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  1. Important forums

    1. Forum rules

      in here are the forum rules. Read them!

      1
      post
  2. The Repair Bay

    1. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      6,493
      posts
  3. The Communication Center

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2,038
      posts
    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      25
      posts
  4. The C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      6,745
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      6,347
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      106
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      239
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      5,069
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      9,129
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      15
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      605
      posts
  5. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5,072
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2,567
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      313
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2,534
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5,349
      posts
    6. The Tech Center

      This forum is for research and programming.
      939
      posts
  6. Hosted Projects

    1. Tiberian Dawn Redux

      Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
      [Moddb site]

      1,062
      posts
    2. Archived

      In here rests projects that used to be hosted here or are not being worked on

      460
      posts
  • Posts

    • XWIS is dead, and CnCNet is the best platform for playing now. Less lags, better functional, more players. But YR is not good for every one. Many people complain about Battle Fortress and Yuri as a fraction. Also, many people like classic RA2. So, I think the idea of RA2mode QM at least has to be tested.
    • Yeah -- I mean -- you hit the nail on the head again in this thread. Everything truly is secondary to map selection.
    • France is not overpowered, but overgayed.  This situation isnt overpowered, its overgayed.    Pros want ggs, not dick in the ass. Alas, the point of a CBL is to add skill while simultaneously removing homosexuality. Is the most important thing removing yuri , france, and adding superweapons? No.   The most important thing by far, especially considering the gibbous relationship between allied and soviets, is the map selection. That is to say, competitive maps should include the maps with the least amount of homsexuality--if you will-- and the most amount of skill. Im going to replace the word gay with the word cheese.  A  quintessential example of a non-pro, so to speak, map is little big lake: bottom is clearly in a winning position off spawn. Now, there are more subtle examples that some may struggle to recognize, but if there is anything to be picky about, its the maps. They need to be fair, dynamic, diverse, and cheeseless. Everything else is secondary.   
    • I think people might be missing the point of CekaJ's list. Perhaps, CekaJ simply is trying to make a one rule fits all to keep the analysis out of it and immediately balance the game. I don't really see a big problem with that in a small tournament setting. He is simply stating, there's too much debate, there's some obvious holes, let's fix the hole by covering it up and covering up any surrounding area. The problem, of course, is what we have discussed in this thread. It's not always that simple when taking into consideration different aspects. Is France overpowered? I'd argue hell no! On over 50% of the maps the France grand cannon has literally no use, it's worse then Germany! Of course, there's a select 10% of maps where France is indeed incredibly overpowered and broken (First one that comes to mind quickly is Offense Defense). So the competitive ban list (CBL) is simply saying, fuck all the considerations, just ban it since it breaks the game on certain maps. The CBL does what it intends to do... it makes the game very balanced/simple across the board. We can then analyze it and say that without superweapons being on, maybe soviets are at a disadvantage late game vs. allied players. Or we could say, what is Yuri's Revenge without yuri? Or what happens on Death Valley Girl allied vs. Sov, when superweapons are off and the allied player decides to camp the 2 bridges with mirages and battle fortresses? Ha... But in terms of percentages, across the board, the CBL does a pretty good job. It's just that we are not interested in doing a 'pretty good' job, we are more interested in perfecting the match ups on every given situation and not banning factions from playing (any notion that tries to ban factions is met with strict opposition).
    • Hello - I understand, you just want to play but this part (The Quick Match/Ranked Match) is still in Alpha.

      Anyway - make sure you are actually creating a username. You need to sign up with an email (which is what you've done so far). Then create a username for the Yuri's Revenge (See attached). I don't see a nickname under your account. 
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