Dragon-Commando Posted January 14, 2018 Share Posted January 14, 2018 Is there a way to make reinforcement ships attack and move at the same time, while taking fire? I want to do something like the first GDI mission of C&C 1. I've got the reinforcements set up as a house allied to the player, and triggering/spawning correctly, but they never make it to the waypoint because the moment they take fire they sail right up next to the thing attacking them and sit there. I can't see an option anywhere in RAED to tell them to move and shoot at the same time. I'm definitely a newbie at this, only started using the editor yesterday. But I've done mapping and modding for many other games, so even if I have to manually edit the map ini file I can do that. Link to comment Share on other sites More sharing options...
nariac Posted January 16, 2018 Share Posted January 16, 2018 if the editor works like the ones for C&C 1 there will be some options in the teamtypes section which should help force the units to stay on their patrol route regardless of being shot. I can't remember what it was in C&C 1, something like "Force Move" which you had to tick. Was useful there for, for example, making sure a reinforced APC didn't stop and attack the first thing that shoots it, but goes to its destination and unloads. Link to comment Share on other sites More sharing options...
Dragon-Commando Posted January 17, 2018 Author Share Posted January 17, 2018 (edited) In RAED the option is labeled "Charge towards target ignoring distractions". I didn't even think to try it until your reply, so thanks a bunch! I would have thought that option made it so they didn't even shoot, but it seems they do. I was thinking it would have been a specific move order itself, or some other instruction I wasn't seeing. Edited January 17, 2018 by Dragon-Commando Link to comment Share on other sites More sharing options...
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