9LivesCatFood Posted March 26, 2019 Share Posted March 26, 2019 (edited) as many of you know most people playing as GDI only build a ion cannon if they are already winning and just goofing off while nod players almost always get a missile silo. This is because of the excessive amount of teching and building additional structures GDI has to do to get the ion cannon. if the ion cannon was on the radar theyd be able to build it right after building and selling tech center like nod does to get missile silo. consider this change: https://ppmforums.com/viewtopic.php?t=30796 Edited March 26, 2019 by 9LivesCatFood Link to comment Share on other sites More sharing options...
c0rpsmakr Posted March 27, 2019 Share Posted March 27, 2019 no, it shouldn't. ion cannon can be an instant game changer if used right. nod has to tech up just as much as gdi does in order to get its "superweapon", gdi just has to keep its tech while nod doesn't, which is one of the very few advantages nod has over gdi. Link to comment Share on other sites More sharing options...
9LivesCatFood Posted March 27, 2019 Author Share Posted March 27, 2019 (edited) 11 hours ago, c0rpsmakr said: no, it shouldn't. ion cannon can be an instant game changer if used right. nod has to tech up just as much as gdi does in order to get its "superweapon", gdi just has to keep its tech while nod doesn't, which is one of the very few advantages nod has over gdi. considering the cluster missile can one shot kill structures and the ion cannon cant... which one is the real game changer again? The ion cannon requires a additional structure to obtain that the cluster missile doesnt. so that is bogus. gdi requires a additional tech structure and is required to keep tech center until it gets that additional structure. not only that but that structure is extremely weak and easy to kill. Edited March 27, 2019 by 9LivesCatFood 1 Link to comment Share on other sites More sharing options...
c0rpsmakr Posted March 27, 2019 Share Posted March 27, 2019 I repeat from the other topic, you have no idea what youre talking about. 1 Link to comment Share on other sites More sharing options...
9LivesCatFood Posted March 27, 2019 Author Share Posted March 27, 2019 15 minutes ago, c0rpsmakr said: I repeat from the other topic, you have no idea what youre talking about. You have failed to describe a situation that would make this unfair to have. Yes a ion cannon can instantly kill a damaged structure and for that to happen more frequently than it does now is a scary thought. but so is a cluster missile wiping out a war or ref every other minute. Link to comment Share on other sites More sharing options...
Sol Posted March 28, 2019 Share Posted March 28, 2019 1. gdi already has an advantage over nod on most maps. 2. you pretty much cannot have an mk with less than 55% hp around anymore, or it just gets instantly killed. 3. pad/emp instant kill without warning 1 Link to comment Share on other sites More sharing options...
9LivesCatFood Posted March 29, 2019 Author Share Posted March 29, 2019 yes keep making fear mongering comments about the uber cannon killing everything. Link to comment Share on other sites More sharing options...
Sol Posted March 30, 2019 Share Posted March 30, 2019 honestly im down for having the ion cannon more accessable, but not without a nod buff. how would that look? no idea. better be really careful with balance changes. 1 Link to comment Share on other sites More sharing options...
KHANIVORE Posted March 30, 2019 Share Posted March 30, 2019 nod is already at a disadvantage to gdi, and you want to make gdi easier. it doesnt matter if it can 1 shot a building. youre trying to buff up gdi when it actuallity it probably needs nerfing. ive read a few of your posts, i dont think youre non intelligent but i think you lack the knowledge about ts on a level that some of the people you are bantering with have. 1 Link to comment Share on other sites More sharing options...
Humble Posted March 30, 2019 Share Posted March 30, 2019 Does GDI need nerfing, or NOD need buffing? GDI is played more commonly among players, so I would say NOD would need a slight buff if anything. 1 Link to comment Share on other sites More sharing options...
9LivesCatFood Posted March 30, 2019 Author Share Posted March 30, 2019 The point is the ion cannon is rarely ever used. It's kinda funny the same people complaining the ion cannon is too good are the same people who play on a modified forest fires map with weed for nod and yet none of them build the ion cannon even on that map. it is the most under used thing in the game and yet they act like its the most powerful thing in the game. There are so many uses for it too. zapping a commando or disruptor in your base. killing a helipad or emp. finishing off a structure, etc. but you only see it used 1 out of 100 games. Nod doesnt really need much buffing. But there's a lot you could do to them like make the buggy have a turret so it can fire while moving same with tick tank even. Of course none of these changes will ever happen cause cncnet doesn't like change. Link to comment Share on other sites More sharing options...
Sol Posted March 31, 2019 Share Posted March 31, 2019 you for sure havent watched me play ff. i make ion cannon ALL the time 1 Link to comment Share on other sites More sharing options...
9LivesCatFood Posted March 31, 2019 Author Share Posted March 31, 2019 16 minutes ago, Sol said: you for sure havent watched me play ff. i make ion cannon ALL the time lots of people stream and record those match. good luck finding your ion cannon. Link to comment Share on other sites More sharing options...
Sol Posted March 31, 2019 Share Posted March 31, 2019 like me? XD from just yesterday: https://www.youtube.com/watch?v=1MymDVOyjX8 i realized i dont have many ff games uploaded and i didnt record much in the recent weeks, but found another from a couple of days earlier: https://youtu.be/WlZhgz9WYDw 1 Link to comment Share on other sites More sharing options...
9LivesCatFood Posted March 31, 2019 Author Share Posted March 31, 2019 (edited) 11 hours ago, Sol said: like me? XD from just yesterday: https://www.youtube.com/watch?v=1MymDVOyjX8 i realized i dont have many ff games uploaded and i didnt record much in the recent weeks, but found another from a couple of days earlier: https://youtu.be/WlZhgz9WYDw Out of those two matches you were only attacked once by two mlrs. That's hardly a competitive match so I see why you had ion cannons. Edited March 31, 2019 by 9LivesCatFood Link to comment Share on other sites More sharing options...
Sol Posted March 31, 2019 Share Posted March 31, 2019 so? It can have a big impact, so it takes a lot of time to build (and load) at the most crucial point in the game. In the closest matches, you dont have that time. If my whole team bunks up or we are far ahead, I will always make the Ion cannon to increase our advantage. My point it, the Ion Cannon has its place in the game, it can be especially useful in 1v1 where no ally needs you to attack. 90% of people who play the "original" maps already play GDI, so who do you think needs a buff? 1 Link to comment Share on other sites More sharing options...
9LivesCatFood Posted March 31, 2019 Author Share Posted March 31, 2019 (edited) The easier it is to get the easier it is for the losing player to also have it not just the player sitting in the back doing whatever the hell he wants cause he already won. it's not about "buffing" gdi vs nod. its about making the ion cannon used by more than just a player who is (((already))) winning. said it from the beginning of this thread. only the player who already won has a ion cannon. its currently buffing players already winning. the losing player will never have a ion cannon. Edited March 31, 2019 by 9LivesCatFood Link to comment Share on other sites More sharing options...
ore_truck Posted April 1, 2019 Share Posted April 1, 2019 On 3/31/2019 at 7:35 AM, 9LivesCatFood said: The point is the ion cannon is rarely ever used. it is the most under used thing in the game and yet they act like its the most powerful thing in the game. The point is Nod is rarely ever used. it is the most under used faction and yet you suggest GDI needs to buff their Ion Cannon. 1 Link to comment Share on other sites More sharing options...
Tibermach Posted April 1, 2019 Share Posted April 1, 2019 dudes gonna need 9 lives, and the rest. gtfooh. Link to comment Share on other sites More sharing options...
Weaponx Posted April 1, 2019 Share Posted April 1, 2019 Funny thing this guy cant even play in high level games, cause his skill level is so shit. Yet he has better "knowledge" then all the top players combined. Enough said. 1 Link to comment Share on other sites More sharing options...
Holland Posted April 3, 2019 Share Posted April 3, 2019 It does indeed make for fun gameplay!! Don't worry about these guys @9LivesCatFood they're real pro players but only few of them enjoy modding We did already upload this. See all stuff thats been uploaded to CnCnet's Tibsun in this thread: https://forums.cncnet.org/topic/8661-ts-the-new-units-and-buildings-expand11/ I'll just copy the tutorial to add this in your map right here! And you can just go ahead an play it online already the GDI radar with uplinks, so you don't need the Upgrade Center for ion canon and seeker, you can just place it on your Radar Here are the codes: [GARADR] Cost=1000 Name=GDI Radar Center Image=GACOMM Upgrades=2 [GARADR1] Cost=0 Name=Drop Pod Node Armor=wood Owner=GDI,Nod Power=0 Sight=1 Crewed=no Points=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Capturable=no AIBuildThis=no SuperWeapon=DropPodSpecial ThreatPosed=0 Prerequisite=GARADR,GATECH PowersUpToLevel=-1 PowersUpBuilding=GARADR [GARADR2] Cost=0 Name=Hunter Seeker Controller Armor=wood Owner=GDI,Nod Power=0 Sight=1 Crewed=no Points=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=1 Capturable=no AIBuildThis=no SuperWeapon=HuntSeekSpecial ThreatPosed=0 Prerequisite=GARADR,GATECH PowersUpToLevel=-1 PowersUpBuilding=GARADR [GARADR3] Cost=0 Name=Ion Cannon uplink Armor=wood Owner=GDI,Nod Power=0 Sight=1 Crewed=no Points=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=1 Capturable=no AIBuildThis=no SuperWeapon=IonCannonSpecial ThreatPosed=0 Prerequisite=GARADR,GATECH PowersUpToLevel=-1 PowersUpBuilding=GARADR [BuildingTypes] 205=GARADR1 206=GARADR2 207=GARADR3 [Animations] 967=GARADR1 968=GARADR2 969=GARADR3 As you can see, the file the radar uses with 'Image=' is called GACOMM. You can also just Copy the entire original [GARADR] from rules.ini, and change [GARADR] Into [GACOMM], and add GACOMM under [BuildingTypes]. Thats the right way to do it, but since they are very similar in art.ini, there's no need. Just copy paste this code into your map, make some edits if you want, and enjoy. Link to comment Share on other sites More sharing options...
Weaponx Posted April 3, 2019 Share Posted April 3, 2019 Just make a map which allows it, its absurd to want to change the entire game, when you have the option to add in maps. Then people who like it, can play it, This way its optional. 1 Link to comment Share on other sites More sharing options...
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