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ore_truck

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Everything posted by ore_truck

  1. I believe they attack whatever is the most north first.
  2. I meant Slave Miners. Build an extra one(so the others can still keep mining) and use it to scare away the desolators until you can build flying saucers.
  3. I know Bradley AFVs can carry infantry and how they didn't include this ability in TD. They just limit every unit to have fewer roles in the game than how would the unit act in real world or even in the cutscenes. Otherwise, we would be seeing Nod Apaches firing rockets and Orcas dodging SAMs or even APCs driving over chain-link fences.
  4. Just buy one extra ore truck and put him to watch incoming desolators.
  5. Funny thing is, the civilian units in Covert Operations Under Siege:C&C and Deceit have the same house colour as GDI and they even fought the GDI on those missions.
  6. I'm just imagining myself driving a crasy ivan into the base early game and blowing off enemy buildings. Hehehehe.
  7. In singleplayer the Nod colour scheme is Red + Grey (i.e. Red structures and Grey Units). Except Red Harversters and MCVs. They all still appear red in the radar too.
  8. I didn't have any casualty during the first half on the southern island. I used a stealth tank and destroy power to obelisk and turrets from behind a wall.
  9. 2. Happens to a Disruptor as well. And 3 and 5 rarely happens.
  10. The service depot bug has been blowing any vehicle that is ordered to stop on it since the earliest days. I'm sure enough people are aware of the dangers of stopping units on it. I lost a disruptor for nothing.
  11. It's a soviet unit in multiplayer. Not a bug.
  12. Just watched the movie last month. Who cares about not having hover boards, I'm disappointed we don't have a time machine in 1985. At least we have CnCnet and C&C4 here.
  13. How did the Soviets still possessed giant squids (which were claimed to be mind-controlled by Eva and Yuri himself) after Yuri betrayed the USSR? What happened to all the Kirovs in USA (tons were seen in New York and San Francisco in the Intro cutscene)? I know Yuri's Revenge has one in San Francisco, but only one. In one of the Soviet cutscenes in Red Alert, the chronosphere is seen to be teleporting 2 Longbows (with the portal in the air) after teleporting tanks on the ground.
  14. What I did was I rushed my humvee straight North East like hell and grab the crates. I get 1600 points and 100% efficiency in 2 minutes(game time). The first time I win this is the same way like you did, sending everyone NE without bothering to get the wife. And the part of using chinooks to get past the river and mountains is also a fun tactic. I flew him from the village where you find the wife. There's a stealth tank guarding the wifey.
  15. I've read from cnc wikia that the Giant Ants come with a Tesla version dubbed "Tesla Ant" , I'm not talking about the queen but I guess this is just another unused unit. Also, all giant ants have their own build icon. Most of the new units in Counter-Strike are meant solely for campaigns but I think it's not that hard to make them buildable (like the early-version Tesla tanks, Volkov, Chitzoi, ATS and tactical nuke Migs).
  16. Maybe the Commando uses shotguns inside buildings while C4-ing it?
  17. I did have a Badger buildable in a mod, it's not selectable and just waste an airfield space.
  18. A redhead commando (possibly female) in the picture before this post, the unit was cut from the game. That's Megan.
  19. Yup, selling the refinery is good so your soldiers can gun down the engineers and you don't have to sell the barracks, then keep both of the initial guard towers alive, the northern tower is obviously important since Nod attacks from the North (it will helpfully kill engineers when your AGTs are busy firing at tanks) and the eastern tower is needed to place 2-3 refineries closer to the tiberium. The most annoying part is the gun turrets and hand of Nod the computer had set its build location in your base. Also, I noticed one piece of the starting barracks shared the same tile as the communications center.
  20. Multiplayer mutant raveshaw can't heal on tiberium and why can't soviets build flamethrowers without a tech center after having a barracks when they can already build the more advanced flame tower?
  21. 20/1=20 20/2=10 so 20/1.5=15...? (15 seconds later)okay, I just found that through the calculator the answer is wrong and I was literally confident it's right!!!(wtf) Math is always weird for me. I just never understand its logic. But I do know 1 and 1 is 2.
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