Nico1300 Posted September 30, 2016 Share Posted September 30, 2016 Hey Guys XD Me and my friends are playing c&c with peace-time. Because of this our army is very enormous. But then you can't build more. We reached the maximum of units :mad: Can you change the maximum of buildings in an online game? This would be cool! Sry for my Bad English I'm from Austria ^^ Link to comment Share on other sites More sharing options...
Allen262 Posted October 1, 2016 Share Posted October 1, 2016 It was tested but caused the game to lag. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted October 1, 2016 Share Posted October 1, 2016 It was tested but caused the game to lag. true. The limits are a bit higher than in the original game, but we couldn't go too high since it wasn't working well. If you only play with friends then you guys can modify the limits in spawn.xdp with notepad. Afterwards share the file with all your friends to be able to join the same game room Link to comment Share on other sites More sharing options...
X3M Posted October 1, 2016 Share Posted October 1, 2016 You know that what frustrates me with these limits is. That when one player has them all, no other player can build them. Having separate maximums per player, would be many times better. And perhaps a count down in the upper left or right corner that shows you how much you may build, when getting close to the personal limit. Link to comment Share on other sites More sharing options...
Ford (retired) Posted October 1, 2016 Share Posted October 1, 2016 Couldn't you just modify the [Maximums] tag and copy and paste it in a map? [Maximums] Players=8 ; ipx layer limits this to 8 maximum Aircraft=100 Anim=100 Building=500 Bullet=50 Factory=32 ; 32 is minimum for 8 player game Infantry=500 Overlay=1 ; special case -- only needs one Projectile=20 ; projectile types, not actual projectiles Smudge=1 ; special case -- only needs one Team=60 TeamType=60 Template=1 ; special case -- only needs one Terrain=500 ; trees and rocks TrigType=80 ; trigger types Trigger=200 ; triggers themselves Unit=500 Vessel=100 Warhead=10 ; warhead types, not actual warheads Weapon=55 ; weapon types, not actual weapons Link to comment Share on other sites More sharing options...
Iran Posted October 1, 2016 Share Posted October 1, 2016 No that's not possible, [Maximums] is only read at the startup of the game from RULES.INI directly (it's never loaded from the map and it's impossible to change that), and the game loads (only once) the data heaps based on [Maximums] Link to comment Share on other sites More sharing options...
Nico1300 Posted October 1, 2016 Author Share Posted October 1, 2016 Thank you i will try it tonight Link to comment Share on other sites More sharing options...
ROB Posted October 1, 2016 Share Posted October 1, 2016 You know that what frustrates me with these limits is. That when one player has them all, no other player can build them. Wow... I never realized that, I don't actually play RA much. That seems like a huge oversight. Having something like SC supply depots would be an interesting way to overcome that. Maybe RedAlert++ can implement maximums per player. Link to comment Share on other sites More sharing options...
Allen262 Posted October 2, 2016 Share Posted October 2, 2016 ROB Kind of surpried that this hasn't been used/abused more. This has to be bad for Allied VS Soviet games since the Allies can just spam out Jeeps and gunboats and lock out a Soviet. Link to comment Share on other sites More sharing options...
Iran Posted October 6, 2016 Share Posted October 6, 2016 Yeah the maximums are shared by all players. Per player maximums would be better (with a counter for maximums added to game to so you can see if you're close to your maximum). Link to comment Share on other sites More sharing options...
Messiah Posted October 7, 2016 Share Posted October 7, 2016 why not just remove the maximums completely? Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted October 7, 2016 Share Posted October 7, 2016 Yeah the maximums are shared by all players. Per player maximums would be better (with a counter for maximums added to game to so you can see if you're close to your maximum). It's kinda good the way it is currently, faster/better players will have more units. If the limit is per player then it turns into an advantage for the worse players. why not just remove the maximums at all? The game will lag when there are thousands of units on the map (we tested that before) Link to comment Share on other sites More sharing options...
X3M Posted October 7, 2016 Share Posted October 7, 2016 Yeah the maximums are shared by all players. Per player maximums would be better (with a counter for maximums added to game to so you can see if you're close to your maximum). It's kinda good the way it is currently, faster/better players will have more units. If the limit is per player then it turns into an advantage for the worse players. I don't think that the good players will notice this. They will simply be... better any way. Perhaps, it will grow into a new challenge for the good players? And give the bad players a little bit more leverage? But that is my oppinion. Link to comment Share on other sites More sharing options...
Nyerguds Posted October 12, 2016 Share Posted October 12, 2016 Per-player maximums also have their drawbacks, anyway; allied tanks are lower damage and lower cost, so I'd imagine they need more units to get the same battlefield effect. Link to comment Share on other sites More sharing options...
X3M Posted October 12, 2016 Share Posted October 12, 2016 Good point. Obvious point. (face slap) It would lead to faction limits. But that needs to be balanced as well. Eventually a limit per unit could work best. Also taking in regards, that each faction has a different number of different units. In this case, if it can't be altered. The shared limits are good as they are. Link to comment Share on other sites More sharing options...
halley50 Posted October 28, 2016 Share Posted October 28, 2016 Formerly it was possible to limit the editor RAED, but now this options (MaxBuilding, MaxUnit, MaxInfantry, MaxVessel) are bloqued. Imagine that someone blocked them because no effect. But what happens with maximus teamtypes and triggers? I would like to increase them in my maps. How would it be possible? Link to comment Share on other sites More sharing options...
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