The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.
Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
Well, the game treats cells like actual squares, meaning that it takes approximately 41% longer to traverse them across their diagonal than it does to traverse them across their width or length. That means that an object moving horizontally or vertically will travel 5 cells in about the the same time that an object moving diagonally will travel 7 cells.
Another interesting effect of cells being longer going horizontally or vertically is that base-crawling horizontally or vertically is more efficient, since the location at which you can place buildings is cell-based and not distance-based. Physically, you can place buildings about 41% farther away from other buildings going horizontally or vertically rather than diagonally.
...I should probably make some diagrams for this, huh?
EDIT: Alright, I hope you guys know your trigonometry ‘cause this shiz is about to get mathematical.
If we say an in-game cell is x units by x units large, then its diagonals, which are going horizontally and vertically since the cell is a square rotated 45 degrees, are each x × root( 2 ) units in length (note that the square root of 2 is about 1.41).
Because of this, placing a new power plant in the red square would place it 2x units away from the original power plant, while placing the new power plant in either of the green squares would place it 2 × ( x × root( 2 ) ) units away from the original power plant.
Its such a cool design for fun but is a challenge to turn it into a theme/natural landscape, but ive managed to an original fresh natural look with the same gameplay, should have the fresh awesome game play due to the tiberium layout and cliffs plus a fresh natural look that players are not used to