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Posts
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Everything posted by RaVaGe
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Some of these elitists still played mod maps with noobs and other pros to have some fun, so don't think that we don't see the possibilities or what this kind of changes would result in. It's just the fact that competitive scene should be geared towards competition, sure we could have a "surprise me" mode in QM that mixes these things up, just for the sake of fun. Of course separately from the 1v1 ranked. The ranked scene should have concrete rules and settings, the only variable should be player skills and ability. Which is why we have worked so hard over the recent month to try and balance the QM map pool and point system to reflect that, the hardest part was to make the map pool offer an interesting mix of maps that would provide a dynamic experience.
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It's still very homosexual, either I rush hard and completely overpower Yuri or I make a mistake and it's all over.
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Then don't post/share links to pirate sites
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He doesn't bail me, must be because you play Yuri. I gotta say, even with these so called 'even' maps that prep and zigzag proposed, I'd still prefer to bail Yuri.
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Is that what you expected?
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I've never supported random supers even when playing Allied and never will, there's plenty of meta game before the IC takes the victory. Allied are supposed to be played aggressively, not as defensively as the current norm seems to be. Multi engi on? Maybe for the contenders league, but not masters.
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Against each other on a Chinese server, sure. Against you in Holland, unlikely, even with the best connection on both sides there would be lag caused by the physical effects of the distance. Due to the fact that the electrical or laser signal (in the case of fibre optics) would have to travel 7482km (from Holland to China). Also, can you stop asking this exact same question every year? Wrong topic for maps feedback.
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Why would we want to punish players who have a fast tech style? If they can pull it off successfully then they deserve to be able to, playing against Yuri would be near impossible late game without supers, a competitive scene shouldn't have random elements, especially in terms of settings. Destroyable bridges are on... Everything is set-up like the original game/WOL. Dogs are less luck than you think, also it makes engineering easier. The engineer rushing only plagued lower skilled players, the top players can easily stop engineer rushes 90% of the time. Those are not such 'crucial' options besides moving the game away from the original, how the developers intended it to be, which is how most of the CNCNet staff wants the experience to be like.
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Then we should make it more intimidating for them, right?
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In the masters? Yeah, contenders, no. A lot of players I've never seen before. And you can't say always the same when the qm is out in public for less than 2 months.
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Plenty of maps so newer & returning players can get frustrated at the amount the will have to learn. The maps are already picked to provide the best variety and balance.
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Some maps will be swapped out on a monthly basis, so there's still a chance of seeing them in QM.
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It's as simple as copy and paste to install it, with a no-cd executable. Getting it to run is another story though.
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Everything is being worked on and experimented on simultaneously the maps list will be changed up a bit every month to keep it interesting and fun. Just report any of your system/client issues in the testers forum in the QM feedback thread, with clear bullet points so it's easier to keep track of.
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So everyone is happy with the map pool?
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Excuse me, but, do you have issues? You sound like a 12 year old stoner trying to make a reply while still chewing the last hash brownies from his uncle's stash.
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I think this "bug" should be fixed in the next YR update
RaVaGe replied to FazeXWIS's topic in Red Alert 2
I would like to see a fix for this as well. Also, the game doesn't seem to save settings for me anymore when I host I always need to turn off crates when in the past it would remember what settings I used. -
Brutes can do this as well.
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@Grant Should add this to CNCNet's FAQ!
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He seems to think that what he just said makes him look cool. Rather ironic really...
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Here's a list of the currently proposed maps in the ranked match map pool. QuickMatch Map Pool.pdf Please post your opinions regarding the balance, map diversity and explain the reasoning behind it as well.
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Yeah, I found out who it is last night.
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Thought that FalseGod was Sunny's nick. Believe he used this nickname on XWIS in the past.
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Noticed this after I played him twice.
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I think language options would be a great addition. Unfortunately, I only had language files for RA2 and not YR. As far as I know, there are translations for the following somewhere on the internet... German French Russian Chinese Philipines Arabic @Grant what do you think?
