Iran Posted May 28, 2014 Share Posted May 28, 2014 .mrf for Red Alert 1 too, it's used for the Chrono Vortex. If the file is misisng the Chrono Vortex is invisible. Not sure what else it's used for. Link to comment Share on other sites More sharing options...
Nyerguds Posted May 30, 2014 Share Posted May 30, 2014 Strange... the vortex is an animation, not a colour filter. From what I could see, .mrf files are just colour filters. And the vortex doesn't even change the colour, from what I've seen. It just deforms the shape. Link to comment Share on other sites More sharing options...
Matt Posted May 30, 2014 Share Posted May 30, 2014 Interesting, I thought it was an engine effect as I never saw a sprite that could be responsible for it. Link to comment Share on other sites More sharing options...
Nyerguds Posted May 30, 2014 Share Posted May 30, 2014 Ah, it seems the inside of the vortex 'funnel' has a fade to black. Just like the shroud edges, that kind of effect would indeed require a .mrf file. Matt: As I said, the .mrfs aren't sprites. They're just colour filters. It just so happens that this animation needs one. Link to comment Share on other sites More sharing options...
Chimas Posted June 8, 2014 Share Posted June 8, 2014 Heyo, Tschokky, are you around? Do feel like creating that BARREN theater? I think it would be cool! Link to comment Share on other sites More sharing options...
Kilkakon Posted June 8, 2014 Share Posted June 8, 2014 So many theatres. Link to comment Share on other sites More sharing options...
Chimas Posted June 8, 2014 Share Posted June 8, 2014 ... so many palettes ... Link to comment Share on other sites More sharing options...
Tschokky Posted June 18, 2014 Author Share Posted June 18, 2014 Heyo, Tschokky, are you around? Do feel like creating that BARREN theater? I think it would be cool! Big yes to both! Just give me some time, I need to do more sketches - it's really difficult to work with RA's palette and besides I happened upon my old 286, 386, 486DX4, Pentium I-II-III computers and I deceided to repair them, only the 286/386 needs fix now. Yep. The others all work, and they all have sound, networking, some have SCSI / PCMCIA support so it's really cool. Link to comment Share on other sites More sharing options...
Tschokky Posted July 2, 2014 Author Share Posted July 2, 2014 Is there a version of RAED that supports all six terrain sets in one executable? P.s.: all my vintage machines work. lol. Link to comment Share on other sites More sharing options...
Chimas Posted July 2, 2014 Share Posted July 2, 2014 Big yes to both! ... Thanks man, you're special! No hurries here ... Link to comment Share on other sites More sharing options...
Iran Posted July 2, 2014 Share Posted July 2, 2014 Is there a version of RAED that supports all six terrain sets in one executable? P.s.: all my vintage machines work. lol. http://cnc-comm.com/community/index.php?topic=2918.0 Link to comment Share on other sites More sharing options...
Tschokky Posted July 5, 2014 Author Share Posted July 5, 2014 Wow, this is pretty amazing, great job, Iran! Link to comment Share on other sites More sharing options...
Darkstar387 Posted June 10, 2016 Share Posted June 10, 2016 Are there currently any plans to make this work in the original C&C 95 outside of CNCNet? The last time I tried using this theater in a single player mission the terrain layer didn't show up ingane. Link to comment Share on other sites More sharing options...
Nyerguds Posted June 10, 2016 Share Posted June 10, 2016 As I explained, that's because terrain tiles have a "theater ownership" value set. It makes sure maps containing terrain objects from wrong theaters can't actually spawn those on the map, since they'd show up as invisible objects, and would crash the minimap's graphics resize function. This is, at the moment, still 100% hardcoded in the exe file, in the big list of terrain objects. Just like units and structures have a list of owners, terrain tiles have a list of theaters. Link to comment Share on other sites More sharing options...
Darkstar387 Posted June 10, 2016 Share Posted June 10, 2016 As I explained, that's because terrain tiles have a "theater ownership" value set. It makes sure maps containing terrain objects from wrong theaters can't actually spawn those on the map, since they'd show up as invisible objects, and would crash the minimap's graphics resize function No need to explain again, I remember the explanation you gave the first time. That doesn't answer my question though: are there any plans to redo this or do you feel it unnecessary at this point? 2 years have gone by so I'm guessing there's very little demand for it now. Link to comment Share on other sites More sharing options...
Nyerguds Posted June 11, 2016 Share Posted June 11, 2016 Given the sad fact most of the interest in C&C1 seems to come from me patching it, It's probably a bit of a two-way street... undoubtedly, "demand", as you put it, will rise again if I continue patching. But, not really feeling like it these days. Link to comment Share on other sites More sharing options...
Iran Posted June 11, 2016 Share Posted June 11, 2016 I patched out those terrain checks for Red Alert 1 btw, which is why it works for Red Alert 1. They were really annoying to patch out as they touched multiple different terrain objects and where placed in different places in the game code. Link to comment Share on other sites More sharing options...
Darkstar387 Posted June 12, 2016 Share Posted June 12, 2016 I can't even get the jungle tileset to work in RA1. I unpacked the jungle.mix file from the new RAED download and dropped it into the red alert folder but 9 still can't get jungle maps to work in single player Link to comment Share on other sites More sharing options...
Allen262 Posted June 12, 2016 Share Posted June 12, 2016 I don't know if the current CnC Net SP exe will support jungle tilesets. Link to comment Share on other sites More sharing options...
Messiah Posted June 13, 2016 Share Posted June 13, 2016 I can't even get the jungle tileset to work in RA1. I unpacked the jungle.mix file from the new RAED download and dropped it into the red alert folder but 9 still can't get jungle maps to work in single player Do you use the most actual version of Red Alert, that means RA303p? The original RA95.exe doesn't have the hardcode to read jungle, use this one: http://iran.cnc-comm.com/ra/ Link to comment Share on other sites More sharing options...
Darkstar387 Posted June 15, 2016 Share Posted June 15, 2016 I was using CNCNet's version, I downloaded the PortableRA and it works fine now! Thanks! Link to comment Share on other sites More sharing options...
Darkstar387 Posted April 19, 2017 Share Posted April 19, 2017 Bump for attention: Anybody still working on a way to add these into C&C95? With the site's new face life and increased traffic, maybe its time bring some new stuff to the game that brought us all together??? Link to comment Share on other sites More sharing options...
Tschokky Posted May 22, 2017 Author Share Posted May 22, 2017 I think nyer (?) alredy did it, at least for the dino missions. Link to comment Share on other sites More sharing options...
Nyerguds Posted May 22, 2017 Share Posted May 22, 2017 What? No, dino missions don't use any special theaters. Added theaters need a fix for the theater-dependent icon sets; some kind of default to fall back to. Otherwise they'll break on language packs. Link to comment Share on other sites More sharing options...
AchromicWhite Posted January 11, 2018 Share Posted January 11, 2018 (edited) Sorry for the obvious necro. Came here to see whatever happened to this project, as I never saw it in a game... Was there a reason that this wasn't just included in the CnCNet version of C&C95, where mappers would be able to convert a map to Jungle, much the same way we currently can for Snow? Seems a shame to just leave it here. A lot of work went into it. I can't help but to feel that the more people get to play on it and experience it, the better. C&C's obviously not the most popular game anymore, so saving it for the release of some future mod just seems a bit sad (as demand for mods drops as the game popularity does, also. Edited January 11, 2018 by AchromicWhite Link to comment Share on other sites More sharing options...
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