Rampastring Posted September 16, 2015 Share Posted September 16, 2015 http://www.moddb.com/mods/the-dawn-of-the-tiberium-age The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion which aims to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play; the original game is not required. DTA's classic mode aims to mimic Tiberian Dawn's and Red Alert's gameplay as closely as possible, while the enhanced mode adds many new features and balance improvements. Since you have the factions from both TD and RA available, you're able to for example have matches between Nod and Soviet or mix it up however you like. This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible. Mod features: 4 properly balanced sides that stay loyal to classic C&C in style: GDI, Nod, Allies and the Soviets Enhanced Mode additions, including better balancing, new units and ships for GDI and Nod Completely stand-alone, no base game is needed for DTA TD and RA1 style graphics, feel and gameplay pacing Over 90 extremely detailed multiplayer maps Easy and reliable online play with CnCNet 5 (YR client is based on DTA's client), including features like pre-selected starting locations and teams Properly working AI for all sides, with 3 difficulty levels Over 20 single-player missions 10 Co-Op missions (more are coming!) Statistics tracking from your whole commander career Compatibility with the latest Windows operating systems, with no extra hassle required (usually) Automatic updates (you can opt out) that keep you up-to-date with the latest additions and improvements A video tells more than a thousand words, so here's one of our trailers: https://www.youtube.com/watch?v=cnI_vE4t0Pw Download: http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/downloads For more information, screenshots and videos, check out our home page at ModDB. Link to comment Share on other sites More sharing options...
AchromicWhite Posted September 17, 2015 Share Posted September 17, 2015 Cool man! I thought you guys has stopped working on this mod. Nice to see some life still going into it! Link to comment Share on other sites More sharing options...
Rampastring Posted September 17, 2015 Author Share Posted September 17, 2015 We've released 8 updates during this year and 3 updates during the last 2 months, so it's far from dead Link to comment Share on other sites More sharing options...
Nyerguds Posted September 18, 2015 Share Posted September 18, 2015 That tesla tank's weapon looks really bugged, lol. Link to comment Share on other sites More sharing options...
Rampastring Posted September 18, 2015 Author Share Posted September 18, 2015 That tesla tank's weapon looks really bugged, lol. TS doesn't have the RA1 TeslaZap effect, so we had to make something similar with particle systems. I think it looks pretty neat though. Link to comment Share on other sites More sharing options...
Kilkakon Posted September 21, 2015 Share Posted September 21, 2015 Love the refinery and RA weapons factory guys. TD is so good but so many of these mods just fail to get the look right. Props. I will note though: Why the hell has that guy built 2 radar domes? :laugh: Link to comment Share on other sites More sharing options...
X3M Posted September 21, 2015 Share Posted September 21, 2015 Nice going guys! Glad to see, you made so much progress. I spot a double tech centre. Isn't that worse than a double radar dome? Link to comment Share on other sites More sharing options...
Rampastring Posted September 21, 2015 Author Share Posted September 21, 2015 That particular screenshot was taken with the "Extreme AI" multiplayer option enabled, which makes the AI start with two construction yards. As you may know, it results in the AI cloning its buildings, so it builds a base twice as big as normally. Thanks for the feedback Link to comment Share on other sites More sharing options...
Inq Posted September 22, 2015 Share Posted September 22, 2015 Who makes the SHP's for this? Link to comment Share on other sites More sharing options...
Nyerguds Posted September 22, 2015 Share Posted September 22, 2015 That tesla tank's weapon looks really bugged, lol. TS doesn't have the RA1 TeslaZap effect, so we had to make something similar with particle systems. I think it looks pretty neat though. Ahh, I guess I'd have to see it in action to really appreciate it Link to comment Share on other sites More sharing options...
Rampastring Posted September 22, 2015 Author Share Posted September 22, 2015 Who makes the SHP's for this? They're mostly either taken from the original games (TD and RA), modified from existing graphics by Bittah or created from scratch, DavyCrockett (now ex-staff) and Lin Kuei Ominae being the most important artists of our new graphics. Link to comment Share on other sites More sharing options...
Inq Posted September 23, 2015 Share Posted September 23, 2015 Who makes the SHP's for this? They're mostly either taken from the original games (TD and RA), modified from existing graphics by Bittah or created from scratch, DavyCrockett (now ex-staff) and Lin Kuei Ominae being the most important artists of our new graphics. I've been making a small (currently personal) mod for OpenRA. Would it be ok if I convert some of your shp's to RA format? if I decided to make the mod public I would credit the original authors and/or link your mod as the source. Link to comment Share on other sites More sharing options...
Bittah Commander Posted September 23, 2015 Share Posted September 23, 2015 You can use anything you like from any mod without asking for permission as long as your personal mod remains non-public. If you want to make the mod public, I'd rather not have our assets used, considering it's one of the things that helps DTA remain original as a mod. DTA does condone "sub-mods" however, so you could make a mod for DTA if you're interested in doing that, although you're currently probably more interested in modding OpenRA. Of course you could wait until DTA gets ported to OpenRA first, but I don't expect that OpenRA will be ripe enough for that (and thus offer all the features and customizeability we need) in the near future. Link to comment Share on other sites More sharing options...
Rampastring Posted September 26, 2015 Author Share Posted September 26, 2015 Version 1.1453 has been released! Change log: http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/tutorials/change-log Download: http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/downloads/the-dawn-of-the-tiberium-age-v11453 If you already have DTA installed, you can also use the client to update. Link to comment Share on other sites More sharing options...
Rampastring Posted October 3, 2015 Author Share Posted October 3, 2015 A video of me and Bittah Commander beating Sombracier's Co-Op mission, Chrono Hazard, on Hard: https://www.youtube.com/watch?v=WRwlbneRB_c Sorry about the arrow pointing wrong in the GIF Link to comment Share on other sites More sharing options...
X3M Posted October 4, 2015 Share Posted October 4, 2015 O man, that was beautiful! Link to comment Share on other sites More sharing options...
Kilkakon Posted October 5, 2015 Share Posted October 5, 2015 The res is so high I can't make out any units XD That gif is pretty amazing though! Link to comment Share on other sites More sharing options...
Bittah Commander Posted October 5, 2015 Share Posted October 5, 2015 I was playing and recording with 1920x1080p, so that's really the only resolution it can be properly watched with (and you'll of course have to watch in full-screen mode). I'm aware that some people's screens are just too small to be able to properly watch it with this resolution, so I'll be using a lower resolution (such as 1600x900) to record such videos in the future. Link to comment Share on other sites More sharing options...
Grant Posted October 5, 2015 Share Posted October 5, 2015 A video of me and Bittah Commander beating Sombracier's Co-Op mission, Chrono Hazard, on Hard: https://www.youtube.com/watch?v=WRwlbneRB_c Sorry about the arrow pointing wrong in the GIF Really impressive, love it! Link to comment Share on other sites More sharing options...
Rampastring Posted October 9, 2015 Author Share Posted October 9, 2015 The next version of DTA introduces an awesome feature that many thought was completely impossible: multiplayer saves. You are able to manually save multiplayer games and then load them via the client. Possible disconnects, crashes or synchronization errors won't stop you from completing a game anymore, as long as you remembered to save during the game. To make the process simpler, you only have one multiplayer save slot available. In other words, saving a MP game will always overwrite your previous MP save. We're also looking into the possibility of making the game auto-save every few minutes in multiplayer, removing the need for saving manually. But it won't make it into the next update yet. Link to comment Share on other sites More sharing options...
Nyerguds Posted October 10, 2015 Share Posted October 10, 2015 Nifty Link to comment Share on other sites More sharing options...
Rampastring Posted October 18, 2015 Author Share Posted October 18, 2015 Version 1.1462 has been released! Change log: http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/tutorials/change-log Download: http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/downloads/the-dawn-of-the-tiberium-age-v11462 (you can also just update via the client if you already have DTA installed) Link to comment Share on other sites More sharing options...
Boso Posted October 18, 2015 Share Posted October 18, 2015 This is honestly such an amazing mod, deserves so much more attention. Link to comment Share on other sites More sharing options...
Nyerguds Posted October 19, 2015 Share Posted October 19, 2015 Holy crap, that's a giant submarine. Link to comment Share on other sites More sharing options...
Inq Posted October 19, 2015 Share Posted October 19, 2015 death from above!, great mod. Link to comment Share on other sites More sharing options...
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