hgjcool Posted March 17, 2018 Share Posted March 17, 2018 Similar to the P2P downloading principle, the more people download the faster. Can the network of the game be realized more quickly? Can A and B be transferred through B, D, or server when they are not directly connected? Link to comment Share on other sites More sharing options...
0 dkeeton Posted March 17, 2018 Share Posted March 17, 2018 Yes, Tiberian Dawn, Red Alert, and Tiberian Sun are all p2p games that fallback to servers when a p2p connection cannot be made. Yuri's Revenge and mods use a tunnel server only (except in ranked matches), eventually Yuri's Revenge will get updated for p2p. Link to comment Share on other sites More sharing options...
0 FunkyFr3sh Posted March 17, 2018 Share Posted March 17, 2018 Currently chinese will always use servers since p2p is too unstable for them. But I might do some more testing later Link to comment Share on other sites More sharing options...
0 hgjcool Posted March 17, 2018 Author Share Posted March 17, 2018 thank you Link to comment Share on other sites More sharing options...
0 hgjcool Posted March 17, 2018 Author Share Posted March 17, 2018 We all low ping,but port blocked ,waiting good result! Thank you! Link to comment Share on other sites More sharing options...
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hgjcool
Similar to the P2P downloading principle, the more people download the faster. Can the network of the game be realized more quickly? Can A and B be transferred through B, D, or server when they are not directly connected?
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