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  1. Important

    1. Forum rules

      in here are the forum rules. Read them!

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  2. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2.4k
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    2. Community News

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      449
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    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      10.1k
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  3. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      7k
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      7.1k
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      173
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      311
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      8.9k
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      19k
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      70
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    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      983
      posts
  4. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5.5k
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    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2.9k
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    3. CnCNet Ladder

      All CnCNet ladder discussion
      910
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2.6k
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    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5.8k
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    6. The Tech Center

      This forum is for research and programming.
      1.1k
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  5. Hosted Projects

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  • New Posts

    • Hey there, I would like to talk a bit about Psychic Sensor in the Red Alert 2.  Just so let everyone know what I'm talking about, I have uploaded an image about it in an iconic environment.  So, this device can detect approaching enemies within it's range, from anywhere across the map, also it has a bonus feature that it detects enemy Spies, so if there is any armored unit or building nearby, they will automatically attack the Spy. Naturally only dog and Yuri does that. And that's not everything, if there are Mirage tanks within detection range, they will be compromised, tanks automatically attack them without ordering them.   What changed in the Yuri's Revenge? The first change was that it's removed from Soviet's arsenal and moved to Yuri's fraction. It got a moved from the defensive structures to the main buildings and working as a Radar at Yuri's side. You would say it does the same as in the original version, only the visual texture has been changed. No, one of it's effect has been disabled, it does NOT reveal Mirage tanks within it's range, which is kinda sad in my opinion. So I would like to add this feature back to it's origins since Mirage tanks are a pain in the back. Also, if I enable "Red Alert 2 mod" in the client, the structure gets back to Soviets as it's used to be but still does not detect Mirage tanks. It's also a pain.   I used to play more likely the original RA2 online and used this feature a lot in the 'Afghanistan' map. And one more thing would be good to be optional: DISABLE or ENABLE the sight lines in the settings because on Survival maps it's annoying as hell, especially since Yuri MUST build it in order to continue building chain.   Thank you!
    • The other day, I decided to play this game with a friend in co-op, and I was surprised to see that the movies in the game worked. I am currently working on creating maps in Red Alert 2. However, when I tried to play a video, it did not work. Please let me know if anyone knows how the developer achieved this.
    • Whether it's WAE you're working on or Final Alert 2, they both operate with the same concept of the trigger and its branches, including Task Force, Script, and Team. What you'll see in the video is how to create a campaign map.  
    • Hi I am new to WAE I want to make single player mission maps for Red Alert 2 using World Altering Editor. Can anyone please point me in the right direction of detailed tutorials which include screenshots and or videos Thanks in Advance
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