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cypher

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Everything posted by cypher

  1. looks like they didnt make it ...this is a hard map isnt it?!
  2. Greetings, have you tried launching this in different modes (adminstrator mode, win7 support mode?). Do u have sereval instances of final alert installed? If it doesn't fix this try to ask in a discord channel called "C&C Mod Haven", that is the right place - MO programmers are there too
  3. It's not a bug it's a feature : they want to see the nice landscape you created
  4. this map has 4648 lines of custom code at least......?
  5. ah now it works!! fantastic map ❤️ wanna play it with me in cncnet?
  6. looks impressive! Unfortunately I get an internal error (skirmish, start at 1 or 2, tried with ally & soviet, ai at 4+5+6).
  7. Please be more specific. Navy seal is a standard unit.
  8. Salaam Salim. It's probably a temporarily server downtime or most likely a local problem of your connection. You can check the status here : https://cncnet.org/status
  9. good to know ty @[YF]_Revive let us know if crashes occur or not
  10. yea i agree, to mute a player in diplomacy screen would be a nice and not too hard to implement option i guess...but anyways - I don't know when I'd have needed it the last time...most ppl are bearable ?
  11. I'm pretty sure tutankahmun has the latest patch installed, but besides that - I like the balanced dreadnought. the old elite was too strong
  12. the ban is only for this room
  13. the starting pos are in the corners? why are there bridges on the island? is there water beneath? is there any ore on the starting pos? it is 4vs4 lvsr ? because 2vs2vs2vs2 doesn't work that good because of the map design...
  14. Hey there, I have a problem with final alert. After I installed it it works only 1 time, next launch it says"Red Alert 2 is not correctly installed (ra2.mix could not be loaded)". When I delete the "FinalAlert.ini" File (where the settings are saved) it will start again. I have to repeat this everytime. Reinstallation doesn't help. Any guesses why this error occurs? (maybe it grabs the path from some origin settings..?)
  15. Well I don't really like maps with ressources only on the starting point (supports turtle play)....but it CAN work, especially on such a big map with 8 players. So you can "occupy" the ressources of another player. The "problem" you talked about, naming the map is too big, is a plus point IMHO. It forces players to build expansions or to move their bases - i like this. I also have this kind of gameplay in the lategame of my eurasia map and most ppl love it. (there are always some haters, who lose and say it's the worst map...don't mind them).
  16. Wow that's a lot of effort you put into this map! So much little details - looks like done with love ? I really like the general idea, but I think it needs some updating. First of all I would remove the unfinished buildings (chicago + world trade center) - they destroy the look of the map IMHO. Second - I would rethink about the necessity of having spawn points bound to big cities - IMHO iit can work for 4vs4 maybe (left vs. right), but it won't work for FFA setups. Third - Canada/Northern USA is too clean and has no gameplay purpose...maybe put player 4 there? I would prefer eastcoast vs. westcoast tbh on this map... Fourth - remove copcars or disable the sounds Fifth - I was wondering if it is balanced ressourcewise? Sixth - Are there contested areas where ppl fight for ore ? Not sure... Seventh - Special Buildings (Einsteins Lab) look a little bit too much and/or too randomly placed...maybe they can also mark contested areas Eight - I would love to see a little better presentation, at least a bigger image so you don't have to download the map to get an impression I hope these critics don't overplay how much I like your map! It's awesome!
  17. Is it possible to implement an image in the briefing popup?
  18. Ty, not what I searched for but interesting.
  19. Hey there, is it possible to give a unit a repair aura just by editing the map ?
  20. Update 1.9 [6] eurasia ffa balanced 1-9.map Changelog: Better Map Preview
  21. Version 1.6: [4] europe ffa balanced 1-6.map Changelog : Better Preview
  22. Yeah ty, but I'm more looking for a solution with gems AND ore ?
  23. Is it possible to change the image of a tibtre? Is it possible to have a tibtre spawn gems?
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