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MattAttack

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Everything posted by MattAttack

  1. So I found out someone had converted some of my MP maps to OpenRA-- which I thought was cool -- So you're telling me they had to recreate them tile by tile? sheesh! http://resource.openra.net/maps/1254/
  2. Yeah that was pretty much the issue I had with it was that it wasn't an APC in-game. Perhaps that was their original intent, but it got scrapped.
  3. Ok, I got an oddity. It always bothered me that the Nod light tank was portrayed as Bradley, which is basically an APC with a turret. I always thought the M-551 Sheridan was a much more appropriate choice: Heck, I even found a video of one being air-dropped much in the style of the game (skip to about :30): http://youtu.be/0UcaOwtiD5w
  4. here's this map, Frosted Hostilities, and Iron Valley. All by AchromicWhite with me vs. him playing them All very good maps! https://youtu.be/SuSURBzthNU
  5. Yeah, I always assumed the 10 people on the planet who'd be interested in this wouldn't want to cheese like that...
  6. Got to try the map out.... Pretty cool! In fact, here's a video of White kicking my ass on it http://youtu.be/zqAje5fmApA Since there isn't much tib on the map, I opted for the "no WF" build. It may have been a slight error on my part.. lol
  7. I am purposely not hacking or modding the game in any way. I find it enjoyable and challenging to push the game to its limits as it was originally designed. You can even totally wall in your opponent's base and they're powerless to do anything about it. That would be kinda lame, though
  8. Mecha who? lol, seriously... I just assume anybody here even remotely defending the guy or linking to his youtube is just him using a fake account.
  9. weird.... I dl'd this morning and opened it right up with XCC and had no problems. Does your XCC mixer have all the correct directories set for TD?
  10. Well, each person has their own style I definitely rely a lot on infantry, although vehicles are crucial once they start sending waves of their vehicles at you! If you arrange it so you're building strictly GDI, you gotta rush them ASAP because without the ability to build bazooka men or tanks, you're rather defenseless against their onslaught of tanks..... If you build a Hand of Nod before you sell the Nod CY though, you'll be able to build rocket men from your barracks! Ah, the limitations of TD.... I ran out of triggers to counter this (hit the maximum of 40) Could've had them send an engineer to recapture their structure it once you entered!
  11. Actually the latest incarnation of XCC simply has snow included as a theater. You can view/make maps without having to do anything And it may be an idea 5+ years too late, but it would've been cool to have converted the winter theater to snow just inverted those little patches to be dirt poking through the snow. It would've added a little more contrast to the ground. Not that the theater doesn't kick ass now, just sayin'
  12. exactly.... I had converted a winter map to snow and all the straight snow blotches caused graphical errors. temperate will pretty much seamlessly convert to snow, but winter doesn't share quite all the same tiles. iirc just those snow blotches. Unrelated, but possibly useful in the future: you can overlap and mash-up road tiles in the temperate theater and they'll look perfect, but when you convert it to snow it will likely look like sh*t because of the slight differences between the theaters.
  13. Looks awesome, dude! interesting use of space. I am sooo going to try and cheese a chinook into someone's base using all the outside cliffs I'm at work right now so I can't dl, but I trust you removed all the little patches of snow before converting to the snow theater?
  14. There isn't an attack trigger attached to the power plant, but attacking it will cause the enemy to automatically launch a big counter attack. Capturing it *usually* doesn't cause this reaction. I just wanted to show the mission could be done without retrieving the crate.
  15. Here you go: https://youtu.be/xfmT_mwPIFA I think the only thing I've changed in this version is that the hovercraft now reinforce 2 mediums instead of 3 humvees. To keep it fair, I left the tanks where they landed.... pretty much. Also, I was going to leave the cash crate untouched, but I accidently ordered my units to attack that building near the end of the vid and got it. I also reveal the location of another cash-crate which I don't use. Had a couple of close calls and thought I might lose, but in the end I persevered. Oh, I'm also using the Japanese language add-on in this vid for fun.
  16. Unfortunately, the cncnet version won't even load any .mix files. Strangely though, I don't seem to experience any of the ddraw problems I sometimes do with the full version.
  17. Sounds like you have the stripped down cncnet multiplayer version. Download this one: http://www.moddb.com/mods/command-conquer-unofficial-patch-106/downloads/cc95-v106c-revision-3-full-game-installer
  18. This mission always bothered me because all the cool scripting about the wife is utterly unnecessary-- and even detrimental--- to completing your task. Dissecting this .ini was very informative and inspirational to my own mission creation, though.
  19. I have 0 experience with ladders, but these sound like good ideas to me... I particularly like the bonus for playing a variety of maps.
  20. heh heh... I definitely am basing a lot of missions around specific units/tactics. And strangely enough, you've sort of described what I'm doing for one of the Nod mission 8's. Since in the original game by then the ORCA is introduced (scb07ec, I think) I was going to have the player, on an island too small to build an airstrip, fending off enemy ORCA reinforcements as well as Medium tanks reinforced via hovercraft. One must then ask themselves, "what is available on build level 8 that is not reinforced on an airstrip?" There are several options to go with. (sorry, I don't want to spoil too much!) I'll definitely keep it in mind when I get to tech level 13 or whenever it is you get Adv Comm center. Heh heh I like the "AI reacting to building AGT's" idea. I'm going for a lot of that in this campaign. However, I think Mammoth Tank may be available at the same time, too. Although I guess you'd need room for a repair bay as well. hmmm...... interesting
  21. heh heh... it always looked like a shotgun to me which is funny because it's the total antithesis of whatever he's firing in-game. I wonder if "Raptor" is yet another JP reference. :yo:
  22. hmmm... Dare I say it's refreshing to see a map not completely covered with tiberium? Might be just a little too sparse, though I'll have to play it to find out. I'd just be concerned that the middle patch of tib near the top (between the 2 concrete barriers) might cause some pathing problems, though. BTW, lol when you see the amount of .ini's and .bin's downloaded aren't the same.. heh heh
  23. um.... yeah.... 60/15=4 and I'm no programmer. Am I missing something?
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