Forums

  1. Important forums

    1. Forum rules

      in here are the forum rules. Read them!

      1
      post
  2. The Communication Center

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2,009
      posts
    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      19
      posts
  3. The Repair Bay

    1. Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      6,174
      posts
  4. The C&C Games

    1. 6,666
      posts
    2. Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      6,252
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      106
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      238
      posts
    5. Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      4,957
      posts
    6. Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      8,197
      posts
    7. Command & Conquer: Renegade

      C&C goes up close and personal.

      15
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      597
      posts
  5. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5,045
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2,539
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      239
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2,516
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5,292
      posts
    6. The Tech Center

      This forum is for research and programming.
      932
      posts
  6. Hosted Projects

    1. Tiberian Dawn Redux

      Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
      [Moddb site]

      1,027
      posts
    2. Archived

      In here rests projects that used to be hosted here or are not being worked on

      460
      posts
  • Posts

    • I guess I can just play the game using TS-ddraw at fullscreen 800x600 and deal with the minor Menu issues then. If it's playable then I can deal with the resolution giving me black bars on the sides. But hey, these patches giving me the ability to play at all is a gift, so thanks regardless. I'll keep this place bookmarked in case there are any new patches or revelations on my problem.
    • Cool! Yes it will! Like magic lol i made some more tutorials if you're interested., https://forums.cncnet.org/topic/4538-final-sun-create-missions-amp-compstomps-gif-tutorials-ts/ https://forums.cncnet.org/topic/6410-final-sun-video-tutorials/ https://forums.cncnet.org/topic/6380-ts-how-to-add-teams-by-spawn-location-in-your-map/ https://forums.cncnet.org/topic/6277-brand-new-tutorial-for-new-map-makers-create-your-own-mods/ lol maybe too much for u right now, anyway, don't be afraid to ask anything u want
    • Wow! Fast response. Thanks! I'll try this out tonight and let you know how it goes. Will the timer display on the screen?  
    • for TS, in Final Sun: -Make sure Beginners Mode is turned off (Options > beginners mode) - Go to Edit> Trigger Editor - Click on 'New Trigger'
      -Select House: Neutral -Click on the tab "Events" and select 'new event' Pick event Type:  '8 Any Event' -Click on the tab 'Actions" and select "new action" Select Action type: '27 Timer Set' type in  600 at the Parameter (600=30 minuts) Now you gotta make another one Click on New trigger House Neutral, Event: '14 Mission Timer Expired' Action: '2 Loser is.'  with Parameter: Neutral   Thats it. You can name your triggers too if you want  
  • Topics