
ore_truck
Members-
Posts
496 -
Joined
-
Last visited
Everything posted by ore_truck
-
Rant About Both Sides Predisposition..
ore_truck replied to total_annihilationx666's topic in Red Alert 2
This game isn't rock-paper-scissors. That would be C&C4. It's more like chess, a pawn can take on a queen and checkmate the king. And we could all agree Yuri is the superior one. -
Black can be a problem in the radar and superweapon/power offline timer because of the black timer background. And chat too. White is for neutral units if playing on maps with pre-placed neutral/civilian units. Teal are really confusing with sky blue and green (e.g. in Operation Mirage, the three border outposts (teal) look almost the same as Einstein's base (green)), Magenta - It is confusing with standard purple. Brown - can be confusing with Orange at night.
-
Forget every tactic you used in campaign and skirmish.
-
Massive increase in 'this user may be a cheater' warnings
ore_truck replied to Ra2Nub's topic in Red Alert 2
Or maybe the update is fine but there's an increase in cheaters. -
You should have no problem beating a BF with tanks if it's alone. Remember to just keep telling your tanks to be on the move constantly. A BF fully loaded with G. GIs is expensive. If they are using it alongside other units like mirage tanks, it should cost them a lot of money, so you should be having a lot of money too to spend on tanks. The best course of action is to hit their economy so they can't just build that BF. If it is 1v1, take advantage of rhino tanks early in the game. If you let the allies build without interference, they will be powerful later in the game. If it's team alliance and long game, the enemy may build BFs, since you can't hit all of your opponents, unless you have competent allies. If your allies fail to stop his closest opponent's battle fortresses, this is more of a teammate issue. Usually team games are long games, so you should be able to get that Iron Curtain. If SW is off, then pray your ally destroys those BF for you. Like people say: when the going gets tough, ask someone else to do it for you. Also, this lasserbeak guy needs a real match with someone before giving the wrong advice.
-
Rhino rush and desolators are powerful.
-
Only new players host with more than $10000 starting money, because I think they are trying to get into like a sandbox mode since they're still new, lots of money allows them to build and test every unit easily (at least thats what they think). It's common sense a million starting cash would ruin the gameplay (what's the point of harvesters) so if a player hosts a million dollar starting money game, they are either new or something is seriously wrong with them (e.g. a noob is too lazy to manage economy, decides to dumb down the game with $999999). Checkboxes doesn't seem to be a big problem. Bases, CTF, tiberium and crates are part of the original game settings. MCV undeploy rarely makes any difference. The only thing I hate is the separate helipad. It encourages people to build more helipads while those who only want to use 1-2 orcas for light harassments gets slowed down. I think the problem is the silly maps and how people are actually preferring them more. I mean, we can't stop people from making any maps they want, sometimes it's fun to play crazy maps once in a while for variety but the problem is that people are playing it too frequently to the point it seems like it's the standard of game. Just last week, someone hosted Green Acres and another player slammed him to pick a different map. I haven't played this game until recently, still manage to beat someone on a standard map and settings. Many TD players nowadays can't survive playing maps with little tiberuim. Pity.
-
Title should be underused units instead of useless.
-
It gets worse if there's a capturable neutral con yard at the starting positions.... with both sides tech!! ?
-
infantry units are too underpowered compared to tanks!
ore_truck replied to MapDesigner's topic in Red Alert 2
The infantry seem alright. Civilian garrisons provide more usefulness for standard infantry, anti-tank classes are uncrushable and how each faction have unique infantry arsenal like Soviets are meant to win by massing units, so the conscript are easier to mass and make better meat shields plus they got the cloning vats in RA2, Allies are portrayed like modern warfare military so they have better spec ops commando and infiltration units while the psycho weirdo yuri has his own whacko infantry classes for his whacky tactics. I like how Red Alert 2 infantry have different types like the low tier ones are meant to be en massed (basic infantry, flak troopers, rocketeers, guardian GIs, etc), special purpose unit (engineer, spy, yuri, sniper) and special forces (infantry not meant to be massed but can be powerful in low numbers if the enemy base is left undefended like Navy SEALs, Tanya, chrono legionaire, etc). It's how you pick the right time and right type of infantry unit to see how useful they are. For example, you don't send the massed lower tier in late game when the enemy has lots of snipers,desolators,virus, prism tanks, etc. You don't need special purpose infantry if there are no tech buildings to capture or bridges to destroy. You don't deploy commando units if the enemy is expecting one and had anti-infantry defenses littered in his base. -
Can we block that person? (unless you are actually interested in whatever he/she's into)
-
The OP is new (at least for online MP when he created the thread) and he was asking for help about competitive balance between factions.
-
Why would CNCnet do that? And why would Iraq need 2 crazy ivans?
-
Soviet (especially if one does not pick Iraq) is imbalance without superweapons (IC) if playing against Yuri.
-
@MapDesignerNon-Iraq Soviet is really underpowered compared to other factions (esp Yuri) so you definitely need to start practicing using them. Tesla tanks, demo trucks might have its uses, but you'll find desolators having more uses that could make a lot more difference. As for infantry, soviet's infantry are fine. Mass conscripts are deadly and efficient at their current price, crazy ivan is cheap enough already being a re-usable unit that can 1-hit-demolish some buildings and bridges. You can always buy a cloning vats in RA2 if you want 2 infantry for the cost of 1 if you wanna feel them being half-priced.
-
It was patched long ago. it used to be possible to get infantry for free by walling the barracks (get back refund) and the cloning vat would still produce in RA2.
-
The "what are you listening to now?" Topic!
ore_truck replied to SiRaLeX's topic in General Discussion
https://www.youtube.com/watch?v=3bNITQR4Uso -
Airstrike is unfair for players sitting at top spot. I think the planes (MP airstrike) only comes from the northern edge and southern players will have better chances defending against them, especially the fact that north spots will always build defenses on the south side of their base while the bottom players will build defenses on the northern part of their base. Bottom players can shoot down the planes before they fly over their targets. It's like the nuke, it will drop from the top edge and players sitting at the south (or gather their bikes there) will have more time to react. If your temple is at the bottom, then there is a higher chance enemies will notice the missile going up. But nukes from crates will immediately drop from the north edge upon launch if I remember correctly..
-
Undocumented secret in "Romanov on the run" mission
ore_truck replied to Dzierzan's topic in Red Alert 2
Polar bears are mind-controllable. -
infantry units are too underpowered compared to tanks!
ore_truck replied to MapDesigner's topic in Red Alert 2
"Do you enjoy watching your men glow in the dark? Build more then!" We don't need it. You just want it. But still a good feature though if we could mass them easier - but still not really needed. Infantry are useful for early and late stages of the game. They are good at early rushes, defense, cannon fodders, support, etc. The game was never meant to be tanks only. Making war factory available early would mean infantry would be less useful. But why would a war factory needed if we could just win the game using only conscripts and tesla troopers? -
infantry units are too underpowered compared to tanks!
ore_truck replied to MapDesigner's topic in Red Alert 2
Who would attack an enemy base with infantry only (no tanks) and expect it to be a success? but why? -
infantry units are too underpowered compared to tanks!
ore_truck replied to MapDesigner's topic in Red Alert 2
Conscipts being cheaper? Those guys are well-armored for $100, easy to mass espeicially with cloning vats, excellent cannon fodders and reach elite rank easily. Tesla troopers maybe need a change. There are infantry that are not underpowered for their price. Guardian GIs, Chrono Commandos, Navy SEALs and Desolators are pretty useful. -
Undocumented secret in "Romanov on the run" mission
ore_truck replied to Dzierzan's topic in Red Alert 2
I know Operation: Dark Night has Bovine that you can control, but I think most people here already knew about it. -
Me. Even in other C&C games. Is it a coincidence or there's a factor I didn't know about?