FunkyFr3sh Posted February 21, 2013 Share Posted February 21, 2013 I'm looking for some testers for this campaign, i ported it yesterday to the new version of Red Alert (303p-Iran) What you need is the version of Red Alert that shows the "Custom Missions" dialog in the main menu, just extract the file to your game folder and the missions should show up there Please leave some feedback! If the campaign works well then i might port another Flame Dancers campaign with 16 missions.. flamedancers-genesis.zip 1 Link to comment Share on other sites More sharing options...
Matt Posted February 24, 2013 Share Posted February 24, 2013 Can you also port http://www.ultraq.net.nz/campaign/? I could not get it to work with the recent community-patched versions. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted February 24, 2013 Author Share Posted February 24, 2013 i will check it out Link to comment Share on other sites More sharing options...
Messiah Posted October 1, 2014 Share Posted October 1, 2014 Please leave some feedback! If the campaign works well then i might port another Flame Dancers campaign with 16 missions.. I played the first 4 missions, seems to be good stuff. I would have interest in the other 16 missions. Link to comment Share on other sites More sharing options...
AchromicWhite Posted November 9, 2014 Share Posted November 9, 2014 Are these the original FD missions... I remember that campaign becoming extremely hard later on. It's quite cool, none the less. -Liam Link to comment Share on other sites More sharing options...
Nyerguds Posted November 10, 2014 Share Posted November 10, 2014 There's a Flame Dancers campaign for C&C1, and a sequel on RA1. Dunno if that's what you mean with the "original" FD missions? Link to comment Share on other sites More sharing options...
AchromicWhite Posted November 14, 2014 Share Posted November 14, 2014 Oh, no, I'd only played the RA1 version. It gets really hard later... there's a mission where you only get troops, and then a bunch of rangers turn up and murder all your troops. -Liam Link to comment Share on other sites More sharing options...
Heinz Posted February 6, 2015 Share Posted February 6, 2015 I really like this campaign but I can't seem to beat Flame Dancers mission 14b because of the computer attacking with a bunch of medium tanks, rangers and infantry early on. Did anyone beat it yet? Is so, how? Link to comment Share on other sites More sharing options...
riderr3 Posted October 11, 2016 Share Posted October 11, 2016 I really like this campaign but I can't seem to beat Flame Dancers mission 14b because of the computer attacking with a bunch of medium tanks, rangers and infantry early on. Did anyone beat it yet? Is so, how? This is because mission 14b must inherit stuff from previous mission. To those who add custom missions don't forget about missions which have ToCarryOver=yes parameter. This time need change to OneTimeOnly=yes and also add NextMissionInCampaign=cmu126ea.ini Like this (see fixed mission 14 in attachment) P.S. May be somebody fix this kind of missions and reupload. cmu125ea.ini Link to comment Share on other sites More sharing options...
AMD Posted December 15, 2017 Share Posted December 15, 2017 Hi where can i get Set 2 of 'Flame Dancers : Genesis' mod? i already got set1 thanks Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted December 15, 2017 Author Share Posted December 15, 2017 1 hour ago, AMD said: Hi where can i get Set 2 of 'Flame Dancers : Genesis' mod? i already got set1 thanks Have a look here: https://forums.cncnet.org/topic/6804-beta-testing-for-mega-compilation/ Link to comment Share on other sites More sharing options...
Takket Posted March 19, 2018 Share Posted March 19, 2018 On 10/11/2016 at 11:18 AM, riderr3 said: This is because mission 14b must inherit stuff from previous mission. To those who add custom missions don't forget about missions which have ToCarryOver=yes parameter. This time need change to OneTimeOnly=yes and also add NextMissionInCampaign=cmu126ea.ini Like this (see fixed mission 14 in attachment) P.S. May be somebody fix this kind of missions and reupload. cmu125ea.ini Hi, I know this post is two years old but hoping someone sees it. How do I make the changes suggested in this post? I downloaded cmu125ea.ini and placed it in my red alert folder, but the post above says i need to make onetimeonly=yes and NextMissionInCampaign=cmu126ea.ini. Where do I do that? I'm not sure which file I edit to make those changes. Like others i'm stuck on 14b because I cannot access the force I built up in 14. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 19, 2018 Author Share Posted March 19, 2018 12 minutes ago, Takket said: Hi, I know this post is two years old but hoping someone sees it. How do I make the changes suggested in this post? I downloaded cmu125ea.ini and placed it in my red alert folder, but the post above says i need to make onetimeonly=yes and NextMissionInCampaign=cmu126ea.ini. Where do I do that? I'm not sure which file I edit to make those changes. Like others i'm stuck on 14b because I cannot access the force I built up in 14. Fixed version can be found here: https://forums.cncnet.org/topic/6804-beta-testing-for-mega-compilation/ Or if you want to win it without the fix, check this: https://www.youtube.com/watch?v=SnpQukG63jQ Link to comment Share on other sites More sharing options...
Takket Posted March 19, 2018 Share Posted March 19, 2018 1 hour ago, FunkyFr3sh said: Fixed version can be found here: https://forums.cncnet.org/topic/6804-beta-testing-for-mega-compilation/ Or if you want to win it without the fix, check this: https://www.youtube.com/watch?v=SnpQukG63jQ Thank you Link to comment Share on other sites More sharing options...
Takket Posted March 20, 2018 Share Posted March 20, 2018 I don't see a 14b in the mission list. Am I missing something? Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 20, 2018 Author Share Posted March 20, 2018 39 minutes ago, Takket said: I don't see a 14b in the mission list. Am I missing something? That is correct! You have to finish 14 again, it will then send you automatically to 14b and will carry over all the stuff you were supposed to keep from 14. All missions that use the ToCarryOver logic are not shown in the list anymore. Link to comment Share on other sites More sharing options...
Takket Posted March 21, 2018 Share Posted March 21, 2018 Okay I'm close... I loaded and finished 14 and when the mission ends it pops up a message that says "unable to read the scenario". I think this means it is looking for but cannot find a map.... I have the file sc-flamedancers.mix in my red alert directory. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 22, 2018 Author Share Posted March 22, 2018 1 hour ago, Takket said: Okay I'm close... I loaded and finished 14 and when the mission ends it pops up a message that says "unable to read the scenario". I think this means it is looking for but cannot find a map.... I have the file sc-flamedancers.mix in my red alert directory. Well, I don't know about that... I didn't play around with the new mission pack yet. Could be a bug in the mission pack maybe. Or maybe a savegame bug? Did you save/load in mission 14? Edit: I just had a quick look, it's indeed not in the save games. That means if you save, turn off the game, later start the game again and load the savegame then it will not be able to jump to the b mission Edit2: You can maybe workaround this, if you have a savegame, then don't load it from the menu. Go via CustomMissions back to the start of mission 14, then in game you load the savegame! (I didn't try it, but I think it works) Link to comment Share on other sites More sharing options...
riderr3 Posted March 22, 2018 Share Posted March 22, 2018 @Takket Also if you downloaded Megamap Pack don't forget to delete old cmu125ea.ini, it's don't needed anymore @FunkyFr3sh Everything fine on my side. That's probably because you guys have different settings or files which may interfere. Some offtop: I see RA1 spawner updated. But no signs there of fixing AI-related bugs such as AI no repairing their buildings except Const.Yard. I'm waited this fix for years. Link to comment Share on other sites More sharing options...
Takket Posted March 23, 2018 Share Posted March 23, 2018 I figured out my problem... I went back to the Zip folder to make sure I had all the right files... I noticed the zip included a new version of the application file, ra95_sp. I was using a shortcut in my start menu to the ra95 file that was installed when i first put RA on my computer. I ran ra95_sp, loaded my saved mission 14, finished it, and it went right into 14b with everything carrying over. Problem solved Thanks for your help! Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 23, 2018 Author Share Posted March 23, 2018 On 3/22/2018 at 8:20 PM, riderr3 said: @FunkyFr3sh Some offtop: I see RA1 spawner updated. But no signs there of fixing AI-related bugs such as AI no repairing their buildings except Const.Yard. I'm waited this fix for years. Still no one looked into that I know you're waiting for a long time already... I need to get the old files back and then try to compile them and test one by one, but it takes a lot of effort Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 24, 2018 Author Share Posted March 24, 2018 On 3/22/2018 at 8:20 PM, riderr3 said: @Takket Also if you downloaded Megamap Pack don't forget to delete old cmu125ea.ini, it's don't needed anymore @FunkyFr3sh Everything fine on my side. That's probably because you guys have different settings or files which may interfere. Some offtop: I see RA1 spawner updated. But no signs there of fixing AI-related bugs such as AI no repairing their buildings except Const.Yard. I'm waited this fix for years. Tested old versions now, went all the way back to 2014 and the bug is still there. The version before we moved to the new patching system works fine. I think it happened while porting the patches, but that is a massive list of changes to review... Edit: Got lucky! Fixed it... Will be part of the next update, but you can already install it now manually if you want. Type the following command inside the game lobby to get it: /install riderr3 Note: you can only play with those who typed the command too, so online games are not working too well with this. If you want to play online with random people then you'll have to wait for the next update 1 Link to comment Share on other sites More sharing options...
dxreader0 Posted April 2, 2018 Share Posted April 2, 2018 On 20-3-2018 at 3:26 AM, Takket said: I don't see a 14b in the mission list. Am I missing something? I'm missing set 2. How did you get set 2? Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted April 2, 2018 Author Share Posted April 2, 2018 2 minutes ago, dxreader0 said: I'm missing set 2. How did you get set 2? Have a look here: https://forums.cncnet.org/topic/6804-beta-testing-for-mega-compilation/ Link to comment Share on other sites More sharing options...
Lightning Hunter Posted April 2, 2018 Share Posted April 2, 2018 (edited) I need to officially release the mega compilation, but it seems a few people don't want me to until a few bugs are ironed out. The problem is, I'm not sure how I'm going to fix those bugs, like the invisible buildings in flame dancers set 2 (only happens sometimes). Bask185 also disappeared, and I don't really want to modify his missions without his permission or presence. Edited April 2, 2018 by Lightning Hunter Link to comment Share on other sites More sharing options...
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