Salvation Posted August 15, 2017 Share Posted August 15, 2017 (edited) This is a very long post, but i'm gonna trying to be short: Im currently having a problem with AI behaviour with my current mission. My plan is to do next: USSR must capture and defend four different technology centers. If any technology centers gets destroyed -> mission is failed. Each captured technology center gives you a four General units at your usage. The mission is completed when all Technology Centers are captured and enemy forces are destroyed. Currently when my engineer gets in Technology Center -> The units will come out but if someone destroys the technology center -> game continues running but no mission failed screen... Here is the trigger: Name: +1 Owner: Greece Existence: temporary (any linked event -> switch, destroy) Type: complex (event1 => action1; event2 => action2) Event 1: Entered by...USSR Event 2: Destroyed by anybody Action 1: Global Set... 1 Action 2: Loser is... USSR Linked to: Buildings - 1 and the [Trig] itself : +1=0,1,3,1,1,-1,2,7,-1,0,28,-1,-1,1,2,-1,-1,-254 Another problem [SEE THE ATTACHED PICTURE]: Currently Spain does have a four different patrols which will be created shortly after mission is started. The Tanks near at the Number 1 should be a one team and they should patrol nearby. The tank and two riflemen near the Number 2 are our own, independent team and they does not have anything relating on team number one. HOWEVER! Right after the mission starts -> One of the Team 1 tanks will switch places with Team 2 tank?! The red line means that those two tanks will switch places (see the attached picture). Here are the codes for this: Name: grd2 Owner: Spain Existence: temporary (any linked event -> switch, destroy) Type: simple (event1 => action1 [+ action2]) Event 1: Elapsed Time (1/10th min)... 1 Action 1: Create Team... grd2 and Teamtype: Name: grd2 Owner: Spain Priority: 14 Max: 0 Num: 0 WayPoint: 50 Team: Light Tank 2 Orders: 0 Move to waypoint... 51 1 Guard area (1/10th min)... 2 2 Move to waypoint... 52 3 Guard area (1/10th min)... 2 4 Move to waypoint... 50 5 Guard area (1/10th min)... 2 6 Jump to line #... 0 Linked triggers: grd2 PROBLEM NUMBER THREE! Right after start, there are two 2TNK units placed on South-West and South-East. The unit from South-West should start patrolling. BUT! The 2TNK which is placed on South-East will actually starts doing that?!?!?! Both are Guard -stance and but if i set the 2TNK from South-East Area Guard -stance it will stay where it is supposed to and the unit in South-West will patrol as i've planned. I'm very frustated on this and during this evening i almost destroyed my keyboard and throw PC out of the window... this is very frustating since feels like nothing is not gonna work and i don't know or understand why! This mission is meant to come the next version of Command & Conquer REDUX for Red Alert 95 which im currently working on... Edited August 15, 2017 by Salvation edited quotes Link to comment Share on other sites More sharing options...
Salvation Posted August 21, 2017 Author Share Posted August 21, 2017 (edited) Problems with patrols has been fixed. My first post contained an attached image, where Team 2 consist with two Riflemen and one 1TNK -> Changed their side into Goodguy and now they works fine. However, i still need help with the Technology Centers. My idea was next: 1) Player captures technology center -> Reinforcements will arrive inside the center 2) If anyone destroys technology center -> Mission failed. Currently when my Engineer captures building -> Reinforcements will arrive inside the technology center. After it has been captured -> anyone destroys it -> nothing happens. Any help? Currently the trigger is next: Quote Name: +1 Owner: USSR Existence: temporary (any linked event -> switch, destroy) Type: complex (event1 => action1; event2 => action2) Event 1: Entered by...USSR Event 2: Destroyed by anybody Action 1: Global Set... 1 Action 2: Loser is... USSR Linked to: Buildings - 1 [Trig] +1=0,2,3,1,1,-1,2,7,-1,0,28,-1,-1,1,2,-1,-1,-254 EDIT:Also my idea is that ALL four technology centers must be captured and ALL enemy structures must destroy before mission is accomplished. That trigger i haven't created yet, since i want to advance step-by-step. Edited August 21, 2017 by Salvation Added my idea Link to comment Share on other sites More sharing options...
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