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ore_truck

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Everything posted by ore_truck

  1. I don't play TS online but many people at cncnet said the same thing, elitist pricks kick you. The reason why new players don't stick around that game. It's like they're doing it on purpose to scare away new players and maybe the most toxic community of any cnc game, when there was a ladder, TS people only dodge other players, play against their idle dummy to get free win, post insults at other players, etc.
  2. Having an extra production facility (War factory in this case) can really make a huge difference in comparing the tank mass, especially in the long term. Be sure to have lots of WF if the game drags on, but that doesn't mean you need to rush buildning multiple factories while ignoring the need of additional refineries because you might spend buildings tanks more than you can afford. On normal starting money settings, I usually focus on getting refineries first before multiple factories, if the enemy focus on getting multiple WF and has more tanks than you, at least you know he's running low on cash and if he attacks, you should be able to defend since you have extra cash (and more casualties, unfortunately) but if you survived, you still have money pumping faster while the opponent money is now low. The strategy to spam tanks is simple: build lots of War Factories after getting lots of refineries/miners (in the long-term at least) so you'll have a steady flow of income and tank production, if you build lots of WF before getting additional refineries/miners, you might have the tank mass sooner, but for a short while until you're broke (which doesn't help if the game drags on), so choose wisely. If unsure, at the very least scout the enemy base quickly and mirror how many WF and miners he has.
  3. It's called Core Defender, not cabal autobot.
  4. ore_truck

    طلب

    You can download it from Origin. It's not free (anymore) so he'll have to purchase it.
  5. Should be in the General forum since this could be done for every other games too. We had these in TD and RA1 as well.
  6. Agree with White, I thought I'm the only one that hates that map because of the reasons stated...
  7. If expansion pack units count, then... C&C1: Mobile HQ - these things only has 1 function: making all your structures and units blow up and instantly lose. RA1: Demo truck - $2400 for a single-use unit that takes ages to build, deals very little damage to armor(enemy should probably have 30+ tanks by the time demo trucks available) and always die before reaching an intended target is not worth it. If you're using it to attack vulnerable parts of a base, you're better off sneaking a Tanya or a flamethrower squad in. The only time I build these is when I destroyed all my opponent's key buildings and they sell their base, massing infantry (if they choose not to abort, that is). C&C2/FS: Limpet drones - Almost useless outside of fog of war games and the tratos assassination mission. LIMPET DRONE SUCKS (always wanted to say that). RA2/YR: Terrorist - Useless without transport. Build a few, they'll barely do any damage. Build a lot, your investment will be a waste if one dies, they'll blow each other up. Sole Survivor: If I could remember, it's one of those dinosaurs. Renegade: Never played online (the original version), but I'm leaning more on of those GDI characters. Generals: None. But I find China Tank Generals MiG is the least used unit for me whenever I'm playing on LAN. C&C3: Attack bike, except giving the mech a stealth detector. Rarely played as GDI or Scrin. RA3: No idea about allies and japan since I rarely play those in multiplayer but the soviets has a lot of worthless stuffs like conscripts (barely does any damage, only the molotov attack to clear garrisons is useful) and all ground vehicles except apocalypse and non-combat vehicles (sputnik, MCV, collector). Never played C&C4.
  8. maybe they're too old to remember
  9. I don't think alt-moving into war factory is intended, it's possible because the building has a space for units to drive out. If it's intended, then all structures can be alt-moved into.
  10. Jamming the enemy radar isn't really useful but not entirely useless because you can render their minimap useless for a while. They are kinda cheap too. I think sending 30 tanks + 1 MRJ to the enemy base (if they have radar dome) is more annoying than sending 31 tanks. The mobile gap generator is meant to be a gap generator to save power or place outside your buildable range (such as ore fields to cover miners). But I find their shroud radius isn't worth it. Personally, I rarely build those. Field mechanics or medics can be useful to keep your forces alive longer only if you have the effort to micro them. Usually, we're too lazy and ignore their use. Technicians are meant to be useless joke units. Still, I wished they had more firepower so I can make fun at someone if I killed an infantry with the techy. I wouldn't say most Tiberian Sun units useless. They're just not cost-effective and there are better units to fulfill their role.
  11. Technician in all C&C games except Renegade.
  12. noobs and pros both use alt-ting thing or whatever it is officially called... noobs use it as a desperate attempt to win, pros use because they like to take advantage of an opportunity like any pro would... 1 thing's for sure is it is abusing the flaw of the game. Quite a frowned upon tactic so refrain from using it unless the other guy doesn't mind.
  13. I find it weird too that Advance Comm Center can't detect stealth units like the basic Comm Center but I thought it was intended because the Nod temple can't do that.
  14. Nobody wants you to speak plz. Yeah, Nobody told me that he wants JSDS to speak. Nobody was kinda nice because he said "plz".
  15. No, it's not. It's encouraging people to be more offensive.
  16. This thread isn't going anywhere positive. Let's stop all these fights and ignore any BS people throw at you.
  17. You behave, or they'll be no dessert tonight.
  18. Or low enough as people would dodge playing with someone with high level that can beat them
  19. W3dhub (seen you there before), Renegade X official forums, and steam discussions on red alert 3, uprising, tiberium wars, kane's wrath and tiberian twilight.
  20. Go ahead. This game has been up since the 90s/early 2000. I'm sure we're all old enough and are already used to it.
  21. I think brown can be confusing with orange on night maps. I remember how I believed that the orange and brown are from the same house the first time I played Operation: Dark Night and Operation: Red Revolution. Black can be a problem too, they will have advantage blending in the shrouds in the radar and their power-offline/superweapon countdown time will be unreadable because of the black background. Besides, having an exclusive color as the last elite enemy standing in the campaign seems pretty cool.
  22. good to see constructive posts from a very old elite
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