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bbglas007

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Everything posted by bbglas007

  1. The client just lags. Whenever you change a setting, it didn't register until seconds later sometimes. I can't see a pattern but I have always known it to lag and be unreliable to input
  2. I changed it in the past but every update it gets deleted and I have to repeat so I don't bother anymore. I vote for it to be an option for sure
  3. For future reference, use CMD and type "cd your/map/folder/path" (change directory to whatever the folder location is) Then type ren *.mpr *.map - this will change all files that have the extension of ".mpr" to ".map" You can also do it for ".yrm" files so it would be: " ren *.yrm *.map" I don't trust random software on the internet, so I thought I would add to this thread
  4. Yes, that is my theory also, however I could not find the specific update to specify in this post. Glad we could help bro, hope the devs can have a look at this and give some kind of backwards compatibility or character replacement logic to the database and file handling The forbidden printable ASCII characters are: Linux/Unix: / (forward slash) Windows: < (less than) > (greater than) : (colon - sometimes works, but is actually NTFS Alternate Data Streams) " (double quote) / (forward slash) \ (backslash) | (vertical bar or pipe) ? (question mark) * (asterisk) Other rules Windows: Filenames cannot end in a space or dot. macOS: You didn't ask for it, but just in case: Colon : and forward slash / depending on context are not permitted (e.g. Finder supports slashes, terminal supports colons). Source: https://stackoverflow.com/questions/1976007/what-characters-are-forbidden-in-windows-and-linux-directory-names
  5. This is very common for single player games. Everyone switches to 45fps when not playing vs other people. What you may also notice is when you run the games at 60fps vs ai with a higher resolution, the game will slow down. Run multiplayer at 60fps however
  6. Just make a custom map with what you want
  7. Does it look like the lighter stains?
  8. Are you running in admin mode? Does this happen on all servers/ tunnels?
  9. 3 options we have already discussed 1. Either, when it gets to night time, switch over to ambient lighting = easy fix ; OR 2. find out exactly which range / which combo of re tint is causing the problem and navigate around that and possibly try combining some light posts at the threshold level = hard Or 3. Uses a refresh system = medium / ugly using the code i gave you - I can help you more if you like with that WILDCARD: 4. Make a new deso using particle systems = hard / not as satisfying / wont looks as cool as original, mechanics may be off -------- I know you say you dont like using ambient darkness - but honestly its the easiest and probably realistically the most aesthetically pleasing out of ALL the options you have Even though you say it looks ugly
  10. Heh I just know it wouldn't fly in the US. Although I do find it interesting how ra2 has been forked and remixed so many times over there. Maybe Ra2ol is the future since EA can't get lawyers on the ground in China. Lol, the fan culture is already showing so much potential when you look at things like ra2ol and some of the crazy logic hares has to offer
  11. Funny how royalties work over there Interesting to know if any cheques were issued to Concolor1 or EA
  12. To live inside Red Alert 2 ?
  13. This is quite incredible what you've done and I did in fact read that Rock Paper Shotgun article when it came out. Great job dude. I hope you can make some videos and get this out more!
  14. I'm all for improving the current system of doing things Why should we play with limitations when there is a clear solution ahead?
  15. Can you post the map? There's a few reason's why crashes happen. What type of Crash? Is it a Kaboom error, an IE or just an instant close? How many units are you making when you play?
  16. Amazing work dude! You're a living piece of history! Too bad about the T-shirt though! I bet you would have framed it had you have realised what you were getting into! Call Ea and ask for another one? Don't forget to update them with the new size as you've probably grown a bit lol
  17. do you use the brutal ai tickbox?
  18. Dude this is absolutely outstanding - Your mod is next level- Thanks for the great production value and commitment to the community You have stretched the Red Alert 2 Engine to it's limits Fantastic job as always Kommando - You never cease to amaze!
  19. All game assets, game art, game effects, game mechanics and game engine are property of EA. Him launching copyright infringement action against you is pathetic and baseless. As stated before even if you make a mod with new art and new effects, that would not give you the legal basis to claim copyright if someone were to use it and you would have no grounds whatsoever to sell you creation so long as you are still using the Red Alert 2 Engine. FlyingZ is effectively trying to claim ownership over Red Alert 2 or he's extremely naive and has something against you. Regardless, what once was a lot of respect for one of the original mappers has now turned into pity. Shame on you FlyingZ. I expect more from such a role model such as you, especially from someone who has made tutorials in the past with the ethos of goodwill, community and sharing. I hope you can sort this out Kikematamitos.
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