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  1. Important

    1. Forum rules

      in here are the forum rules. Read them!

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  2. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2.4k
      posts
    2. Community News

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      449
      posts
    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      10.1k
      posts
  3. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      7k
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      7.1k
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      173
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      311
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      8.9k
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      18.9k
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      71
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      983
      posts
  4. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5.5k
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2.9k
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      910
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2.6k
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5.9k
      posts
    6. The Tech Center

      This forum is for research and programming.
      1.1k
      posts
  5. Hosted Projects

    1. 1.6k
      posts
  • Member Statistics

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  • New Posts

    • When the game reaches 10-15 minutes and we have a lot of tanks and operations, we will disconnect When debugging mode is enabled on the tunnel server, the log output is normal, but there is no data at the moment of network disconnection, indicating that the online patch has not continued to send data packets to the server Does the program crash when a large number of tanks engage in GQ battles with more than 6 players?
    • Actually I love this game so much, I played since C&C 1 on Windows 95 and continues more sucn as Renegade, General, C&C3,and finally Red Alert 2 Yuri Revenge Now I'm 37 But I still love to play Ra2 everyday!  But I notice some issue about Battle Fortress, when I attach it with some troopers, and they enter it by stupid ordering, by don't care about distance or no metter who's closer,  sometime they just waiting someone who's further or not around... Why don't who's closer enter first? and when entered some enemy base, especially with Guardian GI they always attack or shoot to a tower or sentry gun first! by don't care what's enemies units around... enemies units will kill you while you just stupid hit the tower, even the tower stop working by no power already! Why not attack danger alive unit first? and after I create game with a lots of seats, and attachs them with AI, if I swith back to less seats such as 8 to 2, it still have AI left in the seats I have to manual remove AIs out of slots one by one Why not automatic remove them according to available seats of map?
    • Hu TaxOwlbear, Yes, the CNCnet version of RA works fine.   
    • You can only add to the left. The other sides are fine. In my case, I couldn't enlarge the map because it already has maximum size 208x208.
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