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FunkyFr3sh

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Everything posted by FunkyFr3sh

  1. Others are getting this crash too, it's not a problem on your end. I didn't look into it yet, but I think it has something to do with the high res patch. What resolution do you use?
  2. I couldn't use my FPS limiter from dune 2000 since the games already had a limiter, it's the sync_delay function. So I just inserted a sleep there and also in a sleep in every dialog like westwood did in the WOL dialog. We got the repos moved now since bitbucket had that annoying 5 user limit, I can give you access if you wanna look
  3. How exactly did you install the game? Our mac download doesn't have a random map generator, I guess you downloaded the singleplayer version and set it up using playonmac or crossover? If you are only interested in skirmish/Online/LAN then try out our mac wrapper, it works out of the box without any settings: http://funkyfr3sh.cnc-comm.com/files/CnCNet_Wineskin_Mac_OSX.zip If you like to setup the singleplayer download manually then you'll have to add a dll override for ddraw.dll like this: http://iran.cnc-comm.com/ra/img/playonmac5.png Next step, download ddwrapper from here: http://bitpatch.com/ddwrapper.html Now open aqrit.cfg and set NoVideoMemory=1
  4. FunkyFr3sh

    W10, i7 help

    Try to run the installer again, but this time you do Right Click -> run as admin the installer will use different settings when you run it as admin. Alt+Tab and window mode will not be working with the admin settings, but fullscreen it runs very well
  5. What AndrewFord and Nyerguds said is true, Red Alert, cnc95 and dune 2000 had no real limiter and were using 100% of one core all the time. The main problem with it was the overheating, if the cpu was getting too hot then it would throttle down and the game started to lag. But the feature is also nice for notebooks, now you can play much longer time while on batteries. We enabled this now by default for all 3 games on every new installation
  6. Your rules.ini file will work fine if you play via the original game interface, if you like to play via the cncnet client too then you'll have to make a copy of your rules.ini file and rename it to spawn.xdp. Recording should be easy, most of the recording tools support OpenGL, the cncnet versions allows you to switch the renderer to OpenGL via the config program (default is GDI)
  7. tomsons was messing around with such stuff too, he was showing some screenshots of it but i don't know if he managed to make it show this stuff or if it were screenshots made by someone else. Anyways, cool stuff. Would be cool to have some info about Out of sync problems in real time
  8. I guess you are running linux on it? First of all, make sure you have java installed, the command for it is a bit different on each distro so you need to google it, for debian it should be the following command: sudo apt-get install default-jre then type this to download the server app: wget http://cncnet.org/files/cncnet-tunnel.exe Afterwards you can start it up like this: java -jar cncnet-tunnel.exe -name "NLDBNL Tunnel Server" -maxclients 200 -headless
  9. You should never use TSpatch for any custom installations like the mini online version, it was only made for those using the official installation (First Decade, Ultimate Collection or old CD's) I'm having this problem too! Also, does anyone have problems where everything works fine but when you use 6 or 7 players on a LAN occasionally you'll lose connection with someone? Normally our 7 or 8 players are 4 people and 2 or 3 AI. It seems that it crashes when ALOT of units are being moved at the same time (e.g. several of us attacking an AI player at the same time) After the update to windows 10 you will have to re-download the game from our site and do a fresh installation, every windows needs different settings and the installer will detect your windows version to apply the correct settings. Are you getting a "recon" error? That happens quite often when there are a lot of units on the map, especially when you play with AI players, there is sadly no solution for it yet
  10. Are you trying to install it to the default path c:/games/cncnet? I know there was a bug where it failed like this if there were some special chars in the path
  11. Made some for Tiberian Sun and Tiberian Dawn too, updated first post
  12. Packages were updated with tiberian sun support, check the new thread by clicking on the link below https://forums.cncnet.org/topic/8871-updated-linux-macos-downloads/
  13. I just got win10 too, TS works fine for me (the cncnet version) or with the patch from here https://forums.cncnet.org/index.php?topic=3438.0 alt+tab doesn't work and window mode doesn't work either
  14. Ok I found the problem, the cncnet5.exe included with the gruntmods installer is very old, it still points to an old server we don't use anymore. Download the latest cncnet5.exe and place it inside your game folder, http://downloads.cncnet.org/cncnet5.exe I will tell gruntlord about the problem and hopefully there will be an update soon
  15. Where are you from? We had a bunch of players from south america with such problems, but there is no solution yet I will now do a fresh installation and try to reproduce it
  16. Steel is one of the old school players, just tried to make sure he knows what it's about. He wouldn't like it It is clearly inspired by red alert! However, this global league you are hosting is exclusive for OpenRA though from what I understood
  17. Nice video maty, I also shift like this (using 3 fingers for W E R). There are of course different ways to shift, some players use just 1 finger for W E R, if you check their videos you will notice that the warfactory is visible for a much longer time. But some players even shift in the back like this: W, E, Shift+1, Ctrl+1, R - in such cases you can see the warfactory even longer I shift in the front, W E R Shift+1, Ctrl+1 ehy used to shift in the back all the time, i'm pretty sure atomi is shifting in the back too. Too bad ehy deleted all his videos, he had some example videos where he shifts in the front instead and you could clearly see the difference
  18. This topic has been moved to General Discussion. [iurl]https://forums.cncnet.org/index.php?topic=5582.0[/iurl]
  19. This is not about red alert, it is about a fan made game called OpenRA. They have a red alert mod that is able to load graphics from red alert but gameplay wise it is very different (you can't use the same build orders, strategies, there is no Q move etc..) I'll move this thread out of the red alert forums since it has nothing to do with red alert, just to make sure people are not getting confused
  20. You were banned cause you spammed download links to random executable files in the main chat. That's the fastest possible way to get banned But anyways, since you are going to move on I guess this is all cleared, good luck
  21. fair enough, removed their bans
  22. both are banned now, you can choose how long they are banned, pick a number between 0-30 (days) If they want to get unbanned faster they'll have to talk to you, I will unban them once you send me a message about it
  23. Do you have webroot antivirus? It is the only one known that prevents a application from starting another application properly He must have it since he can see the launcher
  24. Could be your security programs, try to play around with the settings a bit and add an exception for cncnet5.exe and ra95-spawn.exe
  25. The ping doesn't matter that much indeed, I recorded some test games with high pings to check how the game behaves, here is a video with 300ms delay in both directions (600ms ping): Note: the game always starts off slow, it takes a few seconds to calculate the average reponse time and speed up as you guys might have noticed already while playing, don't mind the first seconds https://www.youtube.com/watch?v=RMottSRjwyE What really matters are the other 2 stats, jitter and packet loss. Here you can see a video with less ping but I added some random jitter and packet loss on top: https://www.youtube.com/watch?v=pGFCoDihuZo Packet Loss makes the game overall slower and jitter adds the annoying stop and go lag. These 2 videos might not be the best example since I didn't actually move units around and play, I will upload some better ones later. They should not kick you because your ping is high, if someone is going to lag then a warning messages will show up: "XYZ has a unstable connection to X Players..." The message shows up if the important stats are too bad (jitter and packet loss). Tell them about it, link them to this thread here, they should only kick players if this warning shows up There is one exception though, if the host likes to reduce the delay and unticks the "Lower FrameSendRate" checkbox then playing with high pings does not work that well.
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