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Offline DarkVen9109

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Re: MNdakota's Tiberian Alert Mod for Red Alert
« Reply #15 on: August 19, 2012, 01:38:53 PM »
Arigato MNdakota-san for the mod inspiration :)
"A Strong man doesn't need to read the future. He makes his own."
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Offline Ferret

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Re: MNdakota's Tiberian Alert Mod for Red Alert
« Reply #16 on: August 20, 2012, 03:41:52 AM »
Arigato MNdakota-san for the mod inspiration :)

Call me Gavin if you so desire. ;)

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Offline AchromicWhite

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Re: MNdakota's Tiberian Alert Mod for Red Alert
« Reply #17 on: August 20, 2012, 07:21:53 AM »
Defense against ranger rush. Build order for Soviets:
PP, Barr, Ref, Helipad (hind), WF.
« Last Edit: August 20, 2012, 08:48:48 AM by White »
Command & Conquer: Classic Revolution
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Offline Ferret

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Re: MNdakota's Tiberian Alert Mod for Red Alert
« Reply #18 on: August 20, 2012, 07:24:16 AM »
Ranger defense strategy build order for soviets:
PP, Barr, Ref, Helipad (hind), PP, WF.

Sweet, thanks! Will put that in once I don't get lazy. :)

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Offline Ferret

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Re: MNdakota's Tiberian Alert Mod for Red Alert
« Reply #19 on: August 20, 2012, 11:53:15 AM »
Some quick balancing of some of the infantry. Not really considered a major patch.

Patch v0.98 Hotfix 1 - August 20, 2012

Allied
  • Grenadier cost increased to 175 from 150.

Soviet
  • Flamethrower movement speed increased to 4 from 3.
« Last Edit: August 22, 2012, 12:27:35 PM by MNdakota »

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Offline Nyerguds

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Re: MNdakota's Tiberian Alert Mod for Red Alert
« Reply #20 on: August 20, 2012, 09:45:21 PM »
Call me Gavin if you so desire. ;)
Nani? You shall always remain the Honourable (and Divine) Cheese-San to me! XD

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Offline AchromicWhite

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Re: MNdakota's Tiberian Alert Mod for Red Alert
« Reply #21 on: August 21, 2012, 01:46:09 PM »
Certainly inspired by BS... here's my map idea... I call it. "Fields of Awe" (lol, get it, awe, ore? xD)

And another... Seas of Awe (AAAAA HAHAHAHA)

But seriously, you should make both of these.
-White
« Last Edit: August 22, 2012, 01:55:16 PM by White »
Command & Conquer: Classic Revolution
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Offline Ferret

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Re: MNdakota's Tiberian Alert Mod for Red Alert
« Reply #22 on: August 23, 2012, 01:31:56 PM »
A quick patch experimenting with the economy. Remember that these changes can easily be reverted. This is simply for testing purposes only.

If the harvester has a full load of ore, it will dump 700 credits while if it were gems. It would be 1400 credits.

Patch v0.98 Hotfix 2 - August 23, 2012

General
  • Ore value increase to 25 from 19.
  • Gem value increased to 50 from 30.

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Offline DarkVen9109

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Re: MNdakota's Tiberian Alert Mod for Red Alert
« Reply #23 on: August 23, 2012, 01:45:35 PM »
Call me Gavin if you so desire. ;)
Nani? You shall always remain the Honourable (and Divine) Cheese-San to me! XD
:O Nyerguds knows Japanese too!? Have you beeen watching too much Anime these days? Hmm? XD *faints within 2 minutes*
"A Strong man doesn't need to read the future. He makes his own."
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Offline AchromicWhite

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Re: MNdakota's Tiberian Alert Mod for Red Alert
« Reply #24 on: August 24, 2012, 08:00:36 AM »
Update on Fields of Oresome here, Dakota.
« Last Edit: August 24, 2012, 08:26:52 AM by White »
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Offline Ferret

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Re: MNdakota's Tiberian Alert Mod for Red Alert
« Reply #25 on: August 24, 2012, 05:12:55 PM »
Having some problems with the tanks...

Patch v0.99 - August 24, 2012

General
  • Build time for all units and structures now put back to default.
  • All tank projectile speeds now increased to 60 from 40.

Allied
  • Medium Tank movement speed decreased to 7 from 8.
  • Turret damage decreased to 40 from 60.

Soviet
  • Flame Tower projectile speed decreased to 12 from 13.
  • Flame Tower rate of fire increased to 50 from 75.
  • Tesla Coil rate of fire increased to 120 from 240 (the lower the number, the faster it shoots).

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Offline Nyerguds

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Re: MNdakota's Tiberian Alert Mod for Red Alert
« Reply #26 on: August 24, 2012, 08:18:31 PM »
:O Nyerguds knows Japanese too!? Have you beeen watching too much Anime these days? Hmm? XD *faints within 2 minutes*
Hai hai. Now stop putting your weeaboo spam in this topic, baka!

Re: MNdakota's Tiberian Alert Mod for Red Alert
« Reply #27 on: December 02, 2012, 04:05:33 PM »
Dude go ahead and put back the maps, I reinstalled win and lost 'em :( Had some fun with you and white, u remember :D :P (I wanna blistering sands!)

PS: You still working on this? Maybe convert Electric Avenue too? Love that map.

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Offline AchromicWhite

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Re: MNdakota's Tiberian Alert Mod for Red Alert
« Reply #28 on: December 09, 2012, 06:06:02 AM »
Yeah, update the maps and get them up so that people can try them out Dakota. Pretty hard to get your mod to take off when people can't download them it!
Also, it means that the latest version is up... then you can go be lazy.
   -Liam
Command & Conquer: Classic Revolution
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Offline Ferret

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Re: MNdakota's Tiberian Alert Mod for Red Alert
« Reply #29 on: December 09, 2012, 07:13:09 PM »
Sure thing!

We should find a time to get together and play! :D