
Iran
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Everything posted by Iran
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New MultiPlayer Maps Plus a modified Path & Beyond Map
Iran replied to bmoeller's topic in RA Multiplayer Maps
Cool maps. -
Yeah the functionality that the other games on CnCnet 5 have is implemented now, there's just some small things like map sharing, game mode support for custom maps and some other bits and pieces we're waiting for before we can release a YR beta.
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Suggestions and feedback needed for the Yuri's Revenge CnCNet 5 client
Iran replied to Iran's topic in Red Alert 2
The client is the program you use to chat with players and host games. Looks like this (NOT the YR client): -
Suggestions and feedback needed for the Yuri's Revenge CnCNet 5 client
Iran replied to Iran's topic in Red Alert 2
We already support 8 players (including observers). I also enabled a hack to enable multiple spectators (the game is internally limited to one spectator). The project is pretty far (excluding game accounts/ladder/quickmatch etc support). Problem is someone else is doing the client and he won't release his source code yet. We're kinda working on that mostly. You can play skirmish and online games with the client but it misses support for sharing maps, drawing player spawns in the map previews and the game modes support needs a few things. Other than that an auto-updater is needed and some extra file checks need to be added. Once that's done we can release a public beta. Once we have the source code I'm gonna do a bunch of GUI changes and add a lot of smaller stuff. -
Yeah we're working on the YR client now but we're waiting on something which might push back the initial release date.
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So TS has been suppported for about one year. I don't hear that much feedback on the forums (aside from questions about ladder and clans). How are you guys doing? What is missing? How has the experience been? Are people having Windows 8 issues (ts-ddraw should fix most ofthem and make the game playable)? Any exploits/bugs/issues? How has the player growth been? Should there be a dedicated Tiberian Sun 'landing page' on the cncnet.org site? Grant is working on one for Yuri's Revenge and he pitched the idea of doing landing pages for every game. He owns the domain yurisrevenge.com (!) and is gonna set up a redirect to the cncnet.org landing page. We don't own any Tiberian Sun related domain names (though ehy owns redalert1.com and promotes CnCnet 5 with his Red Alert 1 download, first google result if you search for 'red alert 1') so we can't do anything like that for Tiberian Sun. We are adapting the custom CnCNet 5 client which Rampastring wrote for the Dawn of the Tiberium Age stand-alone TS mod to Yuri's Revenge for CnCnet 5 YR support. Might it be a good idea to switch to this client for TS too? It isn't that different from the current TS client (which FunkyFr3sh develops) but it'll allow me to personally maintain the code. I assume most parts of the code will be open-source too (though I kinda need to figure out how well that works with anti-cheat). If we switch to this new client for TS it'll allow me to focus on TS so FunkyFr3sh has a lower workload. There's a bunch of stuff in the client I want to do differently and some features I'd liek to add (like large map previews, game mode support, more match options, support for dedicated chat channels and account registration so people can't steal your name and clans support). But in the end it would be pretty similar to FunkyFr3sh's client. Everyone will have to download the new client though. If people could help promote CnCnet that would be great...we're looking for people who want to upload CnCNet TS matches to YouTube or live stream them. Just spreading the word (forum signatures and banners etc) help A LOT too. Would there be interest in support for quickmatch? How could we make CnCNet 5 TS more popular? Should we arrange events? We have some donation money we could dedicate towards promotion or prizes. I'd definitely would like to see more community involvement. Grant has been working on the website and forum theme...and he's started working on promoting CnCNet on social media sites and working on the official CnCnet YouTube channel, Livestreaming site, Facebok, twitter etc. He could people helping him and people who are interested in promoting things. Sean3z has been working on the ladder and he's close to start testing data sent to his ladder server in the background, there is a lot of verifying of this data to be done (and it'ss different data for different games so) it can take a bit before we got a well functioning ladder running. But on the bright side once that's done we got the whole registered game account system running too (because it's required for ladder support) and we can also do auto-ss (like on XWIS but using a different method so WITHOUT THE CRASHES AND OTHER ISSUES), and some other anti-cheat related data that we'll keep secret. Once game accounts are supported clans will be too. The large (stand-alone) TS mods like Twisted Insurrection and Dawn of the TIberium Age have been using Rampastring's client for CnCNet 5, meaning those pretty popular mods will be populated with new players who might also be interested in trying out other C&C games and mods like Tiberian Sun. Mental Omega 3.0 was released a year ago and it has about 50-80 players in the first few months, but it wasn't using CnCNet 5....so the players disappeared quickly. The Mental Omega team is waiting for us to release a client which supports Yuri's Revenge and then they''ll start transitioning to CnCNet 5 too...which will give CnCNet 5 more players and thus more people who are interested in trying out TS and people who know about and have experience with CnCNet 5 and can thus recommend it to people who want to play Tiberian Sun online. Mental Omega 3.0 has been downloaded more than 100,000 times now after one year. Which is a lot. Their mod launcher has a 'CnCNet' button and promotes CnCNet support quite prominently. FunkyFr3sh started a Dune 2000 patch a few months ago and added CnCNet 5 support for the game. It still needs work to add extra features like selectable spawn locations and alliances support plus a few issues need to be fixed like a desync with airstrikes when players use high reso mode. Not very interesting to TS players but it spreads awareness of CnCNet 5 so it benefits TS players indirectly.
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We're developing the client and I'm looking for suggestions and feedback. Do you want a game option when hosting a match to prevent players from picking Yuri? Do you want a game option to prevent dogs from eating engineers? Do you want a game mode which implements the balance changes from the RA2 1.007 fan 'patch' by Piscinex? (see http://www.blackassassins.org/pisc/readme.htm) How important are quick match and ladder? Do you guys want a game mode which makes the game play like Red Alert 2? With the same tech trees, units etc? Do you guys want a game mode which enables all country bonuses for every side when picking a country of that side? In the loading screen for a match the game shows the spawn locations of all the players by drawing a rectangle with the player's color on the preview map. Do you want a game option to disable this logic?
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Looks nice, good luck to you guys!
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C&C Commando was the working title of C&C Renegade, which was released in February 2002. Here's the thread with the info about the demo. The demo will be released soon: http://www.assemblergames.com/forums/showthread.php?54593-C-amp-C-Commando And here's a video of the actual demo running: https://www.youtube.com/watch?v=tU0lpfyWn14
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How so?
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Alright got enough now. Thanks people!
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Neh try to save a skirmish game just before the crash occurs...I don't know if it's possible for you to save the game a bit before the crash. How likely is the crash to happen with a lot of migs ingame?
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Could someone PM me RA2/YR hacks, I need it for further CnCNet development. Thanks.
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I can't do much with the crashdumps because the call stack is corrupted or just odd. I have a general idea what the issue is but I'm not sure where it lies exactly. Can you give me a savegame which allows me to easily reproduce it. Could you give me more info about the crash, I know it has to do with MIGs. Does it only happen when building aircrafts or only with MIGs?
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http://www.n00bstories.com/hosted_files/renegadebeta/ From a topic on renforums.com from 2006, seems to have been overlooked by people.
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There's a file called 'TSConfig.exe' in the game folder. Launch that. It's what Tore is referring to.
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Not sure. It's probably already supported but it isn't tested yet.
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Seth is the third son of Adam & Eve. The Ion Cannon and recon bikes are from Japanese Anime.
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We're working on it and are making a lot of progress. Will hopefully release something before the end of the year.
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Shut up you nigger
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There have been C&C1 and RA1 cheats, Funky busted a bunch of 'pros' using special software to help them cheat with RA1 in the last 6 months. I wrote anti-cheat for TS which prevents most hacks and I can add some extra anti-cheat like auto-SS later on. Will probably add the anti-cheat to RA2 and YR once they're added to cncnet5 and people are playing those games.
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Copy ts-spawn.exe (patched game executable), ddraw.dll (ts-ddraw) and tsconfig.exe (config tool) from your CnCNet5 TS folder to another TS installation. Then start ts-spawn.exe to start the game. That should allow you to play singleplayer. Note that ts-ddraw isn't finished yet and it will give you color corruption in the single player map and score screens, but playing the single player maps should work.