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Nyerguds

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Everything posted by Nyerguds

  1. It's really just the headers, yes. See, Red Alert 1 was the first game to have its mix files encrypted, but it took a lot longer for people to actually read these encrypted RA1 mix files' file tables than it took for people to find rules.ini inside the files. In fact I think XCC is the first tool that managed it; the old RAMIX could open the mix archives, and would show the files inside them, but it never even knew about the mixfile-inside-mixfile structure. The creator had just scanned the mix files, found files, and hardcoded tables of the stuff he found into his tool.
  2. I rather suspect that the fact it looks like that is the problem
  3. lol. 600 posts and then he posts that xD
  4. Fairly sure these automated bot-bans are revoked after just 5-10 minutes.
  5. Hee, that map, used like that, reminds me of Syndicate
  6. Rossi isn't an admin / manager; he's a channel moderator afaik. The big honcho of cncnet is hifi.
  7. "apart" = more or less the opposite of "a part of"
  8. ...that is one fugly thing... not a single correct terrain transition.
  9. One player LAN does require that you activate AI players, no? Otherwise I'd imagine it giving "mission accomplished" right away...
  10. Hah, epic! Heard a lot about these debug screens, and seen the ascii frames they used in the exe, but it's nifty to actually see it in action
  11. C&C1 and RA1 were originally made for non-multitasking systems, meaning no one gave a damn if they used 100% of your CPU. Because of that, the easiest way to slow down a game is to throw some extra calculations to your CPU so it is slower in doing everything. They patched out a bunch of that stuff, using more efficient timing methods instead, so your background processes don't start stuttering because you're running a 20-year-old game
  12. It's not the mix contents that are encrypted. It's just the header containing the files list. So yes, you can dump it in a hex editor and find rules.ini, and sure, someone could create a scanner that looks for SHP file headers to see which data in the mix block are separate files, but being able to read the actual files table in the header sure is a lot handier, even if the filenames in it are just hashes.
  13. It's not a file. It's a configuration tool.
  14. Ew, treating ints as booleans. Horribly opaque old-C practice That's why I prefer 100% strongly typed C#.
  15. Right, right. So I accidentally took the value between 16 and 32 instead of the one between 32 and 64. Eh. It's pretty clear I meant 48 bit Still better than "1.4*10^14". You never even saw it was a perfectly rounded value :roll:
  16. Incidentally, the value on the second picture is exactly 7FFF 0000 0000 Yes, surely, that's me being stupid, and not you missing basic checking on boundaries just below the point integer-overflow flips values into the negative Though in this case, and given the rarity of 24-bit 48-bit integers, I'm fairly sure they were just looking for a nice round maximum integer value to limit the credits to before they'd start overflowing out of the graphics. And 0x800000000000 is a wonderfully round value for that. 1.4*10^14 indeed. Decimal plebs :roll:
  17. Nerf everything! I'm sure that'll make it balanced again... somehow
  18. Oh hey, look at that. You just made yet another useless post
  19. Yeah, dumping your homework on this site is just a small subset of your useless posts here :boring: But you live and breath Tiberian Dawn (not being a smart ass), which is a large part of cncnet. I thought you'd be a staff member of both cncnet and the forum. I'm not actually doing much C&C related these days, though...
  20. Shows what kind of programmer you are. You didn't even convert it to hex. It's exactly 7FFD 0000 0000. I guess it's just a test value for the length, but coincidentally, it's also a value slightly below the maximum value that could be put in a 24-bit 48-bit integer. Not that such a thing is generally used, but still, 7FFD is a good value to put a bunch of zeroes behind to test both Int32 and Int64 maximums
  21. doesn't ts-ddraw have frame rate limiting options? Those should help with the scroll speed bug.
  22. He's just a person messing around with people, yes. He's not an admin at all, and never will be with his attitude towards this community You can identify staff members from their green rank. Though do note, not all staff is CnCNet; Tore and I are more or less site admins of the forum/site, but not really cncnet devs or staff.
  23. Odd. C&C1 has no such limitation. The only limit it has is the total amount of characters of the whole text pasted together.
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