Tore Posted October 17, 2008 Share Posted October 17, 2008 Tell us your favorite TD mission! It can be both a user created mission (please provide a link to it if you can) or a official mission. I like Nod mission 8 best because it is a bit challanging, and I like building turrets all over that map. Link to comment Share on other sites More sharing options...
Killa57 Posted October 17, 2008 Share Posted October 17, 2008 i liked the ally mission dont remeber which mission it was or if was for the playstation but you start off on the left bottom and some ridges of to the right that goes two entrances on at bottom and the other on top the tiberian was on top of you and the enemy had a nice base to the left top with two entrances one road to enter the base Link to comment Share on other sites More sharing options...
MathDotPi Posted May 6, 2009 Share Posted May 6, 2009 mine would be the one with the commando where you have to destroy the enemy con yard to win it... you also have a heli when you destroy the sam sites. it wass hard, and kept freezing near the top(dunno why) but it was challanging and i liked it! Link to comment Share on other sites More sharing options...
pichorra Posted May 6, 2009 Share Posted May 6, 2009 mine is the GDI Mission 11, because is the more hard mission who I've been accomplished, i passed days and more days spent trying to pass it in a n64 c&c Link to comment Share on other sites More sharing options...
Nyerguds Posted May 6, 2009 Share Posted May 6, 2009 i liked the ally mission dont remeber which mission um, TD has no allies. mine would be the one with the commando where you have to destroy the enemy con yard to win it... you also have a heli when you destroy the sam sites. it was hard, and kept freezing near the top(dunno why) but it was challanging and i liked it! Wow, you never finished that properly? The real target is the airfield. If you destroy that, you don't have to redo the mission in a large base vs base battle but skip straight to the mission after that In fact, you finish the mission no matter what building you destroy. But only one of them is actually the correct target. As for the freezing near the top, that's probably this bug. It was fixed in C&C95 unofficial v1.05, and is part of my 1.06 patch now. Link to comment Share on other sites More sharing options...
MathDotPi Posted May 16, 2009 Share Posted May 16, 2009 thx for that! now to finish it properly... oh wait, i like the mission after that too! XD anyways, thx for the bug fix, the commando had a massive sight radius...(why do i always end these with ...?) Link to comment Share on other sites More sharing options...
Nyerguds Posted May 17, 2009 Share Posted May 17, 2009 I didn't fix that bug, VK did. Link to comment Share on other sites More sharing options...
MathDotPi Posted June 3, 2009 Share Posted June 3, 2009 oooo, ok thx anyways for providing it! Link to comment Share on other sites More sharing options...
wpoxdrain Posted November 13, 2009 Share Posted November 13, 2009 en~~ i have forgotten it but i like cc95 every missionsï¼ Link to comment Share on other sites More sharing options...
Nyerguds Posted November 13, 2009 Share Posted November 13, 2009 Looks like you need to re-play it, to remember Link to comment Share on other sites More sharing options...
MrFlibble Posted November 14, 2009 Share Posted November 14, 2009 In fact, you finish the mission no matter what building you destroy. But only one of them is actually the correct target. I've always wondered how they pulled it off. I believe it's the only such instance of alternate mission outcomes in the whole (Westwood's) C&C franchise (correct me if I'm wrong). Link to comment Share on other sites More sharing options...
Nyerguds Posted November 14, 2009 Share Posted November 14, 2009 Oh, I know exactly how they pulled it off. Every time a building is destroyed, it stores the building's ID in a global variable. So after the mission is finished, it can check what the last destroyed structure was. Since every structure in that mission triggers the Mission Accomplished trigger, the game can easily check if the one you destroyed was the airstrip, and if so, skip a mission. (this is also used for the temple, for the special Ion Cannon ending in the GDI campaign, but with the added check that the weapon that destroyed it was the ion cannon. Not exactly sure how this one works though) Fun fact... if you target one of the other buildings in that commando mission, that building is missing from the map in mission 7. It uses the same global variable to put an exception into the mission reading code, to skip the first building of that type It doesn't work on the silos or power plants though, since there are several of those, so it wouldn't be able to determine which one was destroyed. Of course, unless you took out the CY, this isn't too useful since they'll just rebuild the structure. I'm also pretty sure that restarting the mission removes this exception. Or maybe you can cheat with it... destroy your own CY, then restart the mission, to make it remove the enemy CY? I should test that out, lol Link to comment Share on other sites More sharing options...
MrFlibble Posted November 15, 2009 Share Posted November 15, 2009 Whoah, that's awesome With such control over various aspects of the game, there could have been far more intricate missions. Link to comment Share on other sites More sharing options...
Nyerguds Posted November 16, 2009 Share Posted November 16, 2009 well, I'm "liberating" a lot of these exceptions by turning them into mission ini keys, but this kind of thing seems hard to do in that aspect. I've already made PassiveHelis that way (Nod mission 7, capture Orca), and mission-specific building capturability, to completely remove any limitation on possible mission capture targets (Nod mission 12, capture Adv Comm Center). You can read all about that if you click on my sig image Link to comment Share on other sites More sharing options...
Ferret Posted November 17, 2009 Share Posted November 17, 2009 well, i do like under siege c&c in the covert ops. always fun and i've never failed once. Link to comment Share on other sites More sharing options...
Nyerguds Posted November 18, 2009 Share Posted November 18, 2009 Not too hard... the AI doesn't build anything Or maybe you can cheat with it... destroy your own CY, then restart the mission, to make it remove the enemy CY? I should test that out, lol Tested it out... it doesn't work. restating resets it. Link to comment Share on other sites More sharing options...
ChronoSeth Posted January 20, 2011 Share Posted January 20, 2011 well, i do like under siege c&c in the covert ops. always fun and i've never failed once. Same here. Took me forever to find that church though... XD Edit: DAMNIT! necrobump... Link to comment Share on other sites More sharing options...
Ferret Posted January 20, 2011 Share Posted January 20, 2011 Well, you did stay on-topic unlike most people. O_o Yea, if you just use your stealth tank that you get in the beginning to scout around, you'll eventually find the church. Link to comment Share on other sites More sharing options...
Nyerguds Posted January 20, 2011 Share Posted January 20, 2011 Heh. What tactic do you usually use for it though? I normally kill the most southern units of the east side siege, so my harvester can go harvest the south tiberium field without getting shot at, then put obelisks on the top and kill off the remaining units on the east side Well, after luring all infantry and MLRSes from all the other side and lead them to fiery doom, of course. Kinda silly to fight EVERYTHING at once. btw, Tore, if you read this... url tags to youtube automatically converting to embeds? NOT handy. You wanna do that, add a [youtube] tag. Link to comment Share on other sites More sharing options...
uNdeAd Posted January 20, 2011 Share Posted January 20, 2011 um, TD has no allies. YES it haves! on 4th NOD mission u have villagers as allies! Link to comment Share on other sites More sharing options...
Nyerguds Posted January 20, 2011 Share Posted January 20, 2011 dude, read the thing in its context before making stupid replies. He called the GDI missions "ally missions" Link to comment Share on other sites More sharing options...
Chimas Posted January 21, 2011 Share Posted January 21, 2011 What I enjoy most are those missions with a crisis management in the beginning like "Twist of Fate" and "Infiltrated" in Covert Operations pack. Btw, we are reorganizing a lot of stuff in here: http://forums.cncnz.com/index.php?showtopic=14254&st=60 Link to comment Share on other sites More sharing options...
uNdeAd Posted January 24, 2011 Share Posted January 24, 2011 dude, read the thing in its context before making stupid replies. He called the GDI missions "ally missions" jaja u evil man moderator! [NyerNinjaEdit]fixed [/NyerNinjaEdit] Link to comment Share on other sites More sharing options...
ChronoSeth Posted January 25, 2011 Share Posted January 25, 2011 I normally kill the most southern units of the east side siege, so my harvester can go harvest the south tiberium field without getting shot at, then put obelisks on the top and kill off the remaining units on the east side I use the same sort of tactic, but I generally use turrets without any obelisks. Much better in case I run out of power. That nuke sure is handy... Link to comment Share on other sites More sharing options...
android2002 Posted April 24, 2011 Share Posted April 24, 2011 Why would they put dinosaurs on a futuristic game? Is Tiberium muting animals to their prehistoric state, or one of your clever tricks Nyerguds?! :laugh: Link to comment Share on other sites More sharing options...
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