Chimas Posted July 21, 2014 Share Posted July 21, 2014 ... It's tiberium toxic water anyway ... Link to comment Share on other sites More sharing options...
Nyerguds Posted July 22, 2014 Share Posted July 22, 2014 Your predictions were correct. Movement flash is ok, but cloaked subs/shadows blend into the water. Thank you for calling my attention to that. Fear not for I will find a solution shortly. Ah yes. And stealth. The only real solution besides endlessly tweaking the palette is to edit the .mrf files responsible for the filtering... but there are no tools for making those. I should really make that, actually. But it means digging into graphics filters, like adjusting hue, saturation, luminance, contrast, and all that stuff. Link to comment Share on other sites More sharing options...
Tschokky Posted July 24, 2014 Author Share Posted July 24, 2014 Work completed. Barren tileset now available as a replacement to TEMPERATE. There's a funny bug/feature in the minimap: gold patches glow like waves. Great way to alert a player to resources, though. bar-gold.mix bar-tib.mix pal.zip Link to comment Share on other sites More sharing options...
Jacko Posted July 24, 2014 Share Posted July 24, 2014 I'm quick to notice a small... discrepancy between water colours on the sub pen image (and I assume naval yard too). Is this intentional or has that not been completed yet? Link to comment Share on other sites More sharing options...
Tschokky Posted July 24, 2014 Author Share Posted July 24, 2014 I wrote it in a previous comment that unfortunately I was unsuccesful in using spen/syrd/ss/dd/ca/pt/msub.tem files, the game uses shp-s from conquer.mix so I could not create the barren versions of those units. Good sighting, btw Link to comment Share on other sites More sharing options...
Allen262 Posted July 24, 2014 Share Posted July 24, 2014 What happen to the water? The gold spots are not a good look.... Link to comment Share on other sites More sharing options...
Chimas Posted July 24, 2014 Share Posted July 24, 2014 my TD is crashing here, so I'll wait for Allen/Nyerguds version ... Link to comment Share on other sites More sharing options...
Tschokky Posted July 24, 2014 Author Share Posted July 24, 2014 Because it's not a TD terrain set. Link to comment Share on other sites More sharing options...
Kilkakon Posted July 25, 2014 Share Posted July 25, 2014 It does look pretty amazing Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 25, 2014 Share Posted July 25, 2014 It's looking great, really. The only way I currently see around it is to individually change which pictures things use in the map's text (image=). But I don't really recommend that at all. No, it's pretty much fine as is, maybe someone will figure out a way to allow you to change ALL buildings for each theater file. -Liam Link to comment Share on other sites More sharing options...
Kilkakon Posted July 25, 2014 Share Posted July 25, 2014 It's a shame it isn't for TD... but I don't really have a use for it anyway, haha If the JUNGLE thaetre worked I could use it for a Japan map but I am not that desperate Even so, it's very nice work you have going here :3 Link to comment Share on other sites More sharing options...
Tschokky Posted July 25, 2014 Author Share Posted July 25, 2014 The jungle theater works, Allen ported it for C&C. Link to comment Share on other sites More sharing options...
Kilkakon Posted July 25, 2014 Share Posted July 25, 2014 *nods* It works fine when it replaces temperate. I was referring to C&C's jungle theatre which apparently... mostly worked. I might have to re-examine the findings. What's next for the master of terrain? :O Link to comment Share on other sites More sharing options...
Tschokky Posted July 25, 2014 Author Share Posted July 25, 2014 What's next for the master of terrain? :O You tell me I was thinking about a bunch of things, modifying temperate a little bit to create an autumn-like theme, with yellow/brown leaves on trees and on ground patches... Or some otherworldly thing like the Twilight maps on StarCraft. Right now, I really don't know Link to comment Share on other sites More sharing options...
Nyerguds Posted July 25, 2014 Share Posted July 25, 2014 When I'm home I'll seriously look into making a tool for these .mrf tiles. It's basically just a remap table like the remapping of units, only for the whole colour palette. I know all the theoretical aspects. Any tool I make will need to come with a system to load mrf files and show their effect on a loaded image, though, so you can determine the color/brightness/saturation change that created the original filter. Only then can you reliably make it for a new palette. Link to comment Share on other sites More sharing options...
Chimas Posted July 25, 2014 Share Posted July 25, 2014 So Nyerguds, the obvious question: will you change C&C TD to include these 2 theaters - Jungle and Barren - (and respective trees)? I don't think we would "need" more theaters now, we have to make or convert new maps using them (in TD). Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 26, 2014 Share Posted July 26, 2014 Yeah... Autumn or even like, reddy tundra. Just go onto google images and look up tundra. Could be very cool Or go all out and make urban xD -Liam Link to comment Share on other sites More sharing options...
Kilkakon Posted July 26, 2014 Share Posted July 26, 2014 I've done Urban haha XD I'll release it when my mod is out. Link to comment Share on other sites More sharing options...
Tschokky Posted July 27, 2014 Author Share Posted July 27, 2014 I'm not really sure tundra needs a completely new different tileset, I imagine that as a modification to winter, with snow patches, shrubs, etc. Autumn would also be like temperate with yellow/red-leaved trees, patches of leaves, and so on. Link to comment Share on other sites More sharing options...
Nyerguds Posted July 28, 2014 Share Posted July 28, 2014 I'll look into making the theaters ini-based, just like the rest. Will probably be peanuts, since theaters are completely independent from any other data. As for when I'll actually manage to release that, though, ugh, no clue. I'll look into the .mrf files issue first, okay? Link to comment Share on other sites More sharing options...
Nyerguds Posted July 29, 2014 Share Posted July 29, 2014 [moved the development of the mrf file generator to its own topic] On a related note, doing stuff like contrast changes with purely palette modification is horribly annoying O_o Link to comment Share on other sites More sharing options...
Kilkakon Posted July 30, 2014 Share Posted July 30, 2014 It's very impressive Nyer We have genius in our midst, haha~ And yes I know that feeling :| I remember attempting a black player colour scheme, it didn't really work... Link to comment Share on other sites More sharing options...
Nyerguds Posted July 30, 2014 Share Posted July 30, 2014 I was kinda talking about the math/programming behind it... a lot of the methods I found rely on looking at which colours are actually used in an image, and go from there to determine how to change the colours. I obviously can't do anything like that since I need it to work on any image Link to comment Share on other sites More sharing options...
Messiah Posted August 4, 2014 Share Posted August 4, 2014 You did a great job creating this! Which tool do you use to edit the terrain tiles? I was thinking about a bunch of things, modifying temperate a little bit to create an autumn-like theme, with yellow/brown leaves on trees and on ground patches... Or some otherworldly thing like the Twilight maps on StarCraft. Right now, I really don't know I would prefer lost alpha stuff shown in the gallery here. So the shore lines in the first picture, unused rock/river terrain or the crashed plane in the last picture. http://cnc-comm.com/community/index.php?action=media;sa=album;in=10 Link to comment Share on other sites More sharing options...
Tschokky Posted August 6, 2014 Author Share Posted August 6, 2014 Thank you I used Paint Shop Pro 7 (!) to create terrain pieces, xcc mixer for shp's, rtmtype and pcx2rmt. The beta temperate terrain looks really-really cool, with some way too unusual features, like miniature ridges, odd fords, etc. Rocks behave like overlays (e.g. BOXES1-2)... However I don't think it's a very good idea to make another Temperate terrain set, but rather expand the one we have. Opinions, suggestions? Oh Iran, may I ask you to add BARREN to the list of tilesets for both ra95 and raed? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now