod maps too. I like to get more in the psychology of why we still TS. Habits. most ppl dont wanna play this old ass game lol. And if it wasnt for cncnet, many would have quit TS. Which means change need to happen. I even wanna look into changing the sidebar template ingame... wouldnt it be awesome to be able to pick a brand new look! -
FINAL SUN - Create missions & compstomps! GIF Tutorials [TS]
Holland replied to Holland's topic in Mapping Tutorials
sure bro. do u got Discord? get it if not, and add me: Holland #0142 -
FINAL SUN - Create missions & compstomps! GIF Tutorials [TS]
Holland replied to Holland's topic in Mapping Tutorials
Under Edit> Map > CHange. you can see the following order: Width, Height, Left Top Under Action Type #40 its in this Order: Bottom, Left RIght, TOp Left = Left Top = Top Bottom = Height Right = Width I'd make a quick trigger and just test to get a hang of it. I also assume you're adjusting the 'visible area' as well, with this. I used this many times in my map "waveloop pyramids": http://mapdb.cncnet.org/ts/6aa193908df8d53738f1f3cfddcaa5b39691d1c4.zip THe triggers are called "CHange 1" , change 2" etc. It just holds a value in memory and can be read by a trigger. Set = on Clear = off , so basically just a switch. You can even Set or Clear a local in in SCripts, which will activate a trigger, i made one in my boat map: http://mapdb.cncnet.org/ts/c595848409b7f07167ee275cb0b18df10f32bcb0.zip Hmm interesting, Are you using from SPecial/ Overay > Veinhole monster? Place a monster, and place veins all the way around them to make them work. Sorry for the wait dude