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Allen508

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Everything posted by Allen508

  1. The AI should be the same as old stock Red Alert so you as the player will need to build a tech center or the AI won't. Also the AI is programed to build than sell the tech centers.
  2. Okay a 2 year old thread get bumped....
  3. FunkyFr3sh The Mammoth Tank use 4TNK.hva and 4TNK.vxl. TS has load of tanks from TD and RA1 that are Voxel made by WW for something.
  4. Even if nothing but ships have sensors they can be added to any units/buildings in the same file that makes the helicarriers and phase tank buildable.
  5. It was added by Iran at my request and is now included with CnC Net 5. Update your RA1 using funkyfr3sh's installer. It also now may be in Iran's PortableRA. funkyfr3sh's installer http://funkyfr3sh.cncnet.org/ Iran's PortableRA http://iran.cnc-comm.com/ra/
  6. I have never used the TS CnC Net but I can say the removal of the said above things make no since.
  7. Tschokky: You can tank any thing you like from the mod. Make sure to use the old "Red Dawn 2012 Installer" as none of the 2013 building will work in stock RA one any more do to editing of the Matster Palette and .shp graphics Try adding Tracked=yes to the MGG. This should make it work.
  8. I like many things ARDA dose but can't really be used since it lacks online support. Also nice green effect on the Tib Refinery. With I had thought of that.
  9. You need to use Red Alert 1 snow.pal or temperate.pal but if you are getting a crash it is likely that the icon size has been changed from the stock size of 64 x 48.
  10. SHP Builder 3.37 is no longer a beta and is now more stable with Tib Dawn and Red Alert 1 .shp http://www.ppmsite.com/forum/viewtopic.php?t=36773
  11. Cool. Let us know what else you find.
  12. Zhall You hit the max limit. Below is the current max Aircraft=100 Building=500 Factory=32 Infantry=500 Unit=500 Vessel=100 Once you hit the max you must sell or destory units/buildings. Iran Can the game support more with out things like OOS errors or crashes?
  13. You will find in your RedAlert folder a file named ra95crash.dmp. Find it and put it in zip at attach it.
  14. Allen508

    help please

    Oh. Your talking about Tib Sun. I have no idea how Tib Sun is doing things. I stick mostly to RA1. I do know that The Dawn of the Tiberium Age a Tib Sun mod is using CnC Net 5 so there is away to stop CnC Net 5 from replacing your edited rules.ini and firestrm.ini The Dawn of the Tiberium Age is hosted over at Project Perfect Mod so maybe the can help you. http://www.ppmsite.com/forum/index.php?f=504
  15. Allen508

    help please

    CnC Net 5 dosn't use rules.ini so if you edited the rules.ini they should be safe. CnC Net 5 uese spawn.xdp. spawn.xdp is the rules.ini used by CnC Net 5.
  16. Than you have the real photo?
  17. It looks very Westwood like and dosn't show up if I use google image search.
  18. You shold be able to do it by the old built in LAN system. Launch to the main menu that use Mutiplayer Game. At the popup select Network. Both will need to do this and be on the same network.
  19. SHP builder 1.36 can't save TD/RA1 format .shp. You need 1.37. Also make sure you are using a RA1 pallet in SHP builder.
  20. The warning is from Windows telling you that you are changing the file extension from one it knows and has a program to open it with to another file extension. If you going to replace Affirm1.V00 you will need to make an new .aud by use of Copy as AUD than change the file extension from .aud to .v00. When the warning pops up click OK and things will be fine.
  21. You hit the max building limit. This means there are 500 building on the map. The only way you can build more is by selling some of yours or destroying another players building.
  22. You select/click on the deployed unit and than click on the map like how you order units to move than it will undeploy and move to where you clicked. Same for the MCV.
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