Hi guys, I have for the first time today joined Cncnet, as I really miss Tiberian Dawn and I had a huge itch to play it. The download went nice and quick and I was able to get it onto the pc.
When I run it though, I run into problems. It skips the opening animation and immediately goes to the starting menu. When I press "Start new game" the program hangs and then I need to use task manager to close it. I dinked around with the resolution and compatibility settings too but no joy. In the end I saw a user here report something similar and the admin said something to the effect of changing the rendering to GDI instead of Auto. I did that and still not working. (Obviously when you press start, you go to that snowflake screen where you select GDI or NOD - THAT is the screen that doesn't want to load)
At this point, I have tried all sorts of screen resolutions, rendering options, windowed/fullscreen options and turned comparability settings on and off. Computer still hangs.
Interesting to note, that when I click other options like "Load", "Internet Game" or "Exit", those options work fine. BUT when I click on "Intro & Sneak Peek" all I see is a screen saying "Coming Attraction" and then goes back to the menu. I remember this was an advert for Tiberian Sun. It seems that I can't run the cutscenes or animations or movie sequences.
Oh, another thing that might be of assistance. When I run the program without comparability, it hangs after selecting "new game" but when I run it in comparability mode for Windows 95, the game does not load, it simply says "can't play movies" or somesuch.
I hope the info helps! Please advise.
Thanks a lot guys.
I played around a bit in tibed and was thinking. Wouldn't it be cool to have a mod that has the rules of c&c renegade but in an rts c&c game?
Guard towers fire quicker, have longer range and are more armored and nearly 1 shot most vehicles.
Guard towers have line of sight rules meaning infantry and tanks that are really close to buildings and tall objects can avoid being fired upon. (not sure if this even possible)
You only get 1 guard tower with the exception of 2 - 4 pillboxes or Gun turrets
You get 1 refinery with a small amount of credits slowly accumulating overtime and then credit dumps as normal when a harvester returns
Each team is limited to 6 tanks
Engineer repairs infantry, tanks and structures over time
I'm not sure how c4 and stuff would work. Maybe something in the form of an ivan bomb and you need 4 of them placed on a structure to go off in order to destroy it? Engineers should also be able to remove this.
Vehicle and infantry fire power, rate of fire should be increased to match the values in renegade.
Beacon placement for super weapons. A soldier drops the beacon and then it has a count down. Can be removed by engineer.
Beacon placements on barricks ends the match unless removed by engineer/advanced engineer
Advanced engineers: Hotwire / Nod technicians repair faster, deploy mines, shorter fuse ivan bomb?
engineers/ advanced engineers equipped with pistols
The game should basically all the renegade troops you could purchase such as havoc, sakura, etc with the same role sniping, rail gun etc.
All aircraft replaced by helicopters/orcas, all infantry/vehicles able to hit them with snipers and rocket soldiers doing the most infantry damage to them.
Basically an exact copy of the renegade game as close as you can get it but in the form of the many rts c&c games we have now. Though i think you'd want to put an limit on the amount infantry just like most renegade servers could only hand so many players. I think 70 was the biggest I remember back in the day on the renstation server.
Hey, so I want to recommend the classic C&Cs to some people I know, and they may be more likely to try it if it's free. However, while the first free C&C games were released as freeware, the primary sources of downloads are down, the only way is through 3rd party mirrors and the C&C Ultimate Collection includes them for a price. So are the first three games still considered freeware?
First version of the tool. The only thing this can do is preview .mrf files by applying the remap filter to a given screenshot.
http://nyerguds.arsaneus-design.com/project_stuff/2014/FilterCreator/filterviewer.rar (needs .Net 3.5)
(Includes a screenshot + all .mrf files for the desert and temperate theaters)
This is the desert shadow ("shade") filter:
It seems a lot of the mrf files (like the one used for the shroud edges) have multiple tables inside them. I think this is the shroud edges table (for Temperate):
The final tool will basically have 2 panes, one to view an existing MRF file on a pic like this already does, while the other will have a previewer for the new theater's screenshot, with a set of hue/brightness/saturation/etc tools to make the image on the other preview pane match the loaded mrf filter view. Then once it matches, it can generate a table out of that.
I'll probably allow saving these filter values as presets so stuff like for example the shadow under units can easily be generated once the filter values have been figured out.
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