dkeeton Posted February 15, 2016 Share Posted February 15, 2016 We've patched a bunch of bugs that the TS community pointed out here http://forums.cncnet.org/index.php?topic=4718.0 You'll get the patches automatically when you log into to play TS online. Units no longer explode when they are told to attack or told to stop when they are on a service depot. This patch also fixes a lot of other exploding units problems. Fixed the carryall click under bug that could cause a carryall to never land when an enemy clicks under it with another aircraft. Barracks' will no longer stop producing units after you've built a Jump Jet to a rally point. An unloaded aircraft that is reloading on a helipad will no longer stop reloading after it's been told to attack a unit. You can no longer set a rally point in shroud for you war factory and helipad. A player can no longer block another players refinery with a harvester. Harvester Truce works once again. Units can now get multiple power up crates. Players will timeout faster if they fail to connect in the loading screen. Link to comment Share on other sites More sharing options...
c0rpsmakr Posted February 15, 2016 Share Posted February 15, 2016 Thank you for all of your work as these bugs have been an annoyance ever since the beginning of the game. Link to comment Share on other sites More sharing options...
Milkey Wilkey Posted February 15, 2016 Share Posted February 15, 2016 just... how? I thougt this cannot be fixed in the realitys of the project, but now I feel like you can change everything! this is amazing, thank you Link to comment Share on other sites More sharing options...
TaxOwlbear Posted February 15, 2016 Share Posted February 15, 2016 Just out of curiosity: What the Harvester Truce? Link to comment Share on other sites More sharing options...
Allen262 Posted February 15, 2016 Share Posted February 15, 2016 TaxOwlbear http://www.ppmforums.com/viewtopic.php?t=34023&sid=bef4bf2b396317789d4a4bb33fc6c701 Link to comment Share on other sites More sharing options...
chill Posted February 16, 2016 Share Posted February 16, 2016 so this jack off reads this then goes on there and throws a bunch of unorganized diskmen at me just to see what will happen? https://www.youtube.com/watch?v=PnqblT5TmoU Link to comment Share on other sites More sharing options...
Holland Posted February 16, 2016 Share Posted February 16, 2016 oH GUYS, this is just great!!! OMG! :laugh: Very happy! good job! Link to comment Share on other sites More sharing options...
Humble Posted February 16, 2016 Share Posted February 16, 2016 Special thanks to XmeXyou for all his hard work on these patches! Special thanks to Funky@ rest of staff for all their assistance in helping Xme get this tedious task done. I really love you guys With that said, as soon as there is a way to detect who causes r/c and a way to tag laggers I will be holding up my end of the deal and hosting a huge $$cash$$ prize tourny for TS. Link to comment Share on other sites More sharing options...
Grant Posted February 16, 2016 Share Posted February 16, 2016 We've patched a bunch of bugs that the TS community pointed out here http://forums.cncnet.org/index.php?topic=4718.0 You'll get the patches automatically when you log into to play TS online. Units no longer explode when they are told to attack or told to stop when they are on a service depot. This patch also fixes a lot of other exploding units problems. Fixed the carryall click under bug that could cause a carryall to never land when an enemy clicks under it with another aircraft. Barracks' will no longer stop producing units after you've built a Jump Jet to a rally point. An unloaded aircraft that is reloading on a helipad will no longer stop reloading after it's been told to attack a unit. You can no longer set a rally point in shroud for you war factory and helipad. A player can no longer block another players refinery with a harvester. Harvester Truce works once again. Units can now get multiple power up crates. Players will timeout faster if they fail to connect in the loading screen. Fantastic work Link to comment Share on other sites More sharing options...
Milkey Wilkey Posted February 21, 2016 Share Posted February 21, 2016 BTW, did that fixws apply to TS client version? Link to comment Share on other sites More sharing options...
Nyerguds Posted February 21, 2016 Share Posted February 21, 2016 "client version"? Link to comment Share on other sites More sharing options...
Milkey Wilkey Posted February 21, 2016 Share Posted February 21, 2016 Ah, I mean that launcher that is used in DTA Link to comment Share on other sites More sharing options...
Nyerguds Posted February 21, 2016 Share Posted February 21, 2016 The launcher is unrelated to this; this stuff is all fixed inside the game's actual exe file. You'd have to ask the DTA team that, but given the fact they probably modded the exe for their own purposes, they'd have to specifically apply these patches to their exe. Link to comment Share on other sites More sharing options...
Iran Posted March 11, 2016 Share Posted March 11, 2016 Not sure if you guys have seen it but this thread on PPMSite has a bunch of bug and crash fixes AlexB did really recently, including crash with jumpjets and Ion Storms: http://www.ppmforums.com/viewtopic.php?t=38895&postorder=asc Link to comment Share on other sites More sharing options...
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