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Posts
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Everything posted by pichorra
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It uses a different exe: "cnc95.exe". But it seems that people are using this one because the sidebar hacks.
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Same thing here. I will take a look. Who is responsable for the C&C95 CnCNet updates?
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You can destroy a SAM-site with 3 orcas in TD, but the SAM will destroy one of your orcas.
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I WANT CAKE! Happy Birthday, cnc-comm
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I found this map in my Hard Drive. I created it long time ago, just did some edits today before uploading. Favela.zip
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6-Players is not available due a bug that cause a weird Divide-by-0 error, as far I know.
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@Chismas: I've never seen Olaf Van der Spek in this fourms. perhaps we can just e-mail him, or try to expand XCC editor by our own. @CCHyper: If you say so, no problem then. Anyway, have Olaf fixed XCC Editor trigger/teamtypes bugs?
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There seems to be more than one array tied with the map buffer, take a look in CellTrigger loading logic. There is also a lot of checks to ensure that stuff is inside the map.
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Tiberian Dawn - The Huge Collection (single player)
pichorra replied to Chimas's topic in C&C Singleplayer Maps
I did not like how he broke the storyline putting Flametanks and ORCAs -
Guys, don't feed the trolls...
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I would classify this post as spam
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Sole Survivor Finally Gets Some Hi-Res Attention!
pichorra replied to CCHyper's topic in Sole Survivor
Cool. Now make it playable. -
make sure you are running the official NVIDIA drivers, not the one from Microsoft, whitch lacks OpenGL Support.
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I might get back at this project soon.
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GDI Mission 11 is a complete challenge for a noob player. As for map differences, there are some: - In GDI Mission 15C, there is another way to the place where you begins near the bridge. - In Nod Mission 11A, the south land is linked with the main one, the gunboat was replaced by two Advanced Guard Towers, - In Nod Mission 13A, the south land is linked with the main one, north gunboat was removed, and a flametank was added, and there are a bunch of changes into the South GDI Base, You can easly take GDI base there and undeploy your MCV inside it. - In Nod Mission 13B, the North land is linked with the main one, your cash is changed to 2000$, and a refinery is added in north land. - In GDI Spec Ops 1, all north Power plants are simple ones, while in PC version, it is Advanded Power Plants. I guess the guy who ported that changed to avoid low power after taking the two south power plants. As for engine differences, there are some that I can remember by memory: - The bridge is larger, you can pass with two units there. - You can't remove trees. After you attack it, when it "dies", it is not removed from the map. - The Infantry Sell bug is fixed, at least in the USA version. - APC have a turnable gun. - Rocket launcher does not have a turnable gun. You can see it shooting into some weird ways. - Airstrike seems to be more powerful. (trows more bombs) - You can't sell the Hospital. (You could in the original game) As for the C&C64 game's speed: It is funny, it runs as faster as Nintendo 64 processor can. The maximum speed is when the hardware renders at 60fps, someting that never happens unless you got an overclocked Nintendo 64 Anyway, It seems that almost all Covert Operations missions are fully playable except Tiberium Strain, beside some small terrain 3D glitchs (see Hostile Takeover, lol).
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I'm running it on TS under Windows 8. It's working nicely, besides the menu dissapearing after saving a mission. You just have to click where the button "return to game" is supposed to be. But under Wine in Debian 7 (amd64), the game freezes while playing a video.
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That is somehow interesting... The Covert Operations and the PSX missions is included in the N64? Is there anyway to access it from the Nintendo 64 itself?
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I Guess he's talking about the stealth-effect bug that affects the disruptor. Isn't this bug fixed by Hyper?
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I don't know about TS, but TD gives a Out of Sync error if something goes out of expected.
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rewrite client wihout bloatnet?
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Maybe do annoying sounds when someone connects and you do not aswer?
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If OpenRA gameplay were EXACTLY the same as RA, then probably we wouldn't still be playing RA. Look with what happened with other old games through.