fl3nd3r Posted January 7, 2021 Posted January 7, 2021 I'm trying to make the terrorist available to all houses for my own project, but I can't. I don't understand why .. since I've done this many times with other units/special units, "for example" with Desolator. This is the simple code I used: [TERROR] Owner = Alliance, French, Germans, British, Africans, Arabs, Confederation, Russians, YuriCountry, Americans RequiredHouses = Alliance, French, Germans, British, Africans, Arabs, Confederation, Russians, YuriCountry, Americans Prerequisite = GAPILE Anyone know why it doesn't work?
CCCP84 Posted January 8, 2021 Posted January 8, 2021 (edited) Try "Owner=-1RequiredHouses =-1" I dont know if it will work, but try... Edited January 8, 2021 by CCCP84
fl3nd3r Posted January 8, 2021 Author Posted January 8, 2021 Solved, emn ... at the bottom of the page I found this vacant code that invalidated everything: [TERROR] Owner = RequiredHouses = I don't know how it came : - | Tx to all :V
YosefAnan Posted January 9, 2021 Posted January 9, 2021 (edited) Guys it's easy! Do this trick: If you want it to be available for all players just make a mailbox out of the map, then assign that mailbox to the players' house like in the image: Save the map and open it by notepad++ then write the code: [TERROR] Prerequisite=CAMISC04 and you can give free spysat in the same time for all players by adding this code to the mailbox: [CAMISC04] Name=Mail Box Spysat=yes Edited January 9, 2021 by YosefAnan
Testol Posted January 9, 2021 Posted January 9, 2021 (edited) Try this: [TERROR]Owner = Alliance, French, Germans, British, Africans, Arabs, Confederation, Russians, YuriCountry, AmericansRequiredHouses = Alliance, French, Germans, British, Africans, Arabs, Confederation, Russians, YuriCountry, AmericansPrerequisite = BARRACKS The Engineer also use Prerequisite = BARRACKS type. Though, they have different voice... Edited January 9, 2021 by NHG(N_HuyGamingVN) 1
fl3nd3r Posted January 10, 2021 Author Posted January 10, 2021 On 1/9/2021 at 10:05 AM, YosefAnan said: Guys it's easy! Do this trick: If you want it to be available for all players just make a mailbox out of the map, then assign that mailbox to the players' house like in the image: Save the map and open it by notepad++ then write the code: [TERROR] Prerequisite=CAMISC04 and you can give free spysat in the same time for all players by adding this code to the mailbox: [CAMISC04] Name=Mail Box Spysat=yes Interesting solution.. 1
McPwny Posted January 10, 2021 Posted January 10, 2021 give those mailboxes the Immune= tag so they dont get knocked out with a nuke 1
Concolor1 Posted January 10, 2021 Posted January 10, 2021 You could also add Invisible=yes so it can’t be seen on the map, but grants its attributes. 1
fl3nd3r Posted January 19, 2021 Author Posted January 19, 2021 On 1/10/2021 at 11:31 PM, Concolor1 said: You could also add Invisible=yes so it can’t be seen on the map, but grants its attributes. OT: I dusted off one of my favorite singleplayer missions, and discovered after so many years that you are the creator. My most sincere congratulations, you are a genius. ops .. It's called Under Pressure: D
Concolor1 Posted January 19, 2021 Posted January 19, 2021 Yes that’s one of mine. Thankyou but to be fair anyone with a good working knowledge of the editor could make it. If I knew then what I know now about Drednoughts it would of been far more difficult towards the end.
fl3nd3r Posted January 19, 2021 Author Posted January 19, 2021 (edited) It's true, at the beginning it is really difficult, after a little less, but I still find it a masterpiece, for the knowledge of editing, for the patience, and above all for the atmosphere that creates the map. Omg .. this is yours too "Soviet Stranglehold": DD What memories... :V Edited January 19, 2021 by fl3nd3r
Concolor1 Posted January 19, 2021 Posted January 19, 2021 Yes that’s another, I’ve written about 26/27.
fl3nd3r Posted January 20, 2021 Author Posted January 20, 2021 Do you have a link where you keep them all together?
Concolor1 Posted January 21, 2021 Posted January 21, 2021 They're scattered over a number of sites, if you look for 'Finnishing Moves', or 'Driven up the Wall', in the map section of the RA2 Forum, theres a list with links. You might struggle with the TX (Terrain Expansion), missions but I have them all and will get around to uploading more. Theres also more 'New' stuff to come later in the year.
Concolor1 Posted January 21, 2021 Posted January 21, 2021 No problem, any problems in finding them drop me a PM.
MapDesigner Posted February 21, 2021 Posted February 21, 2021 On 1/8/2021 at 1:35 AM, fl3nd3r said: I'm trying to make the terrorist available to all houses for my own project, but I can't. I don't understand why .. since I've done this many times with other units/special units, "for example" with Desolator. This is the simple code I used: [TERROR] Owner = Alliance, French, Germans, British, Africans, Arabs, Confederation, Russians, YuriCountry, Americans RequiredHouses = Alliance, French, Germans, British, Africans, Arabs, Confederation, Russians, YuriCountry, Americans Prerequisite = GAPILE Anyone know why it doesn't work? it works for me. Here is my INI: Sight=9 Speed=6 Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Confederation,British,Arabs,YuriCountry AllowedToStartInMultiplayer=no
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