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Everytime I tried to play I get this crash log

 

10.03. 09:54:39.763    ***Logfile for CnCNet Client client***
10.03. 09:54:39.763    Client version: 2.12.18.0
10.03. 09:54:39.763    2.12.18+Branch.tags-2.12.18.Sha.1634f18fd56a8d74e4cbec89f9f6408f0a06d4d0
10.03. 09:54:39.773    Loading settings.
10.03. 09:54:39.793    Failed to load a translation file. Neither C:\Program Files (x86)\Steam\steamapps\common\Command & Conquer Red Alert II\Resources\Translations\en\Translation.ini nor C:\Program Files (x86)\Steam\steamapps\common\Command & Conquer Red Alert II\Resources\Translations\en\Translation.ini exist.
10.03. 09:54:39.793    Loaded translation: English
10.03. 09:54:39.803    Initializing updater.
10.03. 09:54:39.823    Updater: Initializing updater.
10.03. 09:54:39.823    Updater config file not found - attempting to read legacy updateconfig.ini.
10.03. 09:54:39.823    Updater: Update mirror count: 1
10.03. 09:54:39.823    Updater: Running from: clientdx.exe
10.03. 09:54:39.833    OSDescription: Microsoft Windows 10.0.19045 
10.03. 09:54:39.833    OSArchitecture: X64
10.03. 09:54:39.833    ProcessArchitecture: X64
10.03. 09:54:39.833    FrameworkDescription: .NET Framework 4.8.9310.0
10.03. 09:54:39.833    Selected OS profile: WIN810
10.03. 09:54:39.833    Current culture: en-US
10.03. 09:54:39.833    Removing partial custom component downloads.
10.03. 09:54:39.833    Checking for the existence of FinalSun.ini.
10.03. 09:54:39.833    FinalSun settings file exists.
10.03. 09:54:39.843    Writing installation path to the Windows registry.
10.03. 09:54:39.843    Starting background processing of INI files.
10.03. 09:54:39.843    /INI/Base does not exist, skipping background processing of INI files.
10.03. 09:54:39.903    Steam init called
10.03. 09:54:40.023    Hardware info: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (4 cores) | Video controller: AMD Radeon RX 550 | Total physical memory: 16GB
10.03. 09:54:40.208    Initializing GameClass.
10.03. 09:54:40.309    Initialize WinFormsIMEHandler.
10.03. 09:54:40.313    InitGraphicsMode: 1024x600
10.03. 09:54:40.343    Not entering fullscreen mode due to resolution mismatch. Desktop: 1600x900, Client: 1920x1080.
10.03. 09:54:40.345    Setting render resolution to 1440x810. Integer scaling: False
10.03. 09:54:40.905    Loading Client/ignore_list failed! File does not exist.
10.03. 09:54:40.908    Loading Client/recent_list failed! File does not exist.
10.03. 09:54:41.122    Updater: Checking local file versions.
10.03. 09:54:41.123    MapFileWatcher: Started watching C:\Program Files (x86)\Steam\steamapps\common\Command & Conquer Red Alert II\Maps\Custom\ for *.map files
10.03. 09:54:41.124    Loading maps from C:\Program Files (x86)\Steam\steamapps\common\Command & Conquer Red Alert II\INI\MPMaps.ini.
10.03. 09:54:41.190    Game Client Version: YR 9.1.1
10.03. 09:54:42.178    DiscordHandler: Connected Discord RPC client.
10.03. 09:54:42.201    Discord: Pipe Connection Established. Valid on pipe #0
10.03. 09:54:42.218    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav
10.03. 09:54:42.219    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav
10.03. 09:54:42.220    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav
10.03. 09:54:42.221    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav
10.03. 09:54:42.221    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav
10.03. 09:54:42.222    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav
10.03. 09:54:42.223    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav
10.03. 09:54:42.224    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav
10.03. 09:54:42.225    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav
10.03. 09:54:42.226    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav
10.03. 09:54:42.227    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav
10.03. 09:54:42.622    Skipping reading statistics because the file doesn't exist!
10.03. 09:54:42.647    KABOOOOOOM!!! Info:
10.03. 09:54:42.647    Type: System.Collections.Generic.KeyNotFoundException
10.03. 09:54:42.647    Message: The given key was not present in the dictionary.
10.03. 09:54:42.657    Source: mscorlib
10.03. 09:54:42.658    TargetSite.Name: ThrowKeyNotFoundException
10.03. 09:54:42.658    Stacktrace:    at System.ThrowHelper.ThrowKeyNotFoundException()
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at ClientGUI.Parser.GetConstant(String constantName) in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\Parser.cs:line 98
   at ClientGUI.Parser.GetConstantValue() in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\Parser.cs:line 245
   at ClientGUI.Parser.GetExprValue() in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\Parser.cs:line 163
   at ClientGUI.Parser.GetExprValue(String input, XNAControl parsingControl) in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\Parser.cs:line 111
   at ClientGUI.INItializableWindow.ReadINIForControl(XNAControl control) in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\INItializableWindow.cs:line 185
   at ClientGUI.INItializableWindow.Initialize() in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\INItializableWindow.cs:line 110
   at DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.Initialize() in D:\a\xna-cncnet-client\xna-cncnet-client\DXMainClient\DXGUI\Multiplayer\GameLobby\GameLobbyBase.cs:line 231
   at DTAClient.DXGUI.Multiplayer.GameLobby.SkirmishLobby.Initialize() in D:\a\xna-cncnet-client\xna-cncnet-client\DXMainClient\DXGUI\Multiplayer\GameLobby\SkirmishLobby.cs:line 39
   at Rampastring.XNAUI.XNAControls.XNAControl.AddChildImmediate(XNAControl child) in /_/XNAControls/XNAControl.cs:line 853
   at ClientGUI.DarkeningPanel.AddChild(XNAControl child) in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\DarkeningPanel.cs:line 51
   at ClientGUI.DarkeningPanel.AddAndInitializeWithControl(WindowManager wm, XNAControl control) in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\DarkeningPanel.cs:line 107
   at DTAClient.DXGUI.Generic.MainMenu.PostInit() in D:\a\xna-cncnet-client\xna-cncnet-client\DXMainClient\DXGUI\Generic\MainMenu.cs:line 598
   at DTAClient.DXGUI.Generic.LoadingScreen.Finish() in D:\a\xna-cncnet-client\xna-cncnet-client\DXMainClient\DXGUI\Generic\LoadingScreen.cs:line 114
   at DTAClient.DXGUI.Generic.LoadingScreen.Update(GameTime gameTime) in D:\a\xna-cncnet-client\xna-cncnet-client\DXMainClient\DXGUI\Generic\LoadingScreen.cs:line 139
   at Rampastring.XNAUI.WindowManager.UpdateControls(GameTime gameTime) in /_/WindowManager.cs:line 734
   at Rampastring.XNAUI.WindowManager.Update(GameTime gameTime) in /_/WindowManager.cs:line 715
   at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at DTAClient.Startup.Execute() in D:\a\xna-cncnet-client\xna-cncnet-client\DXMainClient\Startup.cs:line 185
   at DTAClient.PreStartup.Initialize(StartupParams parameters) in D:\a\xna-cncnet-client\xna-cncnet-client\DXMainClient\PreStartup.cs:line 213

 

ClientCrashLog_2026_03_10_09_54.txt

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