The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.
Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
It's a matter of opinion really. I think contesting all objectives at all times should be how the game is played. Using infantry to escort your engineers is how the game should be played rather than just removing counterplay.
I noticed you tried to turn the spy into a hijacker. If you don't set The value "Thief" to "yes" along with "VehicleThief," it doesn't work. It should look like this:
You can check ModEnc for confirmation. It's also a good resource for everything INI related, if you're ever having trouble.
Here is my Request:
Being able to put passwords on a game that has already been created
When someone has to leave for some reason, or you are waiting for specific people to join your game which is already full. You would be able to put a password on the game to ensure only the people you want to join the game will!
The alternative is remaking the entire game which is just annoying and kills momentum
i've had pings of over 300 and have had the game still be very fast. As long as your connection to the server is consistent or stable, you will be fine. There will be a higher delay between commands and actions, but lag, i.e. paused gameplay, is caused by inconsistent or unstable connections.
If you ever wanna test it, we can find a high ping server for me and I'll show u i'll never have lag.