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Ezer_2000

Ladder Tester
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Everything posted by Ezer_2000

  1. Veteran grizzies are really very effective. Thay got almost rhino firepower, low-cost, fast speed and quick promotion. Just mass dogs and kill desolators with quick-promoted grizzlies and that's gg.
  2. @xe3 I don't think he's able to comprehend that. Just leave him as he is and don't waste time in explaination of obvious things.
  3. It's impossible to verify QM account because its old email has no longer exist and there's no setting to change QM account email. Please add this featute.
  4. In vanilla RA2 there's no such setting at all. So both is 1.0
  5. Yuri initiate still can't kill dog. That means his complex firepower (counting with range) is less than deployed GI. Looks ok. But if you try GI vs initiate, GI easily beats him due to enormous range. I agree, Yuri Initiate might need slight nerfing, but it needs testing and comparing with deployed GI. You can't make dogs more durable because thay will eat all of your enginners and sentry won't help you to deal with it noob. Sorry I'm not going to continue arguing about apocs, because you've start talking about Industrial plant without consideration Allied Purifier gains x2 money boost, not to meantion using some empty epithets in place of arguments. That's just ridiculous.
  6. Regular GI needs to be nerfed to RA2 level. Because when deployed it's able to kill any dog before it get close enough for attack and it makes dog as special anti-infantry unit absolutely pointless.
  7. Seal IFV and GGI ifv still a trouble. Just LOL. Play allies if you want to win. Don't forget about spies.
  8. All these soviet buffs are useless. Apoc tank should get +fire range and rhino tank speed. Or remove BF infantry range bonus and decrease its speed instead. Otherwise every noob who got luck to build bunch of them feels himself "pr0" whoithout having any idea what real tank control is. Allied PP cost reduced to 600? That makes first made grizzly ready faster than rhino. Set it to 800$ back or make it build slower and reduce power production to tesla reactor level. Some noobs advicing to increase grizzly production speed without having any idea that YR rhino production is also decreased compared to RA2. etc, etc, and more etc... Overall, YR Rebalance v2 is much worse than 1st one.
  9. You told the same thing... Please also notify players to not uninstall the old client before installation of the new one, becasue there a lot of complaints about lost friend lists and client settings.
  10. @lwoody7110 Download client from website and install it over your 7.7 ver. This solved problem for me.
  11. Allied player made this patch. Aliies uber-OP that's fucking obivious.
  12. Bug found. How to replicate, step-by-step: 1. Join any game room with a map you don't have on your PC. So to see "Download" button in map preview window. 2. Don't download the map. Leave the room without doing anything. 3. Try to create new game. This leads the client to try to set the map which you saw in the previous room of other player but as it doesn't exist on your PC that makes your client to crash. Upd: Thank you for a quick fixing.
  13. client.log
  14. That bug was reported few times in past few years. By now people just used to play "as is", I won't tell you the reason for some reason why that happened.
  15. Some triggers don't work in skirmish and multiplayer. This one either.
  16. Did you try to pick different renderer (in client settings)? If any of the different renderers doesn't help. Look into video card settings and look for any settings related to scaling in games/fullscreen mode/direct draw. It is probably set as "1:1" while must to be set as "stretch to full screen". Here is an example: https://subsetgames.com/forum/viewtopic.php?t=1968 https://www.nvidia.com/en-us/geforce/forums/discover/103892/every-game-i-play-with-a-4-3-aspect-ratio-in-fullscreen-mode-gets-stretched-on-my-widescreen-monitor/ https://forums.cdprojektred.com/index.php?threads/stretched-non-native-resolution-in-fullscreen.11042132/ https://www.reddit.com/r/FortniteCompetitive/comments/9qoo01/how_to_run_stretched_resolution_in_fullscreen/
  17. I looked into these triggers recently. You can force players aliiances only if they have set some particular countries before game start. You can just make a description what settings requred to play your map properly. Also they can set up teams (alliannces) from the game lobby menu. The entry you gave above doesn't complitely work for multiplayer and skirmish games. All flags working only in "Campaign" mode. Players don't like this kind of maps becasue routine of game folder search - copy - paste - delete mission file comes with it.
  18. ok, keep your solution as a real secret, so nobody could easily find it.
  19. This mod doesn't let to create map over W*H=40 000 tiles, which makes it pretty useless with all its bugs. Game supports around 60 000 - 65 000 tiles in the map. Mental omega team have their own FA2 mod which allows to edit bigger maps. But they are not sharing it.
  20. Did you test your map only with the some particular players? Some game installations cause Internal error in modded maps in multiplayer.
  21. This is a set of harder versions of Snarks Tower Defense map. Author of the original map: Snark Game type: Tower defense. Main changes from the original: Starting units and "crates appear" removed, starting money doesn't matter anymore. Different money buildings. Weapon system changed. Fixed infantry stuck at spawn point when player on spot №2 is not present. Fixed game defeating when player on spot №2 quits/surrender. Now it is impossible to win this map in singleplayer on higher levels (you still can try to win the game in singleplayer in 0 level). Kamikaze paradrop is no longer able to kill the LAX. Different intro. Faster start. Description: Defend the LAX structure at all costs!!! 2 low level Money structures are better to make money than 1 high level Money structure, see if you can reach "Ultimate money" structure for a challenge! Some towers attack only Ground units and some attack only Air units. If nothing specified - attack both. Hover your mouse over structures and towers to see what they are. You get 100% money back from selling Money structures but only 50% from selling Towers. 12 maps available - difficulty levels: 0 ... 11.Smaller number corresponds to easier difficulty. Difficulty levels 1, 3, 6-8, 10-11 tested only! Map preview (the same for v0.40). Tip: Slowdown game speed if a lot of sell/build actions is necessary to do in a short period of time. Game settings: Put AI in Spot 1. Players 2-8 have to be in the same team. Ingame allying - disabled. Build Off Ally Construction Yards - enable if you want to build your structures next to structures of your friends. Thanks everyone who playtest-helped! Any feedback appreciated. Level 0 download:bc7b51835513e9659ec9b96ba732d3c7cff99d12.map Level 1 download:4df77b0e564156e6624287d61c911a7971dc3628.map Level 2 download:ef4fc37abd45086288b4997b5b3707ac68057a2d.map Level 3 download:966e4fef677a13befad9a05849b58f267368ff98.map Level 4 download:8ae95032f1469863516713efb0e28561003ff4f0.map Level 5 download:765d3fc6672f4b6c4545a046c9a4bb3ac42fe498.map Level 6 download:6f1bc3e61e4a3138f220e9f1a5f244af8d749de5.map Level 7 download:dc8088a65dfa447c3cd4e7b742a527fd52b07db5.map Level 8 download:46de197b9f839d8a585f432e8a03097d1c2379e9.map Download all 0 ... 8 level maps by one file (.rar v4): Snarks TD hardened 0.40.rar More difficult versions: Level 9 download:b4c04da066f873f31c3fb98357fc6501d63f780e.map Level 10 download:3e92fe0823135d99a2f15bce2a57b78efa1b595e.map Even harder, make sure you've got no noobs in your team: Level 11: f5cc19df0094ca4f8d25ebd404ba46ea903b9831.map
  22. What rules do you mean? You can't write any alliances for skirmish or multiplayer by default game ini flags. All flags like "Author=" etc. were made by CnCNet team developers. They won't work in original game. I also never see manual for those new flags, maybe they have it somewhere on github or somewhere else, idk. I suppose they just don't want share it. Ask @Rampastring for more info. You also can research "Cooperative" game mode where alliances and other game settings are set up by separate ini files.
  23. Just open one of the official Westwood maps where naval yards aren't allowed (without water) and find it out
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