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Ezer_2000

Ladder Tester
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Everything posted by Ezer_2000

  1. That's truth. SEALs should be removed from the game and not be available even in high-tech level
  2. BUMP! Build anything + anywhere cheat. Game №1: Game №2: Map: http://mapdb.cncnet.org/yr/83d4fd1f20199062c4402a57efbbdb2071c24708.zip
  3. Build anything + anywhere cheat. Game №1: Game №2: Map: http://mapdb.cncnet.org/yr/83d4fd1f20199062c4402a57efbbdb2071c24708.zip
  4. And close the game room after 20-30 min afk host.
  5. Correct, probably because you are suck at playing Allied side.
  6. Just notice how @ReaperAA again taking a side for buffing owerpowered Allies. Same as here https://forums.cncnet.org/topic/11738-yuris-revenge-rebalanced-20/page/5/#comments
  7. Don't touch the spy. It's fine as it is. Change something else, but not spy.
  8. Try to pick different tunnel server. Without players online and with good ping. Some tunnel servers causes Reconn. errors. I guess number of players increasing chance of RE due to higher server load.
  9. Now think about next scenario. We added YR buildings to RA2. And people made a load of maps for RA2 with YR buildings. 1. How it is supposed to play these shit maps in services where society prefer to keep the original game? 2. Well, they aren't so popular atm. What if after few years CnCNet disappears into nothing and we go back to them or the newer ones? Considering the present disadvantage of lack some structures in YR maps those structure can be added only in YR maps. This way we won't get compartability problems in future.
  10. Ezer_2000

    Win 10 64bit

    Use method 1 and install both RA2 and Yuri from xwis + Install CnCNet client. Run the client - go options and pick renderer suitable for your PC. For that you need to try to run the skirmish game from client. Minimize-maximize it and quit after that. Find which renderer does not give you black screens and errors on the game finish. Save settings. Close the client. After that RA2 and YR should work fine. You can copy mission and video files from your disks into game folder to play campaigns.
  11. Updated to v0.40. Download links available again.
  12. Anyway devs should to do something about crash when the setting string is too long. (Here only the map name takes about 110 characters). Perhaps a map name transferred into lobby should be cut to the some optimal length.
  13. You can't expect your RSP principle in mirror matches. Splash damage already is used by Flak weapons. You can't use it again, it's basic rock-scissor-paper principle. Won't work for weapon on a building.
  14. Well, more personal wishes: Robot tank and robot control center useless thing for allies. They have mirage and prism tanks, GGI IFV and BF. Everything you need to kill Yuri army. It would be nice if you move it to soviet side. Moreover, that idea initially was created for soviet side IMO. Just look at its SHP image and notice soviet-style textures (light and shade). It looks like it was soviet building before game release but developers decided to move it to allied side and just changed its pallet from brown to bluish (allied). This is useless thing for allied side but it might be userful to make soviets stronger in SvY matches when SW not available.
  15. That's why I told this patch were made by newbie player. @cypher Mass rocketeers very good thing to counter mass rocketeers. Well balanced and pretty fair.
  16. Old and poorly fixed bug appeared again - game starts when some players still ingame. They are seen to you as some players not loading. Bug appears when some players have "Auto-Ready" enabled. @admin
  17. So please make your option more hidden and not looking like the part of main game settings which supposed to make game more balanced when it is not.
  18. Probably if your 4th player is some particular friend, he is the lagger for some reason. Because it is enough to have 1 slow connection or a slow PC of any player to make lags for all. If one of your countries is far enough from other ones that might be a reason aswell. What map did you play? That just might be a map with high PC requirements. Make sure everyone of you picked a proper renderer (game settings).
  19. ver. 8.2: Render shifts every next (from up to down) horizintal pixel line by 1 pixel to left for some reason.
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