The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.
Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
Whenever the host starts the game, or I do, I always load the last one, or either the slowest. When the game starts everyone say that I lag, the game at first is slow, but after sometime it becomes fast, I always thought it was from the server that it gets adapted to the connection/system of every player? But before that "sometime" pass, someone quits and then I get kicked even though my Internet is decent, and my ping is no more than 150 ms. I play on my HP laptop a 6 GB RAM, i5 2.2 GHZ, and a 2 GB x2 NVIDIA GEFORCE video card. Windows 8.1 Professional, 64-bits OS. The game can pretty much work on any PC doesn't matter. So.. That being said, what do I do now? What are the best solutions? Thanks.
Great! I have an issue though... While doing the final packaging, I decided to put all 100+ mix files I have inside sc-missions.mix, and it is not working (the missions won't appear in the list). I thought Red Alert could read MIX files within MIX files?
Hey Funky, I just wanted to say thanks for this awesome utility. I have completed the compilation tonight, and am just packaging it and doing last minute bug checks. Would you be willing to beta test this compilation? In particular, I REALLY need you to make sure none of these files will cause issues for people who play online. There should be absolutely no conflicts or issues, and this should work together with CNCNet and the RA1Installer flawlessly... You might be the only person who can verify this.