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Posts
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Everything posted by Tore
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What game are you trying to play? It sounds like you are trying to join a game room you've been banned from. Try another room.
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Or the "machine gun" they use is an auto cannon. The real Apache has a 30mm auto cannon.
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The CPU in that is ARM based RA is x86 so that wont work.
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The CnCNet installer doesn't include the games. You need to install RA2 and YR before installing CnCNet.
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That's strange, where did you download "CnCNet" from? If it wasn't from CnCNet.org then you might have made a mistake. Otherwise it must have been a strange co-incidence. Contact EA/Origin at once and give them proof of ownership over the account. Uninstalling CnCNet is simply a matter of deleting the CnCNet files from your RA2/YR folder. I think "repairing" the game from the Origin interface does the trick.
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That's a weird bug. I remember once the game doing something similar for me on the Hammerfest mission I had destroyed Nod everywhere, but the mission wouldn't end. The only way to fix it was to restart the mission.
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Pretty recently and no. If someone reaches 5 posts all restrictions are removed. This was done to prevent spammers from filling the forum with ads.
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For everyone under 5 posts PM's are disabled.
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This topic has been moved to Red Alert 2 / Yuri's Revenge. [iurl]http://cnc-comm.com/community/index.php?topic=5255.0[/iurl]
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You cannot download RA2/YR for free it is not freeware. The only way to download RA2/YR is to buy The Ultimate Collection from Origin. And please do not write in all capital letters.
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Depends on what angle you see it in. The the case of "who started this website" that was me, Tore. It started as the "Command & Conquer Communications Center" in 2007. A name inspired by the radar building in the original C&C game. It was a site for the oldest C&C games like C&C1 and RA1 featuring discussions on the games how to mod them and how to get them running on modern systems. CnCNet was started in 2009 (has roots back to 2006) by Myg as a way to play C&C95/CO online which was hosted by Command & Conquer Communications Center, Irony took over from Myg and hifi took over from Irony and has been the "leader" of the project since then. Eventually CnCNet got it's own domain, started supporting newer C&C games like RA1/CS/AM, TS/FS and RA2/YR and questions on the forum started being mostly related to CnCNet. Thus we are in the process of merging the Command & Conquer Communications Center and CnCNet into one site. Mostly because CnCNet has a better domain name and is a much shorter name. In the context of who pays for and runs the servers that'd be hifi, and those who donate both money and tunnel servers. In the context of who made the current site that'd be Grant with hifi doing some backend, more technical stuff, tomson26 doing graphics, tahj making the leaderboards , CCHyper doing the logo, with some minor suggestions and edits by me who mostly does forum stuff these days apparently. As you imagine this is the site of CnCNet and most of the people were would probably play on CnCNet. But you might see the occasional guy coming in saying he plays on XWIS or our friends that support modern C&C games over at C&C Online.
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This topic has been moved to General Discussion. [iurl]http://cnc-comm.com/community/index.php?topic=5251.0[/iurl]
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How safe are these custom client, made by the fans
Tore replied to Amph's topic in General Discussion
1) Open source or not with enough dedication any "anti cheat" can be bypassed. With more eyes looking at the code it is more likely that weaknesses can be found and patched. Some of the people who might have otherwise made a cheat might even patch the "anti cheat" and fix the vulnerability they found. The more robust the program gets the harder it is to exploit. 2) This can even happen to closed source programs. If someone repackage it in an incorrect way the original author can be blamed for things they have not done. If the client is open source and licensed properly (like with the GPL) you can hold people liable for abusing your name and force anyone "ripping it" to release their code. If the program is open source anyone can trace who did what. 3) Extra effort or less effort. With enough documentation anyone can submit a patch adding a feature or fixing a bug so you do not have to. If you think the patch isn't good enough don't accept the pull request... 4) See 2. I will also ad that this was a special case where the adapted client was made the "official" one for YR. If the client was open source from the start then only code submitted to the official repository would've been used. Yeah right. "kept online by donations" isn't the same as "for-profit". There is no one making any profit off cncnet. Being "for-profit" would also be a good way to incur the wrath of EA. EA tolerates fan/hobby/community projects such as CnCNet because they are just that non-profit fan projects. That is why CnCNet has no advertisements anywhere, no premium accounts or any pay wall of any kind. Those who donate get no bonuses or priorities of any kind, hopefully just a feeling of helping keeping the servers online. In addition to that being "for-profit" would be a slap in the face to anyone contributing as everyone who has worked on CnCNet has done it for free, expecting nothing in return. I can remember once where someone got $20 for spending an entire weekend working on something non-stop. That was one occasion in the almost 7 years CnCNet has existed. -
How safe are these custom client, made by the fans
Tore replied to Amph's topic in General Discussion
I agree with that and I wish CnCNet was still open source. -
How safe are these custom client, made by the fans
Tore replied to Amph's topic in General Discussion
This is a tough question, but a valid one. Obviously a bunch of fans cannot be as vigilant as a company when it comes to malicious intrusions, however as we have seen time and time again even giant corporations make giant blunders when it comes to security. Adobe and Sony have for instance leaked personal information on their users many times. Sony has even gone so far as to rootkit PC's playing their music in the name of copy protection. One can look at it this way: What is more secure? A currently maintained and frequently updated community client or a dead and abandoned official client? A dedicated malicious attacker can for example abuse the auto update mechanism of the old games and have it download false updates with DNS hijacking for example. (Same can be done with CnCNet until updates are done over SSL/TLS.) Do you want to play? For C&C games the only way to play them online is through community run services (save for C&C4) be it XWIS, CnCNet or C&C Online as the official servers for the games (WOL, 2003, Gamespy, 2014) have been offline for a long time. It has worked for other games Be it Forged Alliance Forever for Supreme Commander: Forged Alliance, ESEA, CEVO and Faceit for Counterstrike (1.6, Source, GO) and DoTA, iCCup for StarCraft and WarCraft 3 have gathered large communities (especially the clients for CS) either by filling holes the developers have not filled or providing something the original developers do not provide anymore. Some of them are businesses selling their services while many of them are community run services by fans. Out of all the non-official services I know for game only one has betrayed the trust of it's users: ESEA whose client one day started mining bitcoins. Do you trust us? This is the most important question out of them all. Without trust clients like CnCNet or anything really is useless. It is all up to you if you trust us or not, it is your computer after all. To answer your question more directly: Yes. Any software can one day update with a back door no matter who makes it. It can be done on purpose, it can be done by accident and it can be done without the developers not even noticing. -
You can disable DPI scaling for for YURI.exe, gamemd.exe and gamemd-spawn.exe so you don't have to disable DPI scaling globally every time you want to play. Right click on the exe file -> "properties" -> "compatibility" -> "Disable display scaling on high DPI settings"
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I'm confused why post this here? CnCNet has supported TS for years now, not to mention this is the CnCNet forums?
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You could've been temp banned for spamming, or using words the SpamServ bot doesn't like. It seems to have some strict rules going.
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This looks like an issue related to display scaling. Go to the RA folder find ra95.exe, right click on it, click on "properties", go to the "compatibility tab" and enable "Disable display scaling on high DPI settings", do the same with ra95-spawn.exe. For YR it is the same but with gamemd.exe, game.exe, ra2.exe, yuri.exe and gamemd-spawn.exe. Alternatively you can disable scaling globally. https://support.microsoft.com/en-us/kb/2900023
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This is one of the weaknesses CnCNet has had for a very long time. FunkyFr3sh's lobby (C&C1, RA, TS) kind of solves this issue by telling you what nicks people have used previously so you can clearly see if the user likes to impersonate others or maybe figure out who they are. The ladder support can also give some insight. Rampastring's lobby doesn't have this functionality.
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Yes, I think it's time to close this topic. The results are clear! Though Emperor Battle for Dune would've been nice too.
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Now lets see. A Xbox One runs Star Wars Battlefront EA at 1280 x 720 at about 60 FPS, a Playstation 4 runs it at 1600 x 900 at around 60 FPS. My PC runs it at 2560 x 1440 at over 100 FPS. (No AA) Now, a PS4/Xone is a better price to performance option than my ridiculously overkill PC. You can make fairly cheap PC's now a days that can run most games fairly well and PC games are usually cheaper than their console counterparts.
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There is no road map. A ladder will come to YR once critical bugs (and other issues) of the RA and TS ladders are fixed and the YR client gets the ability to send results to the ladder.
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I don't think anyone really wants direct donations, but if you really want to you can always just PM them and ask them.