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RaVaGe

Ladder Tester
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Everything posted by RaVaGe

  1. Thanks, Rampa, great post +1<3. See you on Dust 2.
  2. I agree, if you look at SC2's player base most of them seem reasonably behaved compared to the toxic whining coming from some of the top YR/RA2 players, though in fairness I do blow a fuse occasionally too...
  3. How much bandwidth do IRC messages take? Could use an alternative server(s) in that case. There was actually a game I had hosted where I was able to set a player to be kicked & banned, then all the players were able to ready up for a match and we started, to the end of the loading (screen) process, I heard the player leaving sound which upon my return to lobby was actually from the player finally being kicked. I can with confidence say that the delay is not always so great, but I'm unfortunately not exaggerating. My old monitor ran at it's native 1680 x 1050 and my new one runs at it's native 2560x1440. The game client is set at 2048x1152 as it's the highest full-screen resolution supported, while the spawner can use the full native resolution. On both monitors the fonts look poor, on my old one they looked pixellated and on the new one they look blurry (stretched), my guess would be that the YR client doesn't have font/dpi scaling implemented so it's looks crap. I know it doesn't help, I just didn't want to spam the thread. Some suggestions would be... 1. Being able to mute/ignore players from the main lobby through the context menu that appears when selecting a player from the list and right clicking. Also being able to do the same in the players list in the messages & all players menus (the ones under the F4 shortcut). 2. Being able to remove friends from the friends list through a context menu or a button, at the time being one would have to find the friend in the players list in the main lobby and then use the context menu option there, which is a rather weird (unexpected) place to find it. 3. Adding the option to invite players to a game from the friends' list and from the main lobby players list. 4. Keyboard shortcuts options are missing from the options menu. I'll let you know when I think/remember of more, the first two did make me think WTF though.
  4. Once I have my new PC up and running I'll be able to stream.
  5. The client already feels 'hacky', there's a huge delay in sending chat messages to other players in a hosted game lobby, kicking and banning players often takes 30 seconds. The fonts look blurred on standard HD reso with windows scaling set to 100% and even more so on 125% on a 2K display. The user experience design side of things is lacking, with some options missing in spots wherer they would be expected, I could give a thorough analysis of what could be improved to make the client more pleasant to use. Wouldn't it be possible to override the chat colour for black and have it default to grey?
  6. Why would it be bad? Just make sure the changes are synced between all players in a game lobby and you're good to go?
  7. The reaction to your post is overwhelming.
  8. .... A colour picker like on OpenRA would be nice.
  9. Welcome back, commander.
  10. <3 Hi Marshy, I just got a new 2K monitor too @ 2560x1440. "Battle field control established."
  11. 1. Possible. 2. Never knew that worked, always right clicked for 0. 3. ? Only gets distored with 3rd party mods. What I know is different for a fact is the way that the Psi sensor acts, on RA2 the soviet psi sensor detects spies and submerged units and displays them "without disguise" while on yr it doesn't reveal submerged units and AFAIK 'reveals spies' to other defences. This does need proper testing to analyse and specify the differences.
  12. Nice share Faze, welcome to CnCNet.
  13. I saw your messages, but I was just 2 minutes late! xD
  14. Yeah, started playing here recently. Missed the game and got tired of CS:GO. How often do you play on CnCNet?
  15. Really, Sunny? I remember both you or desolator miner glitching me in every 1v1 I played on yr. You guys were ridiculous for the lames.
  16. Has never worked for me on any version. Client still uses the preview integrated in the map.
  17. Just switch reso to 640x480.
  18. YR does support steam overlay! I'm running the game through a steam shortcut and the overlay works in game, on Windows 10 with TSDDRAW renderer.
  19. I would also like the player slot system from the original game client so I can change the lobby size with ease without having to kick a lot of players when I'm waiting for only 4 to join at that particular time. Rehosting the game every time to set a new player limit is just frustrating and annoying, really poor for user experience. Also having to lock the lobby every time is another weird and annoying 'feature'. Why not have auto lock on the start game button? Why not have auto open on kicking/banning a player?
  20. The matter of the fact is that your 300ms ping causes the game to synchronise at 300 + 15 = 315ms, which in turn means that all clicks will take 315ms to synchronise between players, yes your game can feel faster, mainly due to the fact that the game's net code gives you leeway in terms of how many frames per second you can be ahead of the other players. Any delay to an action that the player takes in the game is considered as lag, so in technical terms, the game is actually lagging at 315ms. 315ms is not actually all that slow in a strategy game and is usually around the average delay/lag you can expect when playing on XWIS. How ever when your connection (including all the isp and other servers) drops some data packets or one of the servers between you and another player prioritises other traffic you start getting higher ping times and in result more lag. In the case of data packet loss, the ping for that packet would be doubled/tripled as first, the server/game lets your PC know that a packet was lost 315+315 then you resend it +315 then you get a temporary ping of 3x315=945, on an unstable connection this would happen at random causing lag spikes and erratic connection performance. We had a 10-minute conversation because you don't understand that "any delay what so ever is considered as lag". Hence the phrase "lagging behind".
  21. It's much easier to have the process automated. A proper design for this should be laid out and discussed. I've trained many players over the years new and returning oldies and quite a few hit Hall of fame on XWIS. However, it's very time consuming to be thorough with them.
  22. The funny thing is that I was able to play just as fast on the small resolution back in the day, as I can with the 1680x1050 I use now. See, on smaller resolutions, the radar is very useful, while on larger ones it becomes basically useless. I still find it quite difficult to click a moving flak track, terror drone or an elite IFV due to my resolution.
  23. This advantage has always been there, however larger resolutions make it extremely difficult to click on fast moving units.
  24. How is the text triggered? Can the text be triggered by on map triggers?
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