Pat_Pas Posted October 2, 2014 Share Posted October 2, 2014 Here will be posted all battlemaps 2vs2 and 1vs1. I'll start with this one: Thirsty duel 2P The map is nearly exactly mirrored so it should be very equal. The mission objective so far: A chinook will land on the island, where your (sometimes your own, sometimes the enemies) mcv starts, but it cannot expand. The 4 engineers below the landing zone of the helicopter can be transported to the next shore you can see. There will be 4 buildings to be conquered, 1 Barracks, 1 Hand of Nod, 1 Adv. Powerplant, 1 Tiberium Silo. Conquer them and now you can expand your base. The rest is given, one big far channel for massive troup attack (the shape of a "2") and a smaller bypass for some more quick attacking. If youre NOD you surely will take advantage of the fast vehicles to rush into the enemy's base, if youre GDI it's rather recommended to block the ways and push forward slowly but forcing, so it is a matter of time who will win. Just like ever: Enjoy playing, tell me some bugs or important changes that would have to be made. scm102ea.bin scm102ea.ini Link to comment Share on other sites More sharing options...
Pat_Pas Posted October 9, 2014 Author Share Posted October 9, 2014 Circle Of Death 2vs2 4P What can I say about it....... nothing except: ENJOY! Battlemap mirrored and measured real exact to get no advantages for any of the parties. Should also work for a 1vs1 well. scm163ea.bin scm163ea.ini 1 Link to comment Share on other sites More sharing options...
Pat_Pas Posted October 10, 2014 Author Share Posted October 10, 2014 Stripe Battle 4P Simply a variation of the Stripe Land 5 Player Map in my '5 Player Map'-thread. To mention the specials: On the top right you can see 2 Silos, a tech-center, a tiberium refinery and a hospital, all there to be conquered. Place whatever you like around those buildings to conquer the tiberium island. scm132ea.bin scm132ea.ini Link to comment Share on other sites More sharing options...
rabidsnypr Posted October 13, 2014 Share Posted October 13, 2014 Thanks pat! Link to comment Share on other sites More sharing options...
weaveR Posted October 29, 2014 Share Posted October 29, 2014 I like the look of "Circle Of Death" when will it be on cncnet? Link to comment Share on other sites More sharing options...
Jacko Posted October 29, 2014 Share Posted October 29, 2014 its been on for some time now plays quite well, but a little difficult for Nod in west Link to comment Share on other sites More sharing options...
weaveR Posted November 1, 2014 Share Posted November 1, 2014 Weird when i type circle into the search the only map that shows is perfect circle. Link to comment Share on other sites More sharing options...
Pat_Pas Posted January 1, 2015 Author Share Posted January 1, 2015 Freezy Battlefield 2vs2 4P Freezy Battlefield Vol. II 2vs2 4P The two versions are a bit different. The first one has only one main Path from team 1 to team 2, so build along to the middle like a snake. The second version has a wall with a tiny gap to pass and a small back exit of your Base. So you can attack on the front in the main area and do sneak attacks at the back. Choose whatever Version you like best. scm174ea.bin scm174ea.ini scm175ea.bin scm175ea.ini Link to comment Share on other sites More sharing options...
Pat_Pas Posted January 25, 2015 Author Share Posted January 25, 2015 Polluted Villages 2vs2 4P A map with a natural build, not mirrored this time. This map eliminates any West disadvantages for NOD and has no real "North VS South"-playing because you can build your own way through the paths... eliminate the villages for long battles to have extra tiberium field or for buildings or leave 'em there to have a blockade. Download below here..... scm179ea.bin scm179ea.ini Link to comment Share on other sites More sharing options...
Nyerguds Posted January 26, 2015 Share Posted January 26, 2015 Hmm. Nice map, but sadly only properly usable for 2v2, since trying to play it with 2 players might spawn you right next to each other. Or did cncnet have a fix for spawn locations? Link to comment Share on other sites More sharing options...
Jacko Posted January 26, 2015 Share Posted January 26, 2015 Or did cncnet have a fix for spawn locations? Not for Tiberian Dawn sadly Link to comment Share on other sites More sharing options...
cn2mc Posted January 26, 2015 Share Posted January 26, 2015 CnCNet appears to have a part fix, part screw-up for this issue. With maps like Manu's last one you can't start next to eachother in 1v1, which is good, but in stock maps with many different spawns a lot of the interesting close base 1v1 matchups become impossible since the game tries to make players start as far apart as possible. This leads to a lot of predictability on most maps, like knowing (almost) for certain where the other guy is at the very start. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted January 26, 2015 Share Posted January 26, 2015 Maybe nyer broke it at a point and now it works like it was meant to be? At least all other cnc games use the logic to spawn players as far as possible from each other (dune 2000 does that too) Player1 biggest distance to Player2 Player3 biggest distance to Player4 Link to comment Share on other sites More sharing options...
Nyerguds Posted January 27, 2015 Share Posted January 27, 2015 Maybe nyer broke it at a point and now it works like it was meant to be? At least all other cnc games use the logic to spawn players as far as possible from each other (dune 2000 does that too) wut. I never touched that system. The only thing I fixed was the messup when having more players than there are waypoints on the map. And I fixed that just by making the game reduce its internal "maximum number of allowed of players in multiplayer" to the actual map maximum. Which was set to 4 in the official release anyway. And from what I could see, C&C1 just randomized those start points. Link to comment Share on other sites More sharing options...
AchromicWhite Posted March 23, 2015 Share Posted March 23, 2015 Someone DID actually touch that system though, maybe Funky. I'd like it changed back, personally, or better yet, have it as a check box, or better yet (again), be able to choose start positions. Yeah, I was pretty sure it wasn't you who changed that one, Nyer. -Liam Link to comment Share on other sites More sharing options...
Pat_Pas Posted July 3, 2015 Author Share Posted July 3, 2015 Here is another version (a kind of fun edit / alternative version / scripted edition) of the map Thirsty duel and it is called: Thirsty duel scripted 2P Now what's special about it? As you can notice the spawn point of your mcv lies inbetween 5 turrets that will hack the guts out of it, even if you deploy..... North has a pre set combination of NOD Tanks and GDI troops, adding a nuke, helipads and some additional buildings. South has a pre set combination of GDI Tanks and NOD troops, adding a nuke, helipads and also some other buildings that are same to what north has. Due to the fact that the airfield is stronger than the weapon factory, the initial health of the airfield is reduced by half. But the map is set so you have everything in option to do... just think about your opportunities and your already unlocked building options. This map can also be played with 0 starting credits, you should move your 4 harvesters to earn money from the beginning on, everything else is up to you. For a little special (and if you lose the weap or airfield / barracks or Hand of Nod) there are 3 buildings in the middle - WEAP, BARR, HAND - so conquer them first. Soo......have fun! Download below! BOTH files!!!!!!!!! scm104ea.bin scm104ea.ini Link to comment Share on other sites More sharing options...
Pat_Pas Posted December 10, 2015 Author Share Posted December 10, 2015 "NEW" MAP RELEASED!! Link to comment Share on other sites More sharing options...
Pat_Pas Posted February 23, 2016 Author Share Posted February 23, 2016 Hi, my next battlemap: Dust 2vs2 4P As you can see the main goal for the winner team is to get to the big "pot" first. As you base creep to the top, dont forget that a long base can have a weak tail. Also mind the little island between the two enemies for extra heli attack opportunities. Have fun! * Downloads below * scm180ea.bin scm180ea.ini Link to comment Share on other sites More sharing options...
Nyerguds Posted February 23, 2016 Share Posted February 23, 2016 You can just upload the images to the forum here too, y'know Link to comment Share on other sites More sharing options...
AchromicWhite Posted February 24, 2016 Share Posted February 24, 2016 Neat, looks like there'd be some pretty big battles around the middle to capture all that tiberium! Link to comment Share on other sites More sharing options...
Pat_Pas Posted February 26, 2016 Author Share Posted February 26, 2016 I forget that every single time Nyer, but this filehoster keeps the images very long so I'm cool with it Link to comment Share on other sites More sharing options...
MattAttack Posted February 26, 2016 Share Posted February 26, 2016 looks cool! Reminds me a little of "sand crystal shard" by GiftS but with more tiberium to fight over. I always liked that map. heh heh I love the potential to be a real douche with Chinooks/orcas/apaches. Now if I only had the time to play Link to comment Share on other sites More sharing options...
Pat_Pas Posted April 9, 2016 Author Share Posted April 9, 2016 Hi my next battlemap after Polluted Villages: Polluted Woodlands 2vs2 4P It is not easy to crawl, but you will have to if you're not willing to run short of money. The west is the final answer for a long endurance battle. Download BOTH files and extract them into your folder maps/manu>scm176ea scm176ea.bin scm176ea.ini Link to comment Share on other sites More sharing options...
Pat_Pas Posted May 11, 2016 Author Share Posted May 11, 2016 Hi, my first 3vs3 - 6 Player battlemap mod based on the famous circles of death: Circles of Death II 3vs3 6P Download both files below Enjoy! scm164ea.bin scm164ea.ini Link to comment Share on other sites More sharing options...
Pat_Pas Posted May 12, 2016 Author Share Posted May 12, 2016 Next 3vs3 Edition of an existing map: Freezy Battlefield Vol.III 3vs3 6P scm173ea.bin scm173ea.ini Link to comment Share on other sites More sharing options...
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