I haven't been active in the Command & Conquer community for some time, it's nice to see that it is still thriving and that there is plenty of online activity, with that being said, a friend of mine has brought something to my attention that I wanted to query with the current staff.
In the Tiberian Sun Client there appear to be some maps that are being used that were maps that I had initially made exclusively for Twisted Insurrection. Some of these maps started off as remakes of maps from other games like Red Alert 2 such as the ones titled Rocky Road, Twinside and Redemption. I am not particularly bothered about these for the reasons stated earlier, despite the fact that they were remade from the ground up, but they are still shamelessly pulled from Twisted Insurrection with minor edits to make them compatible with Tiberian Sun, they even use the same alternative name that I gave them as opposed to the names of the maps they were based on which shows they were directly taken from the mod.
My main gripe is that there is also the map Vinifera Valley which has been a Twisted Insurrection exclusive map that I created quite some time ago. It appears that it is in circulation at the moment as part of an official update to the Tiberian Sun Client , yet, no credit is given to myself or to Twisted Insurrection itself for use of the map anywhere as far as I can tell. I have checked with the active members of the Twisted Insurrection team as of the moment and, as far as we know, nobody asked permission to use these maps and no credit has been given. May I ask why this is and what has happened here?
For the past few years, I've been coming up with a strategy game that fit well for a mod using the Command & Conquer games' engines. Resistance is not the official name but something I'll still use when referencing this project, and Red Alert 3's game engine was the best option for me. After acquiring many ideas, I'm close to having something workable save for a few details.
Resistance is something that is completely separate from the C&C franchises, actually based on a universe I personally conjured for the past eight years, which features a conflict between magic versus science. Well, it's more of a faction using magic-based technology fighting another that uses more modern and conventional weaponry. Both sides have different ways of building, unit production, unit composition, and tier progression. Nonetheless, the unique experience coming from both factions would be balanced with no side having an advantage over the other.
Now for the issues that I have so far:
* Currently, I have Red Alert 3 on Steam, which I believe is preventing me from using the World Editor. Can someone help me get around this?
* While the gameplay works very much like RA3, there are some instances of Tiberium Wars, such upgrades at tech buildings and units having more than one ability to choose from. If anyone could help with that, even if it means suggesting another mod with this kind of thing, I'm all for it.
* Finally, I have another set of ideas that'll differ from other C&C games. If anyone is willing to hear these new features I plan to put into a mod, as well as the faction's units/tech trees I've made, I'm all for it.
It may be tough, but hopefully, it'll be able to worth it in the end.
Well i was messing around with the ccwmap editor, and i changed the teams like:
in NOD missions, now you play as GDI and in GDI missions you will play as NOD.
But how do i create waypoints to make the other team send forces to attack? (the other team is the old player and now the CPU)
In playing through the NOD missions for C&C95, I do not have any way to build SAM sites to accomplish the mission (roughly the fifth mission or so). I can take over or destroy all enemies/buildings, but then nothing happens, presumably because I haven't built the SAM sites.
Is this a glitch? Can someone help out here?
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