chill Posted December 7, 2016 Share Posted December 7, 2016 100% of profits go to this server. https://www.youtube.com/watch?v=KwwDLlvcB5Q Link to comment Share on other sites More sharing options...
Humble Posted December 7, 2016 Share Posted December 7, 2016 100% of profits go to this server. https://www.youtube.com/watch?v=KwwDLlvcB5Q Kaizen's guide was not based on Mole40k's guide, it is different. I hope you got Kaizen's permission, lol. Link to comment Share on other sites More sharing options...
ore_truck Posted December 8, 2016 Share Posted December 8, 2016 you mean i gotta read all those? Link to comment Share on other sites More sharing options...
Mole40k Posted December 11, 2016 Share Posted December 11, 2016 So many comments, but I'm just going to leave this one here: If you are reproducing any of my guide content for financial gain, you are breaking the law. Link to comment Share on other sites More sharing options...
chill Posted December 11, 2016 Author Share Posted December 11, 2016 So many comments, but I'm just going to leave this one here: If you are reproducing any of my guide content for financial gain, you are breaking the law. No one gains from this dude, it's an attempt to help out Tiberian Sun which is bigger then you. Thanks for taking the time to make the first guide. Link to comment Share on other sites More sharing options...
Humble Posted December 11, 2016 Share Posted December 11, 2016 @Mole By the looks of it he thinks Kaizen built upon your guide, but the two are way different. Doesn't look like your guide is even in his book. Link to comment Share on other sites More sharing options...
chill Posted December 12, 2016 Author Share Posted December 12, 2016 @Mole By the looks of it he thinks Kaizen built upon your guide, but the two are way different. Doesn't look like your guide is even in his book. No, it's not. But... Mole's is a good guide & something people might want to read prior to reading Kaizen's guide is all & it did make for a good prequel is all... Ya'll think way, way to much, jesus christ lol, basically, TS has been around for a long time so read these guides by players before you play. Link to comment Share on other sites More sharing options...
chill Posted December 12, 2016 Author Share Posted December 12, 2016 Good Tiberian Sun Guides Mole40k 2013 guide: http://mjryder.net/wordpress/wp-content/uploads/2015/05/Tiberian-Sun-guide-v4-c-Mole40k-2013.pdf Kaizen 2016 guide: http://dillonmiles12345.wixsite.com/2016tiberiansunguide/blank Link to comment Share on other sites More sharing options...
kaizen Posted January 21, 2017 Share Posted January 21, 2017 kaizen doesnt give a fuck if anyone copies or steals the info in his strategy guide, he wouldnt have put it on the internet if he cared. holla Link to comment Share on other sites More sharing options...
Nyerguds Posted January 23, 2017 Share Posted January 23, 2017 YOUR NOT PRO UNLESS YOU OWN *You're Wow. You print this and leave such a gigantic blooper right on the front page. Doesn't promise well for the grammatical quality of its contents Link to comment Share on other sites More sharing options...
Iran Posted January 23, 2017 Share Posted January 23, 2017 lmao Link to comment Share on other sites More sharing options...
1337timmay Posted January 23, 2017 Share Posted January 23, 2017 guys dont laugh this book has made me more elite than possibly imaginable ! :tibsun: Link to comment Share on other sites More sharing options...
QED Posted January 24, 2017 Share Posted January 24, 2017 Ex TS player from back in the days, I never realised it's been over 17 years since I played this game when it first came out. Where did the time go It's going to take a while to read through everything but I thought i'd at least comment on some of the guides. Firstly hats off for writing up those guides, it certainly jogged my memory on a lot of aspects within the game i'd long forgotten. I wouldn't even want to think about how long it would take of in game time to relearn all those long forgetten little secrets on top of micro/macro skills. 1 or 2 things not mentioned which i do remember So in the mole40k guide that i looked through, it seemed to say that the Cyborg for Nod was just a scout and was all in all a shite unit. That's actually so far from the truth in terms of ranked play back in the days. Depending on the time of the month you could cyborg rush your way into the top 50 quite easily. I would hardly call that a crap unit, if anything an incredibly deadly early game unit. Mid game/late game it would be a useful harrass (send it off to kill enemy harvesters late game) or even multi pronged attacks (nukes, chem nukes, banshee and cyborg hitting 4 different locations at the same time!!!). Fun times back then so I take umbridge on that faithful war dog of a unit for Nod Also it was mentioned to use silos/power plants when expanding across maps to tib fields. Again back in the day I never did that, I would just build extra refinaries along the way to the new fields so i'm gaining more harvesters whilst at the same time increasing my tib storage capacity. hp of a ref was far in excess of silos so it left you vunerable to cheap hits which could cost you huge sums of money that will lose you the game if you go into late game. I know if I saw silos being used as stepping stones then I would always target those first. Link to comment Share on other sites More sharing options...
chill Posted January 27, 2017 Author Share Posted January 27, 2017 Link to comment Share on other sites More sharing options...
Phenomena Posted January 27, 2017 Share Posted January 27, 2017 Ex TS player from back in the days, I never realised it's been over 17 years since I played this game when it first came out. Where did the time go It's going to take a while to read through everything but I thought i'd at least comment on some of the guides. Firstly hats off for writing up those guides, it certainly jogged my memory on a lot of aspects within the game i'd long forgotten. I wouldn't even want to think about how long it would take of in game time to relearn all those long forgetten little secrets on top of micro/macro skills. 1 or 2 things not mentioned which i do remember So in the mole40k guide that i looked through, it seemed to say that the Cyborg for Nod was just a scout and was all in all a shite unit. That's actually so far from the truth in terms of ranked play back in the days. Depending on the time of the month you could cyborg rush your way into the top 50 quite easily. I would hardly call that a crap unit, if anything an incredibly deadly early game unit. Mid game/late game it would be a useful harrass (send it off to kill enemy harvesters late game) or even multi pronged attacks (nukes, chem nukes, banshee and cyborg hitting 4 different locations at the same time!!!). Fun times back then so I take umbridge on that faithful war dog of a unit for Nod Also it was mentioned to use silos/power plants when expanding across maps to tib fields. Again back in the day I never did that, I would just build extra refinaries along the way to the new fields so i'm gaining more harvesters whilst at the same time increasing my tib storage capacity. hp of a ref was far in excess of silos so it left you vunerable to cheap hits which could cost you huge sums of money that will lose you the game if you go into late game. I know if I saw silos being used as stepping stones then I would always target those first. If you did these things back then, then you could easily compete with kaizen and nodrescue today. They are all equally shit Link to comment Share on other sites More sharing options...
c0rpsmakr Posted January 28, 2017 Share Posted January 28, 2017 Ex TS player from back in the days, I never realised it's been over 17 years since I played this game when it first came out. Where did the time go It's going to take a while to read through everything but I thought i'd at least comment on some of the guides. Firstly hats off for writing up those guides, it certainly jogged my memory on a lot of aspects within the game i'd long forgotten. I wouldn't even want to think about how long it would take of in game time to relearn all those long forgetten little secrets on top of micro/macro skills. 1 or 2 things not mentioned which i do remember So in the mole40k guide that i looked through, it seemed to say that the Cyborg for Nod was just a scout and was all in all a shite unit. That's actually so far from the truth in terms of ranked play back in the days. Depending on the time of the month you could cyborg rush your way into the top 50 quite easily. I would hardly call that a crap unit, if anything an incredibly deadly early game unit. Mid game/late game it would be a useful harrass (send it off to kill enemy harvesters late game) or even multi pronged attacks (nukes, chem nukes, banshee and cyborg hitting 4 different locations at the same time!!!). Fun times back then so I take umbridge on that faithful war dog of a unit for Nod Also it was mentioned to use silos/power plants when expanding across maps to tib fields. Again back in the day I never did that, I would just build extra refinaries along the way to the new fields so i'm gaining more harvesters whilst at the same time increasing my tib storage capacity. hp of a ref was far in excess of silos so it left you vunerable to cheap hits which could cost you huge sums of money that will lose you the game if you go into late game. I know if I saw silos being used as stepping stones then I would always target those first. If you did these things back then, then you could easily compete with kaizen and nodrescue today. They are all equally shit lol, cosigned Link to comment Share on other sites More sharing options...
Mole40k Posted January 30, 2017 Share Posted January 30, 2017 Thanks for the laugh ^. QED, I'd appreciate it if you didn't do a disservice to those of us who were playing back then. Myself and the good players from back then never did that. What nicks were you playing under back then? Link to comment Share on other sites More sharing options...
QED Posted February 1, 2017 Share Posted February 1, 2017 Thanks for the laugh ^. QED, I'd appreciate it if you didn't do a disservice to those of us who were playing back then. Myself and the good players from back then never did that. What nicks were you playing under back then? I played on date of release until mid 2000 when I quit because westwood/EA did jack all to stop the online hackers in ranked games with the username QED. And i'm sory but EVERYONE back then did a cyborg/banshe 3 min rush as NOD or a disrupter/mammoth rush to win the game in 3 mins. Obviously if you defended that silly rush then you coul have a proper game Link to comment Share on other sites More sharing options...
QED Posted February 1, 2017 Share Posted February 1, 2017 Oh I used to play on my smurf account RAChamp near the end of the month just to mess with some kids who were desperately trying to get into the Top 10 and thought they could beat up a "newbie" for free points. Fun times Link to comment Share on other sites More sharing options...
QED Posted February 1, 2017 Share Posted February 1, 2017 Ex TS player from back in the days, I never realised it's been over 17 years since I played this game when it first came out. Where did the time go It's going to take a while to read through everything but I thought i'd at least comment on some of the guides. Firstly hats off for writing up those guides, it certainly jogged my memory on a lot of aspects within the game i'd long forgotten. I wouldn't even want to think about how long it would take of in game time to relearn all those long forgetten little secrets on top of micro/macro skills. 1 or 2 things not mentioned which i do remember So in the mole40k guide that i looked through, it seemed to say that the Cyborg for Nod was just a scout and was all in all a shite unit. That's actually so far from the truth in terms of ranked play back in the days. Depending on the time of the month you could cyborg rush your way into the top 50 quite easily. I would hardly call that a crap unit, if anything an incredibly deadly early game unit. Mid game/late game it would be a useful harrass (send it off to kill enemy harvesters late game) or even multi pronged attacks (nukes, chem nukes, banshee and cyborg hitting 4 different locations at the same time!!!). Fun times back then so I take umbridge on that faithful war dog of a unit for Nod Also it was mentioned to use silos/power plants when expanding across maps to tib fields. Again back in the day I never did that, I would just build extra refinaries along the way to the new fields so i'm gaining more harvesters whilst at the same time increasing my tib storage capacity. hp of a ref was far in excess of silos so it left you vunerable to cheap hits which could cost you huge sums of money that will lose you the game if you go into late game. I know if I saw silos being used as stepping stones then I would always target those first. If you did these things back then, then you could easily compete with kaizen and nodrescue today. They are all equally shit Nah mate, back in those days I was in my early 20's and I had great reaction speeds and my multi-tasking/touch typing meant my fingers would fly across the keyboard. I'm now in my 40's and i'll let you work out what 20 years of boozing and other stuff do to your reaction speed. I'm a crusty old gamer now so I can't handle playing RTS, it has to be turn based so my brain can handle it lol Link to comment Share on other sites More sharing options...
Mole40k Posted February 4, 2017 Share Posted February 4, 2017 Just to be clear, you said 'cyborg' so Corps, Wuss and myself all took that to mean 'cyborg infantry', but from your following posts you seem to be talking about 'cyborg commando' (cc), a completely different unit. Cyborg infantry = crap Cyborg commando = not crap I certainly didn't say CC is crap in my guide. Link to comment Share on other sites More sharing options...
Humble Posted February 4, 2017 Share Posted February 4, 2017 Back in those days, the large majority of truly elite players that reconned only did so after requesting a screen shot and once one was provided they would give a free win. Lots of exceptions to this off course, but as you mentioned before EA ruining TS is what caused for the need for them to do this. Link to comment Share on other sites More sharing options...
QED Posted February 10, 2017 Share Posted February 10, 2017 Just to be clear, you said 'cyborg' so Corps, Wuss and myself all took that to mean 'cyborg infantry', but from your following posts you seem to be talking about 'cyborg commando' (cc), a completely different unit. Cyborg infantry = crap Cyborg commando = not crap I certainly didn't say CC is crap in my guide. My bad and I apologise for not reading your guide correctly, It's been a while so I was trying to skim read the tactics. I'd forgotten the lingo (it's nigh on 20 years!) that I should have really called it a CC, yes the infantry for 100 creds was crap Link to comment Share on other sites More sharing options...
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