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Yuri's Revenge CnCNet Won't load


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Downloaded fresh copy of Red alert 2 and Yuri's Revenge from EA app store and CNCnet.


I keep getting this error :

05.11. 10:48:49.436    ***Logfile for Yuri's Revenge client***
05.11. 10:48:49.436    Client version:
05.11. 10:48:49.436    Loading settings.
05.11. 10:48:49.452    Failed to load the translation file. Could not find file 'C:\Program Files\EA Games\Command and Conquer Red Alert II\Resources\Translation.ini'.
05.11. 10:48:49.522    Initializing updater.
05.11. 10:48:49.522    Update mirror count: 1
05.11. 10:48:49.522    Running from: clientdx.exe
05.11. 10:48:49.522    Operating system: Microsoft Windows NT 6.2.9200.0
05.11. 10:48:49.522    Selected OS profile: WIN810
05.11. 10:48:49.522    Current culture: en-US
05.11. 10:48:49.530    Removing partial custom component downloads.
05.11. 10:48:49.530    Checking for the existence of FinalSun.ini.
05.11. 10:48:49.530    FinalSun.ini doesn't exist - writing default settings.
05.11. 10:48:49.530    An exception occured while checking the existence of FinalSun settings
05.11. 10:48:49.530    Writing installation path to the Windows registry.
05.11. 10:48:49.530    Starting background processing of INI files.
05.11. 10:48:49.530    /INI/Base does not exist, skipping background processing of INI files.
05.11. 10:48:49.902    Initializing GameClass.
05.11. 10:48:50.007    InitGraphicsMode: 1920x1080
05.11. 10:48:50.021    KABOOOOOOM!!! Info:
05.11. 10:48:50.021    Message: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.

05.11. 10:48:50.021    Source: SharpDX
05.11. 10:48:50.023    TargetSite.Name: CheckError
05.11. 10:48:50.023    Stacktrace:    at SharpDX.Result.CheckError()
   at SharpDX.DXGI.SwapChain.ResizeBuffers(Int32 bufferCount, Int32 width, Int32 height, Format newFormat, SwapChainFlags swapChainFlags)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateSizeDependentResources()
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset()
   at DTAClient.DXGUI.GameClass.SetGraphicsMode(WindowManager wm)
   at DTAClient.DXGUI.GameClass.Initialize()
   at Microsoft.Xna.Framework.Game.DoInitialize()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at DTAClient.Startup.Execute()
   at DTAClient.PreStartup.Initialize(StartupParams parameters)
   at DTAClient.Program.Main(String[] args)


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