The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.
Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
Hmm, those restart issues might be tricky to fix. We'll look into them.
AFAIK Q and Ctrl + Alt are unfortunately hard-coded and cannot be easily changed, since there are no Keyboard.ini entries for them.
How? Base creeping? Its more of a GDI thing though you cant base creep the entire map, but you can force a head on fight anywhere, and all over the map ie control it like you do, its a GDI advantage surely? Unless theres only 1 corridor or something .
It certainly hurts buggy and bike rushes drastically which is a big part of how most people play nod, and GDI can already defend them with naders/barracks
I thought u hated red alert with its broken base creeping/base attacking style play? I thought you wanted cnc1 to be different from that?