Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...

Multiplayer Desync Errors with custom map

Recommended Posts

I was trying to be careful and the map worked in its early versions. The version have now is causing myself and other players to desync about 5 minutes into the game with this custom map. The map is kinda fun and different. Tried to take inspiration from starcrafts style. Its not too radical. But

I think my questions are what makes the red alert 1 (include aftermath) dsync online? Consider its custom map, unit alterations, image changes. Worse case scenario I'll release it as a single player skirmish map. I make use of the spawn file that holds images of c&c dawn units. The RAedit adds triggers. I tried deactivating the triggers and teams hopping that was the mighty fix. Well didn't seem to do it. 

Share this post

Link to post
Share on other sites

And hence forth the map was uploaded! Spent stinky time on it to play test and watch it desync.  I see your name on google search often, have preanswered many unrelated questions to red alert 1 to others on cncnet in the past. and your still active. Appretiate the help, and it really helps.

I removed ";" from the trigger and teamtype lines. So triggers active again, not sure they even had to do with the desync.

Map works for skirmish mode just not online multiplayer anymore some reason.


Share this post

Link to post
Share on other sites

That seems to be a new type of sync error, haven't seen it before. There are only 2 games where it happened though... I guess you'll have to play a few more games, more logs would help to identify the problem. Maybe it was just bad luck and doesn't happen again.

  • Thanks 1

Share this post

Link to post
Share on other sites

I would like to diagnose it. The map itself is heavily modded. I wonder how to get you more logs, those sent automatically from online play? I could do the ugly delete 50% of lines of code, playtest, repeat. Thats the worse case scenario. 

Also the map has been saved back and forth through notepad, RAedit, original map editor, RAedit loves to mess up changes made, making its own.

It might be easier if I find a volunteer who wants to help do a real test, kind of boring, but slowly log and build one unit at a time. till it desyncs. <Maybe this good idea. 

My reward for finding such bug is icons available for civilians in the spawn file right? :) (beggar). Like how ants have one etc.

Btw me and girlfriend have unofficially nicknamed you quack quack. I had to tell her it was important I got back with the admin about the map. Forgot "funkyfresh" at time so told her first thing to mind "Have to talk to quack quack about the map first before bed."

Share this post

Link to post
Share on other sites

Yeah the logs are sent automatically, unless you have the log upload disabled in the settings.

There are 2 logs right now and both have a player named "Kevin" inside, so I guess that might be you?

Saturday, 12-Oct-19 22:40:37 UTC
Saturday, 12-Oct-19 23:05:32 UTC


Might be a good idea to just keep the map the way it is right now and just try to generate 4-5 additional logs, it would help a lot (more logs = better).

Yeah we could add some icons for the civilians, not sure if someone already made icons for them though...


-  quack quack

Share this post

Link to post
Share on other sites

Girlfriend said likes the name funkyfresh too. adds personality.

Oh I will find those icons. Or make them myself. They will have to be compatible. Will work on that bug first and be patient. Yes Kevin

  • Like 1

Share this post

Link to post
Share on other sites

I did maybe many playthroughs with someone. There's 2 logs (the next 2) that show the error. Desync happened about on the second badger bomber drop.

Then did maybe 3-6? playthroughs with badr drops disabled and removed forward command centers, (no desync).

The problem with desync is within team and triggers and forward command post. Somewhere. On the logs you posted, its obvious the game ended upon the badr and its troops.

By removing, I mean I used ";" at the beginning of all the lines for teams and trigs. 



and also did this:

except imagine to all 8 players. removed fcom this way. 

The way the game works ingame with these enabled in skirmish , is while the player has forward command post available, (no one destroyed it), the triggers will check every 5-10 minutes, (whatever was set time) and send out reinforcement infantry to their base. If the fcom is destroyed, no reinforcements. Players can't build Fcom , they start with it. 

Generally Fcom has a use, free units, similar to airfield but its automatic. It may just be the triggers though, being the problem. I include both bc thats what I removed to remove desync.


As far as the civilian icons. They exist somewhere on the world wide web. I need to keep looking! Found them once. I beleive they are located on project perfect forums, in a post.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Jacob Foerster
      Need help decoding this crash file. I had to create a duplicate so I could change the file type because cncnet site said that the dmp file types aren't supported so I can't post them. Well at least that they can't be uploaded anymore apparently. Change the file extension back to .dmp so you can help me crack the code of this file.
      ra95crash-0x0050546d - Copy.rar
    • By Sadukar09
      Took a while, but I finally finished a full conversion mod for the original Red Alert. 
      Able Archer is to portray how Red Alert would have played out in the 1980s. I tried to make it as realistic as possible with the limited engine.
      Original campaign works, as do most of the extra missions. Ant missions are strange, as ant units are used for regular buildable units.
      C&C Red Alert Able Archer is confirmed to work with C&C The First Decade with TFD 1.03 rev4. 
      Red Alert's version should be 3.03. It may work with other versions of the game, but may encounter bugs.
      -Simply unzip the archive into your Red Alert folder. Make sure to backup existing EXPAND2.mix, hires1.mix, rules.ini, and aftrmath.ini.
      PATCH 1.1 has been released, please scroll down.
      Known bugs:
      Game crashes when loading more than one game. Simply restart the game and you can load another save.
      Transport Helicopters will attempt to leave the map when Spetsnaz board them. This is hard coded.
      Graphics Credits: AchromicWhite, ROB, Tschokky, Westwood Studios.
      If I forgot to credit you, please let me know so I can add you here.



      @AchromicWhite @Ferret
      Red Alert - Able Archer.rar
      Red Alert - Able Archer Patch 1.1.rar
    • By Bart
      robskate refusing to wash a game I asked him to. notice no action was taken. the subject was changed (deflection) then he signed off. (ran away) funky here ya go bud. heres your fair ladder admin on full display. if it were his game the issue would be resolved immediately.
      (28) [06:00 PM] <bart_> i gotta ladder game you need to wash and delete
      (28) [06:00 PM] <bart_> you are good at that right?
      (28) [06:00 PM] <robskate___> link me and ill check it out
      (28) [06:01 PM] <bart_> https://ladder.cncnet.org/ladder/3-2020/ra/games/129492
      (28) [06:01 PM] <bart_> thanks in advance
      (28) [07:02 PM] <bart_> thanks for taking care of that for me
      (28) [07:02 PM] * robskate___ is away (In game with: cousinb09_ UFF[Gtr] [Sant1-TA] [TB]-KiCkN `B[e]a5ty NastyDoLChE [TB]-H3zB_) [P4 *Mini* Tourney Edition.]
      (28) [07:02 PM] <bart_> i appreciate it
      (28) [07:02 PM] * robskate___ is away (In game with: cousinb09_ UFF[Gtr] [Sant1-TA] [TB]-KiCkN `B[e]a5ty NastyDoLChE [TB]-H3zB_) [P4 *Mini* Tourney Edition.]
      (28) [07:02 PM] <bart_> god knows if it was your game it would of been resolved within 30 seconds
      (28) [07:02 PM] * robskate___ is away (In game with: cousinb09_ UFF[Gtr] [Sant1-TA] [TB]-KiCkN `B[e]a5ty NastyDoLChE [TB]-H3zB_) [P4 *Mini* Tourney Edition.]
      (28) [07:05 PM] <robskate___> yah just need to bring it up to me
      (28) [07:05 PM] <robskate___> we dont want points for games when other person is clearly winning then a DC
      (28) [07:05 PM] <robskate___> or games with 0 time
      (28) [07:06 PM] <robskate___> but u guys both want win for long game 4c remember you and yuz
      (28) [07:06 PM] <robskate___> both want wash or win or whatever
      (28) [07:06 PM] <robskate___> thats too close to call based on the game stars
      (28) [07:06 PM] <robskate___> stats
      (28) [07:06 PM] <bart_> i didnt mention anything about that
      (28) [07:06 PM] <bart_> so no point to bring it up
      (28) [07:06 PM] <robskate___> seems like something that was affecting your mind for like a week remember?
      (28) [07:06 PM] <robskate___> so np bring it up to me
      (28) [07:06 PM] <robskate___> if i can do soemthing i will
      (28) [07:06 PM] <bart_> no i dont actually
      (28) [07:06 PM] <robskate___> hehe you and yuz both
      (28) [07:07 PM] <robskate___> bringing it up for 1 week
      (28) [07:07 PM] <robskate___> dont catch amnesia now
      (28) [07:07 PM] <bart_> irrelevant subject
      (28) [07:07 PM] <robskate___> its precisely what were talking about right this moment
      (28) [07:07 PM] <robskate___> washing ladder
      (28) [07:07 PM] <bart_> take care of the game i sent you a link to
      (28) [07:08 PM] <bart_> do your job
      (28) [07:08 PM] * Error: robskate___ is not online!
    • By jj235
      Trying to join multiplayer game of Red Alert. Lobby window opens, but I am stuck with connecting.
       * Connecting... (takes up to 1minute)
      No matter how long I wait, nothing happens. And I get no hint why connection is not successful. I have gone though windows firewall settings, and even disabled firewall completely. Still no luck. App can download game files normally, and I can also play skirmish with no issues.
      How to get connected to lobby? Or where to look next?
      Platform: Win 10 running on vmware fusion on top of OSX.
    • By Prodessor
      Hi I am a progamming hobbyist and a Command and Conquer enthusiast.
      I was wondering how I might go about joining the team of keeping this game and community vibrant.
      I would be most interested in working on things related to Red Alert and also the Game client
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...